Victoria 3

Victoria 3

More Wonder/Unique Building
38 Comments
Cheris May 27 @ 12:26pm 
A few more errors with state definitions causing errors:

Abisko National Park looks for s:STATE_NORRBOTTEN, should be s:STATE_NORRLAND
National Library of India and State Bank of India both look for s:STATE_SOUTH_BENGAL, should be s:STATE_WEST_BENGAL
Cheris May 22 @ 10:39am 
Not sure if it's the base mod or @Vacuum's fix, but the state requirement for Sarek National Park reads "s:s:STATE_NORRLAND" rather than "s:STATE_NORRLAND" which causes an invalid definition
smirkyshadow May 19 @ 8:14pm 
OMG YOUR A SAINT!
| Pz-L | Vacuum Apr 22 @ 11:39am 
i made a fix for this. https://pastebin.com/4hDTY1gu for file dsk_wonders.txt
HighlordEnder Jan 2 @ 7:23am 
please update the icons
Thangbom Dec 3, 2024 @ 10:48pm 
This mod is great but I do think that wonders must be built only on the states it located in reality.
GANK Dec 3, 2024 @ 9:28am 
renew?
MrGeneral Nov 29, 2024 @ 8:37pm 
I mean if the author wants to update this it's a pretty simple fix, they just need to change possible to potential and texture to icon in their code
Jakman217 Nov 22, 2024 @ 1:33pm 
I think 1.8 broke this. Is there any plan to update?
Guy Fawkes Oct 23, 2024 @ 10:32am 
Pls balance it a bit more but great work :)
Saltmarine Oct 13, 2024 @ 9:38am 
bro i don't think you realise how OP it is to spam banks. i reached undrainable investment pool as germany in 1855, 20k construction. every university has 190% throughput. either remove the banks or make them companies limited to one and make unis a state not a national modifier. all the unique buildings should have only local modifiers. the AI also doesn't build any of them. i shouldn't have 99% of the world's GDP 34 years in.
matilon Oct 10, 2024 @ 11:23pm 
National Bank of Poland should be in STATE_GREATER_POLAND because Warsaw is located there.
Ở Trong Bụi Nè Anh  [author] Oct 10, 2024 @ 11:55am 
@Cheris I have updated everything you reported. If any further issues arise, please let me know.
Cheris Oct 9, 2024 @ 10:28pm 
I would also suggest that Hollywood increases Arts Academy throughput
Cheris Oct 9, 2024 @ 6:41pm 
(2/2)

3: Allow building several banks, but move most of the effects from the bank buildings to a modifier. If you own at least 1 bank and do not have the modifier already, an event happens which gives you the "National Bank" modifier. (Alternatively this can be done with a JE that only triggers the event once the bank has max employment).

In case 2 and 3, to avoid making further banks entirely useless, you could probably add a small bit of minting and to the banks, this way there is still a small bonus for owning more than 1.

---

On a separate note, with the last update, some wonders that have national effects no longer apply them as they were moved into state_modifiers. This is true for the Pentagon for example, whose modifiers are no longer applied at all as they are not valid in the state_modifiers scope, only in the country_modifiers scope.
Cheris Oct 9, 2024 @ 6:41pm 
@Ở Đây Bạc Tỷ

Here are three options I can think of if you want to limit banks, not 100% sure if possible or how easy to implement:

1: Set them to not buildable, then have them be built via a decision, only available if you are the right country and/or culture (somewhat similar to the Statue of Liberty, though you can probably skip the construction Journal Entry and just add a timed modifier to reduce construction to represent it being built).

2: Allow building several banks, but move modifiers from the bank buildings to a Company (like the Suez/Panama canal companies). Either a single "National Bank" Company, available when owning at least one of the banks (and Trade Centers for profitability), or one company for each bank which affects the same buildings the banks currently affect (bank of Denmark's company affects shipyards for example). The Company limit means it is harder to stack the bonus; if players do it comes at the cost of other companies.

(1/2)
Ở Trong Bụi Nè Anh  [author] Oct 9, 2024 @ 1:58am 
I still don't know how to limit one bank per country and I'm looking into it further.
Cheris Oct 8, 2024 @ 7:41pm 
I made a compatibility patch between this and Victorian Flavor mod to fix some issues arising from VFM's state region changes:

VFM - More Wonders Compatibility Patch
Cheris Oct 8, 2024 @ 7:14pm 
@Ở Đây Bạc Tỷ Great update, thanks!

