Crusader Kings III

Crusader Kings III

A Road Network In Vanilla
140 Comments
Geo_kou Dec 10 @ 7:09am 
@Tiberivs how the hell is he supposed to know
PussiMech Nov 7 @ 7:39pm 
well it was good while it lasted
Tiberivs Nov 7 @ 7:30pm 
@OPB Will CK3 have a commerce update next year?
OPB  [author] Nov 1 @ 4:40am 
INFO: As of right now, I think that I won't be updating this mod, hoping that they'll just do trade and roads next year in the vanilla game.
SpartanXIII Oct 30 @ 7:37pm 
And now it's worse in AUH, started up and have broken troopers in my starting army. Broken in a good way, sure, but I feel like they'll do one battle and shatter the game when they have to calculate the dead.
IAmCursedEX Oct 29 @ 8:04am 
Any plans to update this OPB?
Ozare Oct 25 @ 9:36pm 
guys the mod is still bugged, when you use this the royal court get messed up, starting with the byzantines the royal court is a muslim court instead of the normal one. Love the mod pls fix :)
[Army of Two] AXIS Sep 27 @ 11:34am 
I turned this mod off and Royal Courts is now working again, especially regarding the Community flavor mod with its new courts
Elmano Sep 13 @ 1:05pm 
i think since the last update, this mod is causing a glich where it messes up with the royal courts style. I was on pomeranea with the court style of india
RedKing7573 Aug 18 @ 4:51pm 
This mod is currently incompatible with the Cultural Armies mod. Using both produces a bug that makes all men at arms have insanely boosted stats and makes it impossible to use the innovations menu. Is there any possibility of a patch for this?
Skuffed Aug 1 @ 7:28am 
If you could make a version compatible with the Miller Cylindrical Projection mod I would bust
Arzacharia Jun 24 @ 8:20am 
Irrigation Techniques tradition doesnt give holding tax bonuses from certain traits like patient, scholar and gardener in desert road, drylands road terrains. Same thing applies to building cost reduction buff from same tradition in these road terrains as well.
Jay Jun 15 @ 1:25am 
Are road provinces supposed to not get dev and building buffs from terrain traditions?
Kag Jun 5 @ 4:21pm 
Is there a way to make the roads less shiny and a lil darker to blend in with the terrain more? If so how would I do that?
Solutos Lupus May 8 @ 4:37am 
i second this goonlord!
goonlord May 7 @ 6:52pm 
If you could make a version compatible with the Miller Cylindrical Projection mod I would bust
OPB  [author] May 4 @ 12:39am 
I would love to implement this, but this can sadly not be done currently (and likely never) in CK3. I agree fully with how you feel about it.
Jekyil May 3 @ 7:34pm 
Neat mod, but is there a way to build roads? Or do we just have to hope our realm has them and take land to get more roads?

I would like the ability to build roads if possible and connect my empire together with infrastructure.
OPB  [author] Apr 22 @ 1:26pm 
I've added it midplaythrough, but I have not removed it, so not sure! I assume you'd get arrows from terrain types etc.
Just to reiterate for the crash: The freeze and hard crash is a known vanilla CK3 issue that they have not fixed yet.
Unstable Energy Apr 22 @ 12:37pm 
@OPB Is this safe to add / remove mid save?
Unstable Energy Apr 22 @ 12:36pm 
@IceColdFear Ive been getting those too ngl, didnt think it was a mod. If I idle it seems ill eventually get a a Freeze more than anything.
OPB  [author] Apr 22 @ 11:07am 
It's a CK3 24H2 Win11 issue, cheers
sulyvahn Apr 22 @ 10:36am 
if this things tanks a pc with 32gb of ram as stated below please fix
IceColdFear Apr 21 @ 3:15pm 
This mod is causing crashes/freezing on launch. Most current version of CK3. Only mods installed: Community Flavor Pack, RICE, VIET, Nameplates, Knight Manager and this one. After disabling each mod, I found this mod is causing complete system freeze up requiring a manual reboot of the PC via the button.

