Victoria 3

Victoria 3

More Parties Pack - Better Politics Mod
30 Comments
Griff Sep 6 @ 1:12pm 
@Gaffate I've got a blank fascist party as Arabia too.
Gaffate Aug 13 @ 5:15am 
ok so I looked at the code and noticed that the Liberal-Conservative Party will be banned if The Liberal Party is banned. Unfortunately, in my run the Liberal Party happened to be the one that became the single legal party, which leaves it unbanned. IMO it should check whether or not the conservative party is banned too.
Gaffate Aug 13 @ 4:41am 
The Liberal-Conservative Party is impossible to ban, even with single legal party rule.
Gaffate Aug 11 @ 5:40am 
I checked and apparently the trigger to generate a name for fascist parties only occur when releasing a country as a subject, and nothing else. Is this intentional? I got another Blank Fascist Party name for Sokoto and I haven't tested if this is the problem.
Gaffate Aug 4 @ 10:29pm 
The fascist party for Bolivia is just blank.
Killer Queen Jul 15 @ 8:36pm 
ictedRadicalsDelta, '(int32)0'),GetVariableSystem.Exists('reform_government'))' - gui/BPM_politics_panel_reform_government.gui:369
[11:28:06][pdx_gui_data_manager.cpp:233]: FetchData failed for 'And(NotEqualTo_int32(ReformGovernment.GetPredictedLoyalistsDelta, '(int32)0'),GetVariableSystem.Exists('reform_government'))' - gui/BPM_politics_panel_reform_government.gui:422
[11:28:06][pdx_gui_data_manager.cpp:233]: FetchData failed for 'And(NotEqualTo_int32(ReformGovernment.GetPredictedRadicalsDelta, '(int32)0'),GetVariableSystem.Exists('reform_government'))' - gui/BPM_politics_panel_reform_government.gui:369
[11:28:06][pdx_gui_data_manager.cpp:233]: FetchData failed for 'And(NotEqualTo_int32(ReformGovernment.GetPredictedLoyalistsDelta, '(int32)0'),GetVariableSystem.Exists('reform_government'))' - gui/BPM_politics_panel_reform_government.gui:422
牛奶大魔王 Jul 2 @ 6:54pm 
Greetings! what a great mod, I want more Chinese player used it so i have translated it
would u make a line in description

Here is my Chinese localization.
https://steamcommunity.com/sharedfiles/filedetails/?id=2952656639
Hadi  [author] Jun 24 @ 2:36pm 
Works for 1.9
Mycelia Jun 22 @ 1:43am 
Ok for 1.9? This is a really good submod.
Hadi  [author] May 18 @ 4:25am 
Updated to 2.4 BPM
Killer Queen May 6 @ 7:47am 
Is there no Chinese translation available
Dr. Quackers M.D. Mar 16 @ 12:03pm 
Saved games tell me the mod is missing when its not.
Hadi  [author] Feb 20 @ 7:02am 
More Parties 2.2 Update
-Balance Changes to Military and Free Trade Party
Hadi  [author] Feb 11 @ 2:06pm 
More Parties Pack 2.1 Update
-Fixes
- Fixed USA 2-Party System breaking up sometimes
- Fixed Conservatives picking Nationalist side too often
- Fixed British Conservatives being split
- Made the Localisations for other languages not empty but english instead so its playable
- Fixed Anarchist Party name and some other bugged ones
-Changes
- Overhauled Party Attraction for the Market Liberal/Liberal Conservative party: it will actually attract liberal conservatives and be able to get powerful if conditions are right
- Changed Nationalist Party Attraction to be less rigid (hopefully)
- Changed Conservative and Liberal Party Attraction somewhat
- Changed Peelite Party to Liberal Conservative Party
-Additions
- A Couple more Party names
- Fascist Party Names

Footnote: Didnt have much time to test them so I would appreciate if u point out unbalanced stuff
Hadi  [author] Jan 30 @ 2:27pm 
COMPATIBILITY WITH THE PARLIAMENT MOD OUT
Hadi  [author] Jan 28 @ 1:41pm 
More Parties Pack 2.0

Main Changes:
Added Generic Party Names (Alot)
Changed Colouring
Balancing
Hadi  [author] Dec 31, 2024 @ 6:14pm 
im workin on a bigger project rn but i might do an update on renaming and some balance
Hadi  [author] Dec 31, 2024 @ 6:14pm 
@yes thank you very much for ur feedback :steamhappy:
Yes. Dec 31, 2024 @ 7:22am 
This is a very good mod, perfectly balanced from what I have seen.
Rossoserous Dec 8, 2024 @ 3:26pm 
how balanced is this mod? does it throw stuff off a lot compared to regular bpm?
Hadi  [author] Dec 6, 2024 @ 9:19pm 
Update 1.5:
-Merged Clerical and Nationalist party
-Reworked all attraction
-Reworked 80% of the mod
-Improved Nationalist Party Icon

Im ready to hear some feedback
Hadi  [author] Nov 12, 2024 @ 8:37am 
@麻花疼 I sadly do not have a chinese localisation
东桥元文青 Nov 12, 2024 @ 5:37am 
do you have Chinese?
Matthew Oct 14, 2024 @ 1:08pm 
whats the map mod??
asdfjkasfhjk Oct 14, 2024 @ 10:41am 
what is the map mod you're using in the screeshots?
Bruce Wayne Oct 14, 2024 @ 8:03am 
dont nerf devout too much!
Hadi  [author] Oct 12, 2024 @ 7:15pm 
@stivkobra Thanks for reminding me to weaken the strong devout modifier, thing is that if the church isnt strong barely anyone will join which was intended and if the church is strong it will make a large party which isnt always good. I will review the modifier and not adding the modifier to liberals.
The Problem with parties splitting is a problem that happens due to vanilla calculations and the lack there of for parties in government, I can look at ways to fix it.
StivKobra Oct 12, 2024 @ 4:31pm 
In the beginning, everyone and their mum joins the religious party. I think that "strong devout" modifier for joining parties might be a bit too strong. Consider not allowing that multiplier for liberal interest groups.
Also, not sure if this is possible, but can you try to make IG's change their party during elections? The party swapping occurs several times before the next election, creating a lot of legitimacy problems, with one party in the government splitting off into 3 parts for sometimes unclear reasons, mostly when they lose the "recently joined party" modifier.
promeo Oct 12, 2024 @ 6:47am 
based
Hadi  [author] Oct 6, 2024 @ 4:33pm 
balancing is still being tweaked and changed so if u have a suggestion or see imbalance tell me please so i can look at it
also if u wanna suggest more parties u can do it