Crusader Kings III

Crusader Kings III

Highlander Immortals - Expanded
33 Comments
Illuminatus369 Dec 27, 2024 @ 4:25pm 
safe for saved games or need a new game to take effect?
Gniadex Nov 10, 2024 @ 5:27am 
With only this and oryginal mod I don't have any rivals from the begining, after some years there still don't show up, there is now event with Immortal killed, no Hunt Immortal Decisions. Is this some kind of bug..?
Dark Falz Oct 15, 2024 @ 10:46am 
I was wrong, sorry about that.
Dark Falz Oct 15, 2024 @ 9:24am 
@Deckem Hey, Deckem. Question: Graceful aging doesn't work with this mod, right? Or at least the stat point gain. Obviously, the "No Prowess loss from old age" is already there.
Deckem  [author] Oct 11, 2024 @ 10:36pm 
@hamletsdead I can see about doing it in a separate mod after I finished the roadmap, but for now I can't guarantee this mod will be compatible with major overhaul mods. I'd like to have my roadmap features work in a AGOT play through but in particular I don't think having the ancient immortals from Highlander 1 appear in Westeros would make any sense. I think the patch will likely just have the other features mentioned and just exclude the bookmarks/ancients entirely. Maybe The Kurgan can spawn north of the wall.
hamletsdead Oct 11, 2024 @ 7:43am 
@Deckem, any chance of AGOT compatibility patch, which would of course require changing the bookmarks to the AGOT timeline? Great mod, BTW, kudos!
Deckem  [author] Oct 8, 2024 @ 7:55pm 
So far it's safe. Looking at Paradox's release notes, it doesn't appear that their modding changes will affect this mod. Running a game on 5 speed observe to see if I notice any bugs before re-releasing the last version as the current.
Dark Falz Oct 8, 2024 @ 5:03pm 
@Deckem C'mon Paradox. We don't mind updates but please no surprise last minute ones. I don't whether this affects your mod in anyway but this is message saying the game had a little update. It's affected 2 other of the mods I got, hope not yours too. good luck!!!
Dark Falz Oct 8, 2024 @ 5:09am 
Yo are making me really look forward to work this pans out.
Deckem  [author] Oct 7, 2024 @ 8:42pm 
@Dark Falz That's probably the right solution. I think a limit of only 12 immortals is a little strict and "gamey". When I rework the immortal trait it won't have a strict limit and instead be based more on the timeline. I think I'll have an event chain kick off around 1150 or 1200 to usher in the last immortals into a gathering type scenario, but before then I don't think there should be a set number of immortals. I think this may require a bit of work so I'll add this to the road map as "Gathering event chain/immortal limit tweak".

It's better to burn out than to fade away
Dark Falz Oct 6, 2024 @ 11:29pm 
No, you are right i think - readdress the limit of 12 immortals and add the ability to add/subtract the total number of immortals during the play session - , is a good way to go about it, if you can add and take them away that is grand I just wanted to have the ability to use the favorite member of my family line, either the one i worked hard on, got great memories with, or even the best bloodline traits just felt like a missed opportunity is all. Also i'm sorry I really want to come across as pushy. I am glad someone competent took over this project. Kurgan: Father! Forgive me , I am a worm...
Deckem  [author] Oct 6, 2024 @ 4:11pm 
@Dark Falz I'll consider it for sure. It currently messes up the distribution when there's ancient immortals already in game and the distribution from the event hasn't happened yet, but I've been considering reworking the immortal trait so if I do end up changing the trait itself I can readdress the limit of 12 immortals and add the ability to add/subtract the total number of immortals during the play session.

Why do you want to delay the immortal distribution? There may be a solution if I know the reason for the delay.

PS: I think I might have a solution that involves distributing the immortal trait for all but one immortal and allowing the player to trigger that decision whenever they want. I'll add this in .2. I'll start working .2 sometime tomorrow.
Dark Falz Oct 6, 2024 @ 7:46am 
I just realized I should have put this in suggestion, I know for next time.
Dark Falz Oct 6, 2024 @ 7:44am 
Other than that, it's really really good.
Dark Falz Oct 6, 2024 @ 7:44am 
@Deckem Is it too late at this point to ask you to put in a rule that makes you able to delay the Immortal trait from your first character to future ones with a decision like the original. I love the new timeline but some people may not want their starting character to be the one that becomes Immortal.
Drex Oct 3, 2024 @ 4:27pm 
very thank ^^you are best
Deckem  [author] Oct 3, 2024 @ 4:06pm 
@Drex I added it to the road map. It will happen after 1.0 since I want to do all the translation at once but I think it wouldn't be fair to other language speakers if their languages weren't supported. It will take some time to get there but I'll make sure all languages supported by base mod are supported by this mod.
Drex Oct 3, 2024 @ 3:53pm 
french traduction or juste fixing localisation i want say ^^
Drex Oct 3, 2024 @ 3:52pm 
french compatibility is planned please? (sorry for my bad english )
Dark Falz Oct 3, 2024 @ 2:26pm 
@Deckem I wasn't saying that, but I appreciate the sentiment.
Deckem  [author] Oct 3, 2024 @ 2:25pm 
@Dark Falz Not 100% sure it will be compatible with RICE right off the bat but I'll do whatever I can to make sure they can run together.
Dark Falz Oct 3, 2024 @ 2:20pm 
@Deckem Kudos, thank you for the update. Look forward to trying it once RICE is updated.
Deckem  [author] Oct 3, 2024 @ 1:05pm 
I am proud to announce that version .1 of this sub mod has been completed. Highlander 1 characters have been added to the game and a new bookmark has been made to show these characters. Distribution has been modified to account for the new characters.
艾青 Oct 2, 2024 @ 12:42am 
interesting mod :steamhappy:
Deckem  [author] Sep 29, 2024 @ 9:34am 
@FerdX Dark Falz is correct. The first immortal must be killed and have their quickening absorbed before you can start doing the hunting decision. As far healing goes, you won’t die from diseases or wounds with the immortal trait. The health bonus is too high, but I am working on putting some code in to prevent an immortal from contracting things like cancer.
Dark Falz Sep 29, 2024 @ 6:44am 
@FerdX "Hunt an Immortal" Decision, only shows up after any one immortal in the world as been killed by another immortal. I believe Immortal Healing was something Zer0 took out because it was buggy and never fixed it for the previous update.
FerdX Sep 29, 2024 @ 2:15am 
I can't see the decisions (immortal healing, hunt an immortal...) is that normal ?
Dark Falz Sep 29, 2024 @ 1:03am 
Thankyou.
Deckem  [author] Sep 29, 2024 @ 1:02am 
@Dark Falz This mod won't be a standalone, it should be loaded after "Highlander Immortals - Upgradeable Immortality"
Dark Falz Sep 29, 2024 @ 12:52am 
@Deckem Hi, first of all, thankyou for continuing the work of ZerO. I really enjoy the "Highlander" mod. Quick question. Do I need the original to play this or is this standalone?
Deckem  [author] Sep 29, 2024 @ 12:29am 
@Parakiten Try now.
Parakiten Sep 29, 2024 @ 12:17am 
if you voluntarily become an adventurer as an immortal you die
Curmut Sep 28, 2024 @ 11:22pm 
w sigma