Cosmoteer: Starship Architect & Commander

Cosmoteer: Starship Architect & Commander

AI Core - Automated Ship Parts 2.5
51 Comments
NoLimet  [author] Aug 19 @ 10:48pm 
@Silver_Antony could you put a log of those crashes in the bug descusions?
I will look at it when I get back from work
Silver_Antony Aug 19 @ 8:54pm 
And it seems enabling this mod and removing the SW mod from the list caused another type of crash
Silver_Antony Aug 19 @ 8:32pm 
The thing is: I don't even need to enable the Star Wars mod, just having it in the mod folder while this mod is enabled will cause the crash
NoLimet  [author] Aug 19 @ 1:13pm 
@Silver_Antony ran into some issue -_-
There seems to be some more compablity issues that I need to overcome first :|
It truely does not work with the starwars mod.
It does something that breaks the current mod.
I need to properly investigate the issue to figure out what is going on. I've got some idea but it will take me a bit :|

So for now.... I will add a thingy to the discription until I've adressed the issue
NoLimet  [author] Aug 18 @ 10:57pm 
Will look into it
Silver_Antony Aug 18 @ 10:00am 
Game crashes whenever I try to start it with the mod enabled:

The Group at path '<C:\Program Files (x86)\Steam\steamapps\workshop\content\799600\3119349707\ships\terran\weapons\turbolasers\Turbolasers_Ball_Huge\turbolaser_ball_huge_side_base.rules>/Part' inherits from itself.
System.Exception: Error loading mod: AI Core - Automated Ship Parts 2.5
---> System.InvalidOperationException: The Group at path '<C:\Program Files (x86)\Steam\steamapps\workshop\content\799600\3119349707\ships\terran\weapons\turbolasers\Turbolasers_Ball_Huge\turbolaser_ball_huge_side_base.rules>/Part' inherits from itself.
at Halfling.ObjectText.OTGroupNode.TryGetNodeIncludingInherited(String name, IOTGroupedNode& node, Stack`1 visited) in C:\Users\walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Source\ObjectText\OTGroupNode.cs:line 474
NoLimet  [author] Aug 17 @ 8:42am 
You need 1 for each crew member for required.
So if the part needs 2 crew then you need two AI cores
penguin Aug 17 @ 8:34am 
ok, so, I think the thing that had confused me into thinking the mod didn't work is that the crew will still attempt to pilot these things even w the ai controlling them lol, fgndfj
NoLimet  [author] Aug 17 @ 8:22am 
Also in general.... I've got 1 part that is not working and that is the manipulator beam...
It's not working due to how it's setup......
Still working on added automation for extracting that part :|
penguin Aug 17 @ 8:03am 
ah, ok, that was probably it, I'll reinstall and see what I can do, do a bit of testing on this
NoLimet  [author] Aug 17 @ 7:54am 
@penguin
Are you trying to use it on a specific modded part?
If so it might be that the mod is not supported
I need to update the readme but not all mods are supported.
I need to a add support for a mod.
You can make a issue on git if you want support for a mod. Most of the time it takes me 20 minutes of work to add the support (Made a fancy tool :) )
NoLimet  [author] Aug 17 @ 7:20am 
It should be working?
Unless they updated it again
penguin Aug 16 @ 5:50pm 
is this currently not working for the new update, or am I just dumb and not using it right? :torielsad:
GGXS Aug 15 @ 1:30am 
Amazing!
NoLimet  [author] Aug 15 @ 12:18am 
No it is just complete and absolute nightmare to update this mod by hand.
So took a week or so to make a tool to make most of the mod.
Still need to figure out the manipulator.
SES Dream of War Aug 14 @ 2:18pm 
Ohmagawd. Update?! I thought this had been abandoned. Amazing!
NoLimet  [author] Aug 14 @ 1:32pm 
And updated :D
NoLimet  [author] Aug 14 @ 6:15am 
Oke got it working I think....

Let me know if there mods you want support for.
Otherwise I will do it for mod's I'm planning to play with.
Skuny Aug 12 @ 2:18am 
\(^W^)/ you are a cosmic saint
NoLimet  [author] Aug 12 @ 2:09am 
Or post a comment in the mod request disscusion
NoLimet  [author] Aug 12 @ 2:09am 
Little update.
Working on a tool to automate the creation of this mod.

