Mount & Blade II: Bannerlord

Mount & Blade II: Bannerlord

Player Settlement
250 Comments
D <3 K 11 hours ago 
Why can I not recruit units in my settlements?
I am using Troop Editor mods and assigned it to house my special units in Player owned settlements... for some reason it is broken and I have no unit spawns in recruitment?
cdavies210813 17 hours ago 
@ineluki86 you could download the mod on nexus or unistall and reinstall the mod on here because there could be something wrong with files
ineluki86 May 25 @ 1:20pm 
This mod used to work for me but now I cant launch the game with it. Even when using only this mod and requiered ones. I could use some help.
PurpleGuy May 22 @ 5:22pm 
Is there any way to build multiple villages at once I really love this mod but one of my biggest dislikes is having wait for the reload after placing once building any way to be able to place multiple villages then do the whole reload phase having to do the reload every times sucks as my reload takes a while due to all the other mods I have installed
Noobinator5744 May 17 @ 3:41pm 
One somehow doesn't get older and doesn't have children because of the mod otherwise it's a really great mod.
TheOneMatt May 17 @ 6:17am 
i can't launch the game with the mod on
Hammer May 11 @ 12:44am 
What a fantastic mod. Was a son of a gun placing my town but man I love it so much.
Kozdek May 8 @ 1:52pm 
How to change the culture of allready existing vilage, after the rebuilding option, beside changeing it in option its changed, however the units can be recruitetd only from the old culture
predatorworld May 4 @ 3:15am 
hey, this mod is genious. I have one question. How I could implement the modded map into a new game start. I made douzands of cities, casltes and villages that I would like to transfer into a new game.
maob Apr 28 @ 5:58am 
Is there any way to completely remove placed settlements? Thanks in advance
Nighthawk Medic Apr 27 @ 7:01am 
mod stopped working this AM
Top g gigachad Apr 26 @ 6:59am 
Cant launch the game with this mod ON it throws off
depmoon75 Apr 22 @ 7:45pm 
If you rebuild a settlement of another culture will it switch to my culture?
M0ses19 Apr 19 @ 7:19pm 
Does anyone know the exact keys to use to get into the deep edit mode? Thank you.
The Ottoman Apr 19 @ 5:45pm 
bi bende mi çalışmıyor
[MRTULTS212] Apr 19 @ 12:56pm 
Muazzam ve başyapıt
Hawkell Mar 31 @ 4:12pm 
Also getting the "Index was outside the bounds of the array" error message when trying to build siege equipment to defend the settlement. Only for 3 of the 4 spots, one of them can be built. Rebuild and moving the settlement does not seem to resolve the issue (will try a couple more locations)
JugNess Mar 25 @ 6:06am 
Excellent Mod Well done!
Aaaaarrrggg Mar 24 @ 8:14am 
I think there's a bug with the villages production type, both Olive trees and the Palm orchard produce date fruit, have tried with multiple races with same result
Shen Teal Mar 23 @ 1:57pm 
seem to be stuck in a permanent loop of "settlement is under construction"
Aaaaarrrggg Mar 23 @ 11:19am 
@BOTLANNER Yep, just tested it, thx a lot.
B0TLANNER  [author] Mar 23 @ 10:48am 
@Aaaaarrrggg villages bound to castles should do that if I remember correctly
Aaaaarrrggg Mar 23 @ 10:27am 
Amazing mod, just one question, looks like all the villages produce only the regular troops, is there any way to make a village produce the alternative ones? like fians for battania, khans for kuz, ...
nightbringer Mar 22 @ 11:56am 
Crashes the game for me.
Mr.Stroopwafel Mar 20 @ 2:09pm 
Works on the latest version (1.2.12) as long as you have the required support mods installed and no incompatible other mods
Unruly Boy Mar 11 @ 6:59pm 
Excelent mod, I would do settlements start with all upgrades at 0 (including walls) and prosperity to be ridiculously low aswell (100 prosperity) So you actually feel like building a settlement from scratch.
Big Ol' Burr Mar 4 @ 12:09am 
Yeah I'm having the same issue that coolsquirtle449 and Ferrata are having, I can't build any defenses when I get raided
Willy von Zeppy Feb 23 @ 6:51am 
Is This savegame compatible
Gneeling Feb 17 @ 11:43pm 
@Aradia, make sure you've enabled the module in the launcher before going in game! You'll know the mod is active if you have a downward arrow in the top left of your screen on the campaign map.
Aradia Feb 15 @ 8:24am 
i have sub but the mod is not present in game
IInChicken Feb 13 @ 10:21am 
pewpy
SAY MUH NAME..
SAY MUH NAME....
Pilzwigder17te Feb 5 @ 8:09am 
Is there a way to increase the max capacity of custom buildings somehwere in the mod? Like 150 is alot but I wanna fill alot of empty spots in calradia.
Wimpypumpkin Feb 1 @ 3:23pm 
Would love to try it but crashes while starting the game up. I turn this mod off and everything works fine.
GreasySauce Feb 1 @ 1:04pm 
I made a new game and it works fine again, possibly bad misplacement of the town caused the crash and game file corruption. make sure you build in a place you can walk to and from.
FERR/\TA Feb 1 @ 10:01am 
I am also experiencing the same issue as coolsquirtle449. I am attempting to defend a castle I built, and the defender siege weapons are all bugged out. I keep getting a "Index was outside the bounds of the array" error message. Doesn't crash my game though.

