Left 4 Dead 2

Left 4 Dead 2

Walkers [XDR - V-Script]
203 Comments
birdLover8968 Jun 8 @ 2:27pm 
too slow
Zedd May 26 @ 5:13pm 
Works just fine. Plug and play as mentioned, but TOO SLOW
76561199134983354 Apr 14 @ 6:20am 
great mod, but charger and sometimes hunter get stuck, unfortunatelly
Lukio Apr 4 @ 5:57pm 
it works but the hordes should appear closer to the player
Cuba  [author] Mar 29 @ 3:26pm 
It does
TCN_535 Mar 29 @ 12:42pm 
Should've had more animation variety
toolazy Mar 18 @ 4:54am 
this mod is way too op because it make the zombie very slow plus this also effect special infected as well only one is charger for some reason he stood still that it the rest fine but this mod would be good for walking dead roleplay
Jasager Feb 22 @ 3:58pm 
This mod doesn't seem to work, even with no other mods installed. I've tried on local server and singleplayer, campaign and realism. Commons just sort of stand there, or they glide very slowly. Also, for some reason, when enabling Tactical Movement, then this mod disables entirely, and commons go back to running as normal.
[NULL_ENITITY] Feb 14 @ 10:55am 
could we get one that makes like 20% of the common walkers and the rest move at normal speed?
Wolfboy1020 Feb 12 @ 4:52pm 
"this mod is meant to be included in modpacks and other total conversions,"

What modpacks would you reccomend?
Wolfboy1020 Feb 12 @ 4:50pm 
Is "Mutation" a local server?
MetalEmperor Feb 4 @ 3:24am 
If they were slightly faster then the commons would be punishing i think, along with the other mods i mentioned below.
MetalEmperor Feb 4 @ 3:21am 
It's just too easy. tried tactical movement speed mod, easy. increased health for common, easy. triple the hordes mod... too easy
Cuba  [author] Jan 28 @ 4:18am 
It will be another mod changing the same values
Shad3rEVO Jan 28 @ 4:02am 
I've having the same problem, the v-script part of this mod doesn't work for me.
I tried getting help but Cuba has yet to provide any.
Puffy the Destroyer Jan 27 @ 7:49pm 
Yeah for some reason, the script stopped working after a while. I wonder what could've caused it?
mrslash231 Jan 18 @ 6:33pm 
Is it possible for you to make a version where its only commons. And no tank spawns. I think finale tanks are forced. Is it possible to modify the tanks speed to the default?. Thanks this deserves an award.
Henry_Batuli Jan 17 @ 1:40pm 
litterally no more room in hell lol:spiffo:
Shad3rEVO Jan 16 @ 12:47am 
The script part of it.
Cuba  [author] Jan 15 @ 11:29pm 
Whats not working?
Shad3rEVO Jan 15 @ 8:25pm 
I can't seem to get this to work.
It's not showing as conflicting with anything so hints as to what might be causing it?
Puffy the Destroyer Jan 15 @ 9:18am 
Interesting. (makes that mutation that spawns 20,000 chargers a smidge easier, for sure).
Cuba  [author] Jan 15 @ 7:48am 
They share a speed value sadly
Puffy the Destroyer Jan 15 @ 6:58am 
I've noticed there appears to be an odd bug or side-effect where chargers are either walking or completely idle (until attacking). I see other's pointing this out, so at least it's not a unique occurrence. Any idea's what could've caused this oddity? (fun mod btw)
$P!TMyKidsOut 💦 Jan 14 @ 6:11am 
I think it'd be cool to have a version where a small amount of zombies are walkers. Or, walker zombies in specific areas.
@ your service Jan 12 @ 10:32am 
Maybe with this i'll finally beat Hard Rain with the custom "Hell On Earth" mutation.
RilerDino Jan 9 @ 6:43pm 
fake (the guy below me)
NNTBN Jan 9 @ 7:27am 
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minidataaka Jan 8 @ 12:27am 
This could work with my tactical realism mod preset that makes it HARDER
sinwithagrin Jan 5 @ 9:38am 
for some reason it effects the charger making him stuck in the spot he spawns. the only way he can move is by charging. when the charge is over he goes back to being a turret.
QuarterAlive Dec 27, 2024 @ 10:22am 
Anyone know why the zombies kinda just hover on the floor? They don't make the animations shown on the page.
tasty toxic juice Dec 20, 2024 @ 1:15pm 
mind if you can make a alt version where this sometimes spawn runners i just a nmrih vibe
Dr.Gorb Dec 16, 2024 @ 6:15am 
This is great i love this mod
小肛同志 Dec 8, 2024 @ 8:33pm 
It's a great mod, and I really hope you to do a zombie animation from Contagion:steamthumbsup:
D̸r̸o̸p̸k̸i̸x̸ Dec 8, 2024 @ 11:57am 
Came back 2 months later to say this mod completely breaks the Charger. I thought it was just on my end but after reading the comments its very clear it isn't.
Dar Dec 8, 2024 @ 6:53am 
can you make em harder to kill?
Joji Miller Dec 3, 2024 @ 12:07pm 
could there be a version of this where there's like twice or triple the zombies? the relevant mods for that seem to break stuff.
🍔Burger Wrangler🍔 Nov 30, 2024 @ 8:30pm 
This mod is amazing seriously about damn time we had a walking animation mod for the Common's that works perfectly for like a Resident Evil/Night of the Living Dead modpack beautiful
Bolero Nov 23, 2024 @ 5:32pm 
i recommend this mod with "super horde" because it adds SOO many zombies and it becomes balanced with them being slow. https://steamcommunity.com/sharedfiles/filedetails/?id=1940934007
mikecj9 Nov 22, 2024 @ 10:43pm 
other 2 stuck weird female animations, the charger now just being a turtle slow as hell no working as a trap rather than a part of the roster of enemy, and when you push the common infected its the classic common infected getting shoved animation but other than its perfect for classical zombies type of games and movie , if you can fix the little stuff it would be great, ofc if you dont or cant its also fine, still thanks for this , i have been really enjoying this for my resident evil 1 collection.
Born To Snacc Nov 21, 2024 @ 7:05am 
It'd be nice if this worked in single player (non-server) as well.
Sackyboy Nov 8, 2024 @ 2:37pm 
id love a version of this that has them at the same speed, but instead of the arms outstretched, classic zombie walk, you have them almost shambling and limping
Jericho Nov 6, 2024 @ 2:58am 
If you want the zombies to be slightly faster, I would recommend Cuba's other XDR walking animations instead of this. You'll have to find a script to reduce their walkspeed to around 80-90.
Rye Nov 5, 2024 @ 4:16am 
@candidKlutz
There's a version of Tactical Movement that works with this mod: https://steamcommunity.com/sharedfiles/filedetails/?id=3354135884
candidKlutz Nov 4, 2024 @ 6:32pm 
wish this worked with tactical movement, and that they zombies were just slightly faster
hrl123 Nov 1, 2024 @ 3:48pm 
its cool n all but either you make the player as slow as a turtle or make the zombies a bit faster please
Brettyboi Oct 29, 2024 @ 4:39pm 
Say that again?
RoyDJ Oct 29, 2024 @ 3:59pm 
When there's No More Room in Hell... :zeye:
Fabian:) Oct 29, 2024 @ 3:29pm 
goofy ahhh walking