Rain World

Rain World

Rivulets Outer Expanse
76 Comments
Vali  [author] Jul 27 @ 7:25am 
Ohhh im pretty sure it could be either one of these or both, i wonder what would happen if you put riv oe on top of the mod list in the remix menu

Also ye this mod havent been updated for a while but theres nothing to change in the room connections, as far as i know
AviY2K Jul 27 @ 6:52am 
oh the outskirts remake, as well as saint's outer expanse, so either of those could cause issues

it could also be the fact that this mod hasn't been updated for a while

lots of confusing factors
Vali  [author] Jul 26 @ 1:47am 
i wont be home for a while but ill def try to check it out when im back
Vali  [author] Jul 26 @ 1:46am 
do you use any other mods that could change some outskirts rooms?
AviY2K Jul 26 @ 1:20am 
room in SU_A23's main modded connection doesnt lead anywhere, saying the connection node is missing, and the connection to SU_A22's is replaced with the modded connection. attempting to enter SU_A23 from SU_A22's connection results in scug not spawning in the room as intended, requiring dev console to respawn. after a couple rooms, game freezes and i have to use dev console again to exit to title screen. there's also severe lag in the game when the mod is enabled
Vali  [author] Jul 24 @ 11:43pm 
@AviY2K Can you tell any specific example how is it bugged, maybe give some examples of rooms (you can tell in which room you are with devtools)
AviY2K Jul 24 @ 11:27pm 
oh this is very bugged, especially with any outskirts altering stuff
Vallkary Jul 24 @ 7:26pm 
I probably should've clarified further, username is Vallkary and public nickname is Allistor ^^
Vallkary Jul 24 @ 10:20am 
@Vali Yes! I am @vallkary on discord :D
Vali  [author] Jul 24 @ 9:58am 
@Vallkary ooohh i see! Also do you have discord perhaps? That would be better way to talk i think, if you do, tell name
Vallkary Jul 24 @ 9:25am 
@Vali I suppose it could connect to any outer expanse in general, but it's only feasible for Rivulet to make the trip without Bubble Weed or Jetfish I believe. I have actually done edits with the purpose of making everything seem more run down as it would be in Outer Expanse's future, so it'd probably only connect to Rivulet's!

If you have a way to easier speak that you're comfortable with, I'd be happy to do that if you want so I don't clog up your mod comments :]
Vali  [author] Jul 24 @ 12:00am 
@Vallkary sure, go ahead! Are you planning to connect it only to rivulets worldstate of it or outer expanse in general?
Vallkary Jul 23 @ 10:15pm 
Hello hello! I'm working on an extended pathway that could theoretically be used by Rivulet to enter Outer Expanse, and I wanted to ask if it was okay if I could have it connect to your mod?
You've put so much effort into Rivulet's Outer Expanse, and I wouldn't want to discount that or cross any boundaries!
Apologies for not finding a better way of contacting, I don't have twitter and don't know what exactly is the appropriate actions to take to contact people <//3

If this crosses any boundaries or is overall uncomfortable, