Don't Starve Together

Don't Starve Together

Discord Rich Presence Mod
22 Comments
Just an Imp? Apr 15 @ 2:07am 
Here's to say again that your modmain is simple enough to read and edit for my own personalized texts. Thanks :>
QuboD Apr 10 @ 9:33am 
Awesome tool, thank you :luv:
FullMetalFuzzball  [author] Apr 5 @ 10:47pm 
You could even build the code yourself and not rely on the executable I provide!
FullMetalFuzzball  [author] Apr 5 @ 10:46pm 
That's fair enough. But like I said, all of the code is viewable on GitHub. You don't even have to trust me.
∮❆Elternass❆∮ Apr 1 @ 10:17am 
Чёт немного подозрительно... Идея интересная, но чёт я беспокоюсь за свой пк. Извини:zote:
FullMetalFuzzball  [author] Mar 16 @ 3:24pm 
I'm sorry to hear that, but neither my mod nor the proxy server are capable of doing that. The source code on GitHub can prove this. Neither program is particularly complex.
FullMetalFuzzball  [author] Mar 14 @ 12:05pm 
I am not sure why you are saying this, my mod is perfectly safe. Even further, all the source code is available on GitHub, for the proxy server and the mod. See for yourself!
stepan2016 Mar 14 @ 5:48am 
не качайте, вирусняк там
skoraling Feb 12 @ 6:19am 
2 times i crashed in a public klei server, 1 time in a local world, i only remember experiencing lag spikes very shortly before the crash occurs, im not sure of anything specific that would lead to the crash, apologies
FullMetalFuzzball  [author] Feb 11 @ 10:52pm 
@skora
Should be fixed now. Can you describe when or what you're doing when you crash? I can't seem to cause it.
skoraling Feb 11 @ 10:16pm 
recently ive been getting this crash
[string "../mods/workshop-3349132081/modmain.lua"]:11: bad argument #1 to 'pairs' (table expected, got nil)
LUA ERROR stack traceback:
=[C]:-1 in (global) pairs (C) <-1--1>
../mods/workshop-3349132081/modmain.lua:11 in (upvalue) tablelength (Lua) <9-13>
../mods/workshop-3349132081/modmain.lua:63 in (upvalue) updatePlayerData (Lua) <62-67>
../mods/workshop-3349132081/modmain.lua:111 in (field) fn (Lua) <108-116>
scripts/scheduler.lua:188 in (method) OnTick (Lua) <164-216>
scripts/scheduler.lua:409 in (global) RunScheduler (Lua) <407-415>
scripts/update.lua:240 in () ? (Lua) <224-298>
skoraling Feb 6 @ 10:03pm 
it's working again!
FullMetalFuzzball  [author] Feb 5 @ 1:22pm 
Update 653007 has restored enough external functionality that this mod works again! Thank you to the developers!
FullMetalFuzzball  [author] Jan 26 @ 2:32pm 
Please consider leaving a respectful comment to the developers on the Klei forum where this update was announced. They are hopefully open to suggestions about this.
FullMetalFuzzball  [author] Jan 26 @ 2:27pm 
I have found out why the mod no longer works. Game update 651414 tightens the game's sandbox even further, to the point that this mod and any others relying on outside logic are not possible anymore. This is very unfortunate and I hope that the developers will soon provide a solution. Until then, this mod will no longer work.
FullMetalFuzzball  [author] Jan 26 @ 1:25pm 
@skora
I seem to be having issues without the beta as well, I'm looking into it.

@feedi
I plan to add config options at some point, so eventually these ideas should be implemented.
skoraling Jan 26 @ 1:05am 
it seems like the rich presence is not working anymore during beta and after i turned off beta, its not a major issue, but if there is a fix, i would gladly appreciate it
Feedi Jan 17 @ 1:34pm 
just a suggestion, if there would be a way to make the RPC proxy program work in the background. Also if the rich presence would show where i'm currently exploring, using the biome data name, here's an example

Playing as Wormwood - Cycle 5 (I don't know if its necessary to add how many players there are, some lonely people dont want others to know they are lonely hehe)
In Atrium - Winter (I wouldnt add which part of the day is it because some Biomes have large names like Green Mushroom Forest)

I don't know how hard it would be to get the biome data and update it on the RP, also changing the order of the things you already set in the mod is just a suggestion to fit in the little space discord give us. Everything is just a suggestion so feel free to take it, thanks in advance!
Feedi Jan 17 @ 12:00pm 
Amazing mod (and I havent even tried it yet lol)! hope it gets more attention pretty soon, some ppl like some good discord rich presence, i will let you know any suggestions!
FullMetalFuzzball  [author] Oct 17, 2024 @ 3:15pm 
@Just an Imp?
It wasn't that difficult after sleeping on it. Forge and Gorge presence is now supported! Thanks for the suggestion!
FullMetalFuzzball  [author] Oct 16, 2024 @ 9:17pm 
@Just an Imp
That is almost certainly possible. The hard part is finding where exactly to fit more information in the rich presence, since there's only so much that can fit on screen. I'll have to give it some thought.
Just an Imp? Oct 16, 2024 @ 8:34pm 
Can you add support for checking the world's gamemode (Forge, Gorge)? I'm not sure if TheNet:GetServerGameMode works, but probably worth a try. Thanks. :)