I do have a screenshot of the issue.
GreasySauce Feb 1 @ 12:53am 
was working great, on a new play through now and it crashed building a town and I cant even reload a past save from any of that play through now.
Donutopp117 Jan 30 @ 10:36am 
By siege equipment I meant the ones for the Defenders,thats what won't build in certain parts
SmokeyGarrett Jan 30 @ 12:57am 
the only problem i had with this mod is you can not fight battles you have to auto resolve or your game will indeed take a huge shit
Marcus Felix Jan 27 @ 6:53pm 
You can remove once you added you added that why I double safe and see if it would look good
Marcus Felix Jan 27 @ 6:52pm 
for coolsquirtle449 is under the map you can still do it you have to click around your tents and you will find it
Donutopp117 Jan 26 @ 2:31pm 
I am unable to build siege equipment in certain spots,why is this?
Adicz Jan 26 @ 7:49am 
<3
Nemesis Jan 25 @ 5:36pm 
How do I remove the town that I built??? or to move it to different location
ironstag Jan 25 @ 3:27am 
how does it work for mercs? do you keep the settlements when transitioning from one employer to another? also, do caravans/traders target them?
evgenielion Jan 22 @ 5:17am 
Полтава!
󠀡󠀡 Jan 22 @ 12:47am 
The built settlements are built by default to wall lvl 3? and all village selections are fubar, all aserai are fishing villages regardless of whats shown

basicly mod is fubar in 1.2.12.xxx ( not listed at compatible word of warning ):smilememes:
Vaas Jan 20 @ 11:20pm 
Hello everyone, I ask you for advice. I finally managed to build my first city and the adjoining villages, when I try to build the second one after collecting everything I need the game goes into a crush, I can't understand why. Does anyone have any idea what I can do to figure out what the problem might be??
Epicmarkvan Jan 20 @ 3:50pm 
@SATANSFELCHERS It was. And it's also in Warband's Viking Conquest DLC so it was anticipated as a feature in the vanilla game for quite some time. Unfortunately many aspects of Bannerlord fell flat from what we expected it to be at the end of it's development cycle. Still a great, fun game but just not as ambitious as I hoped.
SATANSFELCHERS Jan 19 @ 1:20pm 
wasnt this once talked about by the bannerlord devs as a potential feature way before bannerlord released?