Project Zomboid

Project Zomboid

Adjustable Safehouse Claim Panel
19 kommentarer
Glytch3r  [ophavsmand] 14. feb. kl. 15:58 
@Alktimel
thank you for your support
Alktimel 10. feb. kl. 23:13 
No worries, thank you very very much! This is one of the crucial mods I need for my server. Donation incomming! <3
Glytch3r  [ophavsmand] 9. feb. kl. 23:25 
fixed the mod sorry for the trouble
Alktimel 8. feb. kl. 23:26 
at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:641)
at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:163)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1980)
at se.krka.kahlua.vm.KahluaThread.pcallBoolean(KahluaThread.java:1924)
at se.krka.kahlua.integration.LuaCaller.protectedCallBoolean(LuaCaller.java:104)
at zombie.ui.UIElement.onMouseUp(UIElement.java:1228)
at zombie.ui.UIElement.onMouseUp(UIElement.java:1183)
at zombie.ui.UIManager.update(UIManager.java:816)
at zombie.GameWindow.logic(GameWindow.java:262)
at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:71)
at zombie.GameWindow.frameStep(GameWindow.java:765)
at zombie.GameWindow.run_ez(GameWindow.java:681)
at zombie.GameWindow.mainThread(GameWindow.java:495)
at java.base/java.lang.Thread.run(Unknown Source)
`
Alktimel 8. feb. kl. 23:26 
`attempted index: getProfession of non-table: null
function: isSpawnPoint -- file: AdjustableSafehouse_Panel.lua line # 777 | MOD: AdjustableSafehouse
function: isValidSq -- file: AdjustableSafehouse_Panel.lua line # 80 | MOD: AdjustableSafehouse
function: VerifySquares -- file: AdjustableSafehouse_Panel.lua line # 364 | MOD: AdjustableSafehouse
function: Set -- file: AdjustableSafehouse_Panel.lua line # 545 | MOD: AdjustableSafehouse
function: onMouseUp -- file: ISButton.lua line # 56 | Vanilla
java.lang.RuntimeException: attempted index: getProfession of non-table: null
at se.krka.kahlua.vm.KahluaThread.tableget(KahluaThread.java:1689)
at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:641)
Alktimel 8. feb. kl. 23:26 
I cant claim Hunter's Base on my MP Dedicated Server.. There are no zombies and the option to claim spawns is enabled. My character doesnt have a job..
Glytch3r  [ophavsmand] 6. feb. kl. 0:46 
forgive me for the multiple updates
my game bugged and the update didnt push so i re attempted it like 2 more times
sorry if i made you restart your server multiple times
but i hope you guys like the new update
Glytch3r  [ophavsmand] 23. okt. 2024 kl. 15:08 
@Darect
yeah there was a mistake on the checker function that did the reverse
but anyways it should be fixed now 100%
Darect 23. okt. 2024 kl. 10:07 
Hello, sorry I had to contact you on discord but I got busy, today I started playing and the mod now works, I don't know if you updated it but thank you!!:carolinehearts:
Glytch3r  [ophavsmand] 21. okt. 2024 kl. 6:40 
@Ssaulabby
make a patch require the mod
im not trying to be rude or anything but ive got other projects to do
and thats not part of the project scope
hope you could respect the fact that i do these mods as commission

@Darect
please contact me via discord and we will look at the issue
this could be mod conflict
or perhaps my mod doesnt work on SP(if youre playing SP)
Ssaulabby 21. okt. 2024 kl. 2:35 
@Glytch3r, alot of work? haha i see, well let me make ur life easier. First use Safehouse.getH() and getW() to get the size iof the safehouse. Then, use Safehouse.setH() and setW() function after calling safehouse class. Finally, use slider outcome variables as parameters. Done.
Darect 20. okt. 2024 kl. 13:53 
The mod does not work. I am on a server and I am the host but it does not allow me to claim anything and I already enabled the option to be able to claim a road to see if that was it but it did not work either. The "apply" button is still red. I do not know what I am doing wrong.
Glytch3r  [ophavsmand] 18. okt. 2024 kl. 13:27 
just remove those tiles then place something else
Glytch3r  [ophavsmand] 18. okt. 2024 kl. 13:26 
it will detect any tiles that are on the blends_street
=SAGA=Chimery 18. okt. 2024 kl. 11:32 
@Glytch3r Not roads. I set allow road in sandbox settings though. the red blocks are mostly grass/dirt. I'll try it the same place in a single player save tomorrow. Maybe because of my other mods
Glytch3r  [ophavsmand] 18. okt. 2024 kl. 10:35 
probably road
yiu cant build on roads
but if you want to still be avle to then just chabge the sandbox settings to allow you build in roads
=SAGA=Chimery 18. okt. 2024 kl. 5:07 
Hi, when I was setting my safehouse in a dedicated server, I found red areas on the ground, and "apply" button is grey. What would be my possible problem? I don't know how to share my screen shot, so maybe tell me if it is needed. Thank you for the mod anyway~
Glytch3r  [ophavsmand] 17. okt. 2024 kl. 10:11 
@Ssaulabby
safehouse data are always rectangular
we can probably just extend width or height
but what youre requesting is alot of work

would you like to sponsor this update? dm me via discord
Ssaulabby 16. okt. 2024 kl. 17:30 
Can you make this work in a way that adds indicating width & length to an "claimed or existing" safehouses? Like if I have 3x3 safehouse, Using this mod i can add 1x3 spaces more