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down aerial is a fucking menace when used right, and down special is easily his most important skill
to the creator of this mod however, this is genuinely one of the most unique characters ive seen in a while, to how his true identity was hidden on release until you played with him or fought against him, to how you designed a "dont get too close" moveset around him
genuinely one of the best horror mods for rivals next to spooky and mx, and currently, in my opinion, THE best creepypasta mod for rivals so far, period
stellar job man
A big help would be a buff to his hit boxes because that seems to be a main struggle of his.
Also, I love how there's a Faust color on him. It kinda makes me wish that Faust was actually in workshop, now.
i would like to be in the movie
genuine question
that was interesting so i'll just reveal what it is: it adds a new alt color for the guy who helped me a lot with the previous balance update
-Mario
Everyone's so consumed with brain rot, so it's nice to see something old-school.
i saw someone suggest a ilikemanderman alt and i think that would be a funny replacement for the operator alt
though one thing is that feels kinda janky when you teleport behind someone when they're midair
i personally believe he should be slow horizontally, i even considered making him even slower! that is because slenderman, is ultimately, a stick-in-the-mud.
he is most known standing around at a distance, and it is where he is most ominous. it is true that someone's comment here said, that he is definitely the scariest when close-range because of the sickness and whatever else he does to people's psyche, but i really want him to just stand around, you dont see him walking around or running around all the time yknow.
im up to help him with attack stats but i dont think i wanna buff his movement
so the question is, do you agree with this? or do you prefer to focus on gameplay feels in terms of movement stats? vote now on your phones! thanks for the feedback by the way i do read all of em