@BrokenRobot Indeed - in particular, the national bank of Panama is very easy to acquire just by getting the Panama canal purchase. But most of the bank bonuses are local with the new update so it shouldn't be too much of a problem to own more than one.
BrokenRobot Oct 8, 2024 @ 3:01pm 
Currently, multiple national banks can be obtained if you conquer the required states. The banks should probably be adjusted so that only one can be constructed in each country, and if a second is acquired through conquest, the effects do not stack
hompanit Oct 8, 2024 @ 11:03am 
@Ở Đây Bạc Tỷ ok thank you
Ở Trong Bụi Nè Anh  [author] Oct 8, 2024 @ 10:56am 
Update 10/09/2024 Due to a mistake, the building ended up giving a significant buff to the entire country, so I have adjusted it to only buff the state where it is constructed.
Ở Trong Bụi Nè Anh  [author] Oct 8, 2024 @ 5:57am 
@hompanit No, each country will have its own iconic buildings. For example, only the United States can construct the Pentagon.
Ở Trong Bụi Nè Anh  [author] Oct 8, 2024 @ 5:57am 
@FreakbobTTv This mod only adds iconic buildings, so it's unlikely to conflict with other mods.
Ở Trong Bụi Nè Anh  [author] Oct 8, 2024 @ 5:56am 
@cheris I am currently reviewing everything and making reasonable adjustments. Thank you for your feedback, everything will be included in the next update.
hompanit Oct 8, 2024 @ 4:35am 
wait can every country build these things!??
Cheris Oct 7, 2024 @ 9:00pm 
For a more balanced experience I would suggest that (in general) the 20% bonuses to throughput and migration attraction are added to state_modifiers rather than country_modifiers (if they are actually meant to be country-wide, I would probably reduce them to 5% or 10%, especially for countries with access to several, like the United States). Similarly with the infrastructure bonuses.

For Yosemite, the issue is that the effect is under workforce_modifiers, but there is currently no workers since building_employment_park_rangers_add doesn't work (there is no such pop type in the vanilla game or the mod). It can be added to unscaled under state or country modifiers as:

state_modifiers = { unscaled = { state_pollution_generation_add = -100 } }
Cheris Oct 7, 2024 @ 8:47pm 
Great mod!

Are all the bonuses intended to be country-wide? Brooklyn Bridge giving +100 infrastructure to every state rather than just New York is a bit overpowered (and doesn't really make sense), as are all the +20% throughput bonuses that apply to every state in your country rather than just the state with the wonder. This is especially noticeable in the United States, with all your universities having +60% throughput and having several 100% migration attraction once everything is built.

The effects of Yosemite are also bugged and are not applied at all, even locally.
Cheese Oct 7, 2024 @ 7:24pm 
does this mod cause any crashes? or would conflict with other mods? ive been experiencing frequent and consistant crashes and im not 100% confident its this one thats causing it, but i have no doubt its because of mod conflicts
Ở Trong Bụi Nè Anh  [author] Oct 6, 2024 @ 4:22am 
@Egiaztatu ama Perhaps I added an extra zero, it should be 20% throughput instead. I will adjust it as soon as possible
Egiaztatu ama Oct 6, 2024 @ 1:13am 
Is 200 furniture industry throughput on Wuhan uni is intended?
Ở Trong Bụi Nè Anh  [author] Oct 3, 2024 @ 1:30pm 
@Pain Thank you for enjoying the mod! I have now reduced the market access of countries to 0.05 and limited each country to only one building that adds MAPI
Pain Oct 3, 2024 @ 9:54am 
Hey love the mod
I only dislike that the MAPI boost is nation wide which makes countries like USA and Qing very very strong
Ở Trong Bụi Nè Anh  [author] Oct 2, 2024 @ 6:49pm 
@Hadi I have fixed several religious buildings, including Mecca
Hadi Oct 2, 2024 @ 2:36pm 
add 10% or more devout bonus for mecca
Ở Trong Bụi Nè Anh  [author] Sep 29, 2024 @ 7:30am 
29/09/2024 Update English localization, add more universities for Sweden, Norway, Denmark, and Switzerland, and include the Five-Dragon Pavilion structure.
Ở Trong Bụi Nè Anh  [author] Sep 29, 2024 @ 2:23am 
@Hadi will update soon
Hadi Sep 28, 2024 @ 7:54pm 
english pls