Left 4 Dead 2

Left 4 Dead 2

Walkers [XDR - V-Script]
218 Comments
high-value target Aug 19 @ 6:20pm 
Can you make CIs move a little bit faster ? Maybe even in combination with a different mod but right now they are just way too slow to be a real threat even with super hordes and such. Looks cool tho.

PS: I like this mod a lot, just cant figure out how to make the game harder.
The Midwesterner Aug 18 @ 7:40pm 
Combine with the "Super Hordes" and "Headshot Realism" mods and it makes for a pretty authentic shambling zombie experience.
Super Isaak Singe Aug 14 @ 6:58am 
Yeah. Always worked for me
Cuba  [author] Aug 7 @ 11:20pm 
The mod always worked. if you use other scripts that change movement speed it will most likely conflict
LeftOnRead Aug 7 @ 3:17pm 
did they fix the speed issue or is it still crap
Super Isaak Singe Aug 5 @ 5:11am 
Combine it with this and it's an other game !
https://steamcommunity.com/sharedfiles/filedetails/?id=128167328
The Stalker Jul 26 @ 5:53pm 
There is an error. Which makes zombies float while frozen. Also not slow. Really dont know what causes this.
Jiggly Wiggly Jul 25 @ 10:15am 
it doesn't work! They are coming like a ghost:steamfacepalm:
mikecj9 Jul 22 @ 4:37pm 
the women walk is a bit weird sometimes and it could be nice to have with this , the attack movement be the infected trying to grab and bite with some blood coming out of the survivors if sucessfull
ISuckAtGames Jul 22 @ 1:39am 
he animation doesn't work for me they just kind of do a little shimmy towards me am i missing something?
nicks husband coach Jul 20 @ 6:17am 
twd military be like: oh no i cant stop infected people who can only be killed by headshots
Venustas Jul 19 @ 7:49am 
lowk goated
KRUGERMANN Jul 19 @ 6:14am 
why did the military got overrun but this guys in TWD ?
Orion Jul 18 @ 5:13am 
Aw jee, it doesn't apply the speed.
Tom Nook Jul 17 @ 12:48am 
"Too slow" mfs when using a mod that makes the zombies slow :steamsad:
Robsonski Jun 28 @ 9:44am 
"Zombies cannot run." - George Romero
birdLover8968 Jun 8 @ 2:27pm 
too slow
Zedd May 26 @ 5:13pm 
Works just fine. Plug and play as mentioned, but TOO SLOW
76561199134983354 Apr 14 @ 6:20am 
great mod, but charger and sometimes hunter get stuck, unfortunatelly
Lukio Apr 4 @ 5:57pm 
it works but the hordes should appear closer to the player
Cuba  [author] Mar 29 @ 3:26pm 
It does
TCN_535 Mar 29 @ 12:42pm 
Should've had more animation variety
toolazy Mar 18 @ 4:54am 
this mod is way too op because it make the zombie very slow plus this also effect special infected as well only one is charger for some reason he stood still that it the rest fine but this mod would be good for walking dead roleplay
Jasager Feb 22 @ 3:58pm 
This mod doesn't seem to work, even with no other mods installed. I've tried on local server and singleplayer, campaign and realism. Commons just sort of stand there, or they glide very slowly. Also, for some reason, when enabling Tactical Movement, then this mod disables entirely, and commons go back to running as normal.
ConceptuaL Feb 14 @ 10:55am 
could we get one that makes like 20% of the common walkers and the rest move at normal speed?
Wolfboy1020 Feb 12 @ 4:52pm 
"this mod is meant to be included in modpacks and other total conversions,"

What modpacks would you reccomend?
Wolfboy1020 Feb 12 @ 4:50pm 
Is "Mutation" a local server?
MetalEmperor Feb 4 @ 3:24am 
If they were slightly faster then the commons would be punishing i think, along with the other mods i mentioned below.
MetalEmperor Feb 4 @ 3:21am 
It's just too easy. tried tactical movement speed mod, easy. increased health for common, easy. triple the hordes mod... too easy
Cuba  [author] Jan 28 @ 4:18am 
It will be another mod changing the same values
Digital_Revenant Jan 28 @ 4:02am 
I've having the same problem, the v-script part of this mod doesn't work for me.
I tried getting help but Cuba has yet to provide any.
Puffy the Destroyer Jan 27 @ 7:49pm 
Yeah for some reason, the script stopped working after a while. I wonder what could've caused it?
mrslash231 Jan 18 @ 6:33pm 
Is it possible for you to make a version where its only commons. And no tank spawns. I think finale tanks are forced. Is it possible to modify the tanks speed to the default?. Thanks this deserves an award.
Henry_Batuli Jan 17 @ 1:40pm 
litterally no more room in hell lol:spiffo:
Digital_Revenant Jan 16 @ 12:47am 
The script part of it.
Cuba  [author] Jan 15 @ 11:29pm 
Whats not working?
Digital_Revenant Jan 15 @ 8:25pm 
I can't seem to get this to work.
It's not showing as conflicting with anything so hints as to what might be causing it?
Puffy the Destroyer Jan 15 @ 9:18am 
Interesting. (makes that mutation that spawns 20,000 chargers a smidge easier, for sure).
Cuba  [author] Jan 15 @ 7:48am 
They share a speed value sadly
Puffy the Destroyer Jan 15 @ 6:58am 
I've noticed there appears to be an odd bug or side-effect where chargers are either walking or completely idle (until attacking). I see other's pointing this out, so at least it's not a unique occurrence. Any idea's what could've caused this oddity? (fun mod btw)
$P!TMyKidsOut 💦 Jan 14 @ 6:11am 
I think it'd be cool to have a version where a small amount of zombies are walkers. Or, walker zombies in specific areas.
@ your service Jan 12 @ 10:32am 
Maybe with this i'll finally beat Hard Rain with the custom "Hell On Earth" mutation.
RilerDino Jan 9 @ 6:43pm 
fake (the guy below me)
NNTBN Jan 9 @ 7:27am 
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minidataaka Jan 8 @ 12:27am 
This could work with my tactical realism mod preset that makes it HARDER
sinwithagrin Jan 5 @ 9:38am 
for some reason it effects the charger making him stuck in the spot he spawns. the only way he can move is by charging. when the charge is over he goes back to being a turret.
QuarterAlive Dec 27, 2024 @ 10:22am 
Anyone know why the zombies kinda just hover on the floor? They don't make the animations shown on the page.
tasty toxic juice Dec 20, 2024 @ 1:15pm 
mind if you can make a alt version where this sometimes spawn runners i just a nmrih vibe
Evil Dr.Gorb Dec 16, 2024 @ 6:15am 
This is great i love this mod