Got it working for 80% (The last 20% is the hardest)

Once I got a fully working version I will update the mod with the new vannila parts and modded parts

If you have any mod you want supported please create a issue on the git.
You can post the mod's Id or workshop link (contains said Id)
NoLimet  [author] Aug 5 @ 12:49am 
Mod still works.
Currently making a tool to automate the creation of rules files so there is support for new parts.
If it works we will see support for new parts :)

But if you want a mod to be support please make a ticket on GIT. There is a template for it
NoLimet  [author] Aug 1 @ 1:00am 
I have a slight feeling it might be broken again -_-
NoLimet  [author] Jul 20 @ 2:31am 
I don't know.
I need to check will check later.
But you are free to create a pull request at the repo :)
Skuny Jul 17 @ 6:01pm 
Update for tiered parts compatibility?
NoLimet  [author] May 29 @ 1:50am 
Cool :|
shephjr15 May 28 @ 2:51pm 
Just to inform you, this mod is incompatible with Tiered Parts. Some change in file structure or dependencies means that this is overwriting something that mod relies on, and having both enabled will cause the game to crash with a deserialization error.
Shinydragon1337 May 16 @ 5:17pm 
The mod doesnt work if i put the ai core next to my ion beam emitter it shows the green symbol so i thought it works but if i tell my crew not to control them and just refull them with batteries they dont work
bestLinuxGamer May 11 @ 6:29am 
*If the mod is listed as outdated but it works->the multiplayer checksum can be different for every user. Ive once encountered this with a different mod. Changing the supported version in the mod.txt fixed the issue for both the host and client.
NoLimet  [author] May 11 @ 1:41am 
Best what I can say is to double check if you both ave the exact same mods enabled.
I don't really have a way to test if it works good with multiplayer.

But it sounds like something about having extra or missing mods enabled/disabled
Konstance™ May 10 @ 2:26pm 
For some reason there's a bug where a friend of mine is having an issue of Mod Mismatch despite being only this one. Any known fix for this issue?
NoLimet  [author] Feb 11 @ 1:41pm 
Should be fixed for now
Disabled the rules for that file as that file just looks weird...
Moonomaly Feb 11 @ 12:30pm 
Hello, apparently there is an unexpected [ in line 52 in turbolaser ball medium
Ben W Feb 11 @ 11:41am 
🎉🤘
NoLimet  [author] Feb 11 @ 11:16am 
@Ben W it has been merged :)
Ben W Feb 11 @ 3:16am 
@NoLimet - PR Created - https://github.com/nolimet/AutomatedShipParts2_5/pull/1

I've been maintaining my own additions for a few weeks now, for Star wars ACD and More Cannons mods.
NoLimet  [author] Feb 10 @ 10:56pm 
@Ben W Fixed and added a link to the source will setup the rest of the repo later
Ben W Feb 10 @ 2:38pm 
I think it's missing IgnoreIfNotExisting = true on the lines for the tiered parts- I don't have that mod and it crashes my game.

Easy fix.

Is there a github repo for this where we can issue a PR?
NoLimet  [author] Feb 10 @ 12:18pm 
And Added :)
Was lucky I found something that someone already did
Let me know if something is missing
NoLimet  [author] Feb 10 @ 2:14am 
I will look into adding it when I've got time
Saw a post on the orginal
Could you link the mod @purpledeus
purpledeus Feb 9 @ 5:35am 
hi thanks for the fix. is the any chance to get this to work with tiered components mod please?
NoLimet  [author] Feb 3 @ 4:17am 
Seems to still work :)
Seems another mod broke my install :)
Daniel_USA Jan 29 @ 6:16pm 
i can wait for an update. no problem, i just say that you literally released an update this month after a while and a new game update came out this week.
NoLimet  [author] Jan 29 @ 11:21am 
Right now no.
It seems a module was renamed.
Will look into it some where this week.

I need to Investigate what they renamed and what the new name is

If you can and still want to use the mod us the previous version
Daniel_USA Jan 29 @ 11:13am 
any idea if this is still working? new update dropped today as well.
NoLimet  [author] Jan 16 @ 11:31am 
Updated has been pushed :)
Just waiting on steam now
Worst case they now cost no crew
|LorD| Vash Jan 16 @ 6:52am 
Hey can this be modified to allow the Manipulator Beam Emitter to be added to things that can be AI'd?