PC Specs:
Ryzen 9 5950x 16-core, 32 thread
32GB DDR4-3600MHz
RTX 4060 Ti 16GB
2x 2TB nVME m.2 SSDs
Unstable Energy Apr 20 @ 8:00pm 
Save game compatible?
OPB  [author] Apr 19 @ 12:31am 
Thank you for the report!
I have fixed the adventurer decision - it was a misplaced bracket!
阿尔忒弥俄斯 Apr 18 @ 10:52pm 
After using this mod, I can't become an adventurer
GrueziHD Apr 13 @ 7:43am 
Very nice mod
7 Apr 9 @ 6:44pm 
After the update, it will cause a mod that removes duchy building restrictions to become ineffective.https://steamcommunity.com/sharedfiles/filedetails/?id=3337607408
Eudoxia Apr 2 @ 6:05pm 
Oh very nice, will you add the major Byzantine military roads in Anatolia? (Constantinople to Attaleia, Constantinople to Caesarea or Sebasteia, and Constantinople to Cilicia) https://novoscriptorium.com/2019/12/20/road-system-in-eastern-roman-byzantine-asia-minor-on-the-eve-of-the-turkish-conquest/
hamletsdead Mar 30 @ 10:34am 
Any chance of an MPE version or patch por favor?
Arokel Mar 28 @ 12:33pm 
I'm going to second the request for an MPE compatch.
Ral Mar 16 @ 12:33am 
Hey OPB, I went ahead and updated your mod files to 1.15, DM me if you want the files. The only thing I haven't done yet is update the tiered commander traits in the 00_traits.txt file.
SalahadDin Mar 15 @ 8:43pm 
I love this mod so much, please update, thanks
Ral Mar 14 @ 12:23pm 
Update for 1.15?
ENCORE Jan 21 @ 10:21pm 
does it work with small world?
BlueTh4nus Jan 21 @ 8:14am 
quick warning for anyone who uses crusader wars: This mods changes the name of terrain types near roads and will give you an inaccurate battleground when you go to fight in attila
Locker1586 Jan 20 @ 7:17am 
a compatch for MPE (more provinces expanded) would be great.
IamtheJoke4911 Jan 18 @ 8:35am 
nah dude just because all roads lead to rome dosnt mean this mod is gonna be usefull :D sounds like lorebreaking to me
Tash Jan 2 @ 5:21am 
@OPB, you are a selfless Regent! Thank you
MK Black Dec 24, 2024 @ 1:33pm 
A RICE compatch would be much appreciated.
mkvltra Dec 23, 2024 @ 2:57pm 
Seconding Proxima-b's question regarding RICE compatibility with this mod.
Lera Dec 22, 2024 @ 5:31pm 
@medic1289 That makes, and I mean it, absoluetly NO SENSE whatsoever
Local 58 Dec 22, 2024 @ 5:17pm 
so like silk road from CK2?
medic1289 Dec 20, 2024 @ 12:59pm 
Cool mod, but it seems to have caused my No More Plagues mod to stop working.
DivineEnema Dec 11, 2024 @ 6:42pm 
I hope there would be a patch with something like bookmarks+
Proxima-b Dec 11, 2024 @ 10:32am 
Is there a RICE compatibility patch? Since RICE adds new MAA types.
Chimp Dec 8, 2024 @ 6:42am 
a cool addition to this mod could be higher chances for culture and faith spread in cities with roads with the culture and faith granularity mod.
gunndigs Nov 27, 2024 @ 12:55am 
This real is a must-have now, kudos!

As an unabashed Roman North Africa stan, though, I'd like to make one request - if possible. Could the more inland regions perhaps get a little representation? I think this will break up the rather oppressive application of the dryland terrain by Paradox in that region, while keeping with the existing density of roads you've already employed in Andalusia & Morocco.

Using the (historically accurate) city of Constantine as the hub, I'd suggest:
1) A road going due east to connect with the cute little "driveway" you've already Made for Kairwan.
2) Another road going due southeast to meet up with the existing road in Gabes.
3) A final road going due west, connecting to Satif, then going down into the northern end of Ashir and Tahert, before connecting back to the existing road somewhere in eastern Morocco.

Just a thought, of course. No worries either way. Thanks again for the awesome work!
OPB  [author] Nov 25, 2024 @ 2:40pm 
Thank you, will check and fix!