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I will look at it when I get back from work
There seems to be some more compablity issues that I need to overcome first :|
It truely does not work with the starwars mod.
It does something that breaks the current mod.
I need to properly investigate the issue to figure out what is going on. I've got some idea but it will take me a bit :|
So for now.... I will add a thingy to the discription until I've adressed the issue
The Group at path '<C:\Program Files (x86)\Steam\steamapps\workshop\content\799600\3119349707\ships\terran\weapons\turbolasers\Turbolasers_Ball_Huge\turbolaser_ball_huge_side_base.rules>/Part' inherits from itself.
System.Exception: Error loading mod: AI Core - Automated Ship Parts 2.5
---> System.InvalidOperationException: The Group at path '<C:\Program Files (x86)\Steam\steamapps\workshop\content\799600\3119349707\ships\terran\weapons\turbolasers\Turbolasers_Ball_Huge\turbolaser_ball_huge_side_base.rules>/Part' inherits from itself.
at Halfling.ObjectText.OTGroupNode.TryGetNodeIncludingInherited(String name, IOTGroupedNode& node, Stack`1 visited) in C:\Users\walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Source\ObjectText\OTGroupNode.cs:line 474
So if the part needs 2 crew then you need two AI cores
It's not working due to how it's setup......
Still working on added automation for extracting that part :|
Are you trying to use it on a specific modded part?
If so it might be that the mod is not supported
I need to update the readme but not all mods are supported.
I need to a add support for a mod.
You can make a issue on git if you want support for a mod. Most of the time it takes me 20 minutes of work to add the support (Made a fancy tool :) )
Unless they updated it again
So took a week or so to make a tool to make most of the mod.
Still need to figure out the manipulator.
Let me know if there mods you want support for.
Otherwise I will do it for mod's I'm planning to play with.
Working on a tool to automate the creation of this mod.
Got it working for 80% (The last 20% is the hardest)
Once I got a fully working version I will update the mod with the new vannila parts and modded parts
If you have any mod you want supported please create a issue on the git.
You can post the mod's Id or workshop link (contains said Id)
Currently making a tool to automate the creation of rules files so there is support for new parts.
If it works we will see support for new parts :)
But if you want a mod to be support please make a ticket on GIT. There is a template for it
I need to check will check later.
But you are free to create a pull request at the repo :)
I don't really have a way to test if it works good with multiplayer.
But it sounds like something about having extra or missing mods enabled/disabled
Disabled the rules for that file as that file just looks weird...
I've been maintaining my own additions for a few weeks now, for Star wars ACD and More Cannons mods.
Easy fix.
Is there a github repo for this where we can issue a PR?
Was lucky I found something that someone already did
Let me know if something is missing
https://steamcommunity.com/workshop/filedetails/discussion/3006571091/7187237851771668890/
Saw a post on the orginal
Could you link the mod @purpledeus
Seems another mod broke my install :)
It seems a module was renamed.
Will look into it some where this week.
I need to Investigate what they renamed and what the new name is
If you can and still want to use the mod us the previous version
Just waiting on steam now
Worst case they now cost no crew