Garry's Mod

Garry's Mod

Landscape Conquest
155 Comments
Yvng Beat Aug 21 @ 11:50am 
Yes, thank u
Universe Archblade  [author] Aug 20 @ 10:31pm 
@Yvng Beat
Are you wanting to use the [LVS] turret addons? Or trying to activate something else?

If you are using the [LVS] turrets, do as follows:
Once you have placed down the turret via the entities tab, hold 'c'. Then hover over the turret, right-click and select 'properties', followed by clicking the box to enable the AI.
Yvng Beat Aug 20 @ 11:15am 
How to activate turrets
cyclical_thief45 Aug 12 @ 9:29am 
im standing ready as a worm
Nebula Nebbinson Aug 4 @ 11:29am 
frr
AidanScienceGamer Jul 28 @ 9:43pm 
ultrakill final war ahh shit
Universe Archblade  [author] Jul 16 @ 10:33pm 
@Democratic Ice Noodle
Ever since the underground roadways were attached to the quarry dirt road, the navmesh has been outdated. However, this might still work for most of the map: https://steamcommunity.com/sharedfiles/filedetails/?id=3416079898
Democratic Ice Noodle Jul 16 @ 1:57pm 
Navmesh?
Oreo smith Jul 14 @ 3:35am 
Stand ready for My arrival, Worm.
Universe Archblade  [author] Jun 27 @ 3:46pm 
@deltoid
Other than the headcrab canisters (found at the admin room above the main tower, outside of the map), there are no map-specific ways to spawn enemies.
deltoid Jun 27 @ 11:13am 
how to spawn units?
Delta29 Jun 15 @ 2:23am 
nah ive got a PC thats built to fight God, unless source is CPU or GPU bottlenecked ill win
Universe Archblade  [author] Jun 15 @ 12:21am 
@Delta29
Due to Landscape Conquest being an incredibly large map (feels smaller than it really is), a z-clip was used for optimisation purposes. This completely stops rendering any terrain, geometry, props and all else beyond a certain point. Removing it *WILL* heavily impact your framerate.

If you still wish to remove this; open up the in-game console, and type "fogui". You will then be given a popup of fog/zclip sliders. Feel free to max out the "FarZ Overide" to 99999. This will give you global vision of the map, but possibly break some map rendering.
Some props and func_detail geometry have a hard set render distance within the map. And can't be modified by the player in-game.

:summerghost: ~ You've been warned ~ :summerghost:
Delta29 Jun 14 @ 2:47pm 
there a way to increase render distance or is source really that old it cant render terrain and objects 100 meters away?
Universe Archblade  [author] Jun 12 @ 12:59am 
@RGM-76SP GM Sniper II
Everything should be packed in, with no requirements.
If you're getting missing textures, would you able to take some screenshots? And if possible, please post them in Suggestions / Bug Reports . Thanks! :ccknight:
Tori Alice Jun 11 @ 8:02pm 
does this map need any games? im getting missing textures. and i KNOW i have CS:S and CS:GO installed
Cyberjoker Jun 7 @ 12:50pm 
Thanks
Universe Archblade  [author] Jun 4 @ 10:34pm 
@Cyberjoker
The cannon seen in the thumbnail is from Gredwich's Emplacement Pack .
Cyberjoker Jun 4 @ 4:27pm 
where are the Artillery Cannons?
Star709 May 26 @ 7:59pm 
is there going to be a day version?:steamhappy:
Universe Archblade  [author] May 24 @ 8:46am 
Update has been released.

Please visit the Change Notes for the full list of changes. :104::eh:
Hoover Dam May 23 @ 5:12pm 
amazing map, 10/10
setyaa May 22 @ 1:27pm 
@logo61010 you can be a bee
goosedoesgunsyt May 21 @ 6:40pm 
stand ready for my arrival worm
logo61010 May 21 @ 5:13pm 
good news we can be bees
==Lucanmoonshadow== May 21 @ 10:58am 
Of course, that sounds wonderful!! An update? Ooooh, I'm excited to see what new comes around!! I posted what I think are all the errors, if there are any after the update I'll shoot them over as well!! I hope you have an awesome night's sleep man! :D
I look forward to no-red shooting. XD
Universe Archblade  [author] May 21 @ 10:54am 
@==Lucanmoonshadow==
Always happy to hear I'm doing something right XD
I do have another update for the map in the works already, so it'll be great to find a fix for this. Then you can get back to the shootin' without big red errors in your face!

