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On forcing conversion of currency to VP. Do you have a suggestion on a 'maximum account balance' that would be feasible? I have thought about this in the past but couldn't come up with a cleanly defensible number.
On play-through online, I did see that the meeples on the starting track should actually start from position 5, I am going to adjust the board to reflect that. There needs to be an incentive to run away from a battle you have a low chance of winning and a penalty for losing that fight.
Damage to ships is immediately repaired after each battle. There are a couple of hazard cards that create damage that lasts until you enter a port, but that is the only lasting form of damage. Will update the rules to make that more clear.
"A player got spices from sailing, rolled into port and got enough money to buy all his upgrades, then no one could stop him, because he was at war with the rest of us."
Was the mechanic that makes sailing away from a fight not work? My player group doesn't have murder hobos, so we have not seen all of the consequences of the ruleset, there.