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Abisko National Park looks for s:STATE_NORRBOTTEN, should be s:STATE_NORRLAND
National Library of India and State Bank of India both look for s:STATE_SOUTH_BENGAL, should be s:STATE_WEST_BENGAL
3: Allow building several banks, but move most of the effects from the bank buildings to a modifier. If you own at least 1 bank and do not have the modifier already, an event happens which gives you the "National Bank" modifier. (Alternatively this can be done with a JE that only triggers the event once the bank has max employment).
In case 2 and 3, to avoid making further banks entirely useless, you could probably add a small bit of minting and to the banks, this way there is still a small bonus for owning more than 1.
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On a separate note, with the last update, some wonders that have national effects no longer apply them as they were moved into state_modifiers. This is true for the Pentagon for example, whose modifiers are no longer applied at all as they are not valid in the state_modifiers scope, only in the country_modifiers scope.
Here are three options I can think of if you want to limit banks, not 100% sure if possible or how easy to implement:
1: Set them to not buildable, then have them be built via a decision, only available if you are the right country and/or culture (somewhat similar to the Statue of Liberty, though you can probably skip the construction Journal Entry and just add a timed modifier to reduce construction to represent it being built).
2: Allow building several banks, but move modifiers from the bank buildings to a Company (like the Suez/Panama canal companies). Either a single "National Bank" Company, available when owning at least one of the banks (and Trade Centers for profitability), or one company for each bank which affects the same buildings the banks currently affect (bank of Denmark's company affects shipyards for example). The Company limit means it is harder to stack the bonus; if players do it comes at the cost of other companies.
(1/2)
VFM - More Wonders Compatibility Patch
@BrokenRobot Indeed - in particular, the national bank of Panama is very easy to acquire just by getting the Panama canal purchase. But most of the bank bonuses are local with the new update so it shouldn't be too much of a problem to own more than one.
For Yosemite, the issue is that the effect is under workforce_modifiers, but there is currently no workers since building_employment_park_rangers_add doesn't work (there is no such pop type in the vanilla game or the mod). It can be added to unscaled under state or country modifiers as:
state_modifiers = { unscaled = { state_pollution_generation_add = -100 } }
Are all the bonuses intended to be country-wide? Brooklyn Bridge giving +100 infrastructure to every state rather than just New York is a bit overpowered (and doesn't really make sense), as are all the +20% throughput bonuses that apply to every state in your country rather than just the state with the wonder. This is especially noticeable in the United States, with all your universities having +60% throughput and having several 100% migration attraction once everything is built.
The effects of Yosemite are also bugged and are not applied at all, even locally.
I only dislike that the MAPI boost is nation wide which makes countries like USA and Qing very very strong