I'll be heading off soon to get some slumber, then work when I'm up in the morning. But I'll get back to you and get it all back to normal when I get time. Thanks again! :ccknight:
==Lucanmoonshadow== May 21 @ 10:43am 
Oh my goodness, hearing that just made my SOUL lighter lol. Yeah, vanilla creators such as yourself need to be paid for work like this. This map has become my new favorite combat map, and knowing no requirements are needed for something this large and well-done is.. absolutely mindblowing!! Let me get those screenshots! Thank you SO much for the fast reply! :)
Universe Archblade  [author] May 21 @ 10:40am 
@==Lucanmoonshadow==
Thank ye :)
Some screenshots would be incredibly helpful, please!
I've done my upmost to avoid any game/file requirements. Should just be a click on that "Subscribe" button, and you're in!

I'd really appreciate it if you posted some screenshots of the errors in the "Suggestions / Bug Reports" discussion above. And any other issues you may have come across along the way.

Thanks! :ccknight:
==Lucanmoonshadow== May 21 @ 10:24am 
This is beautiful!! Though, I unfortunately am encountering a couple or errors in the tunnels and an occasional one around an outpost outside. Do you happen to know what those are? Do you want any screenshots? I'd be happy to post them if it helps maybe start a track to figuring out what they are and possibly a fix? I'm really hoping I don't have to own another game just to fully enjoy this MASTERPIECE. :praisesun:
MLGamer May 20 @ 5:48am 
Thanks for response :D Btw I don´t know why but the map is a bit laggy but it is okay alright thx for response :D
Universe Archblade  [author] May 20 @ 4:42am 
@MLGamer
Currently, I have another project on my mind. But a day version is certainly possible at some point. I'll copy+paste an answer I gave somebody else.

"I was thinking at creating a day version at some point. Although, my vision for it had a lot of changes compared to the night map. Imagine Landscape Conquest, but overrun by vines and completely abandoned. Would give me a lot of creative potential."

If you want a taste of what day might be like, feel free to play the day version of gm_conquest_in_flatgrass !
MLGamer May 20 @ 4:29am 
Could you try to make a DAY version? :D That would be great! Thx
Universe Archblade  [author] May 18 @ 7:53pm 
@LauEng
Is there a chance you could take some screenshots? Would help me heaps!
Agres1vn1ch May 18 @ 12:15pm 
красиво но лагает пиздааа
LauEng May 18 @ 11:37am 
just looked around a little more, there's also on the underground tunnels
LauEng May 18 @ 11:35am 
i found a couple of error near the camps on the edges of the cental island
DR. ROSEWELLS. .GAMEING. ALT. May 17 @ 10:28pm 
THX
Universe Archblade  [author] May 17 @ 10:13pm 
@DR, ROSEWELLS. ALT.
In the sandbox gamemode, you should be fully capable of spawning NPCs.
If you're wondering if they can move around, then yes. The entire map has AI Nodes for global navigation.
DOES THIS MAP ALLOW NPC SPWANING?
garglenut May 17 @ 3:31pm 
stand ready for my arrival, worm
Moonrise May 17 @ 3:22pm 
thank you, i was searching like a lunatic all around the map for some trigger and now i feel really stupid :(
Universe Archblade  [author] May 17 @ 3:19pm 
@Moonrise
It's a sandbox map. You can spawn in whatever you wish, in order to defend or attack any part of the map. I decided against setting up a wave-system to spawn, as the map was already large and complex enough.
Moonrise May 17 @ 2:04pm 
how do i activate and defend the tower?
RandomPillow May 16 @ 7:16pm 
@Universe Archblade tysm
Universe Archblade  [author] May 16 @ 6:23pm 
@RandomPillow
Noclip above the tower, and outside of the map you'll find a small room. Find the button that disables scripted events.
RandomPillow May 16 @ 6:21pm 
is there anyway to turn off the ambient ai spawns?
Lucianovsky May 16 @ 6:54am 
@Universe Archblade This would be very cool version indeed
Universe Archblade  [author] May 16 @ 6:38am 
@Lucianovsky
I was thinking at creating a day version at some point. Although, my vision for it had a lot of changes compared to the night map. Imagine Landscape Conquest, but overrun by vines and completely abandoned. Would give me a lot of creative potential. :ccknight:
Lucianovsky May 16 @ 6:13am 
Could You make day version of map or make it possible to change to day. I like map but i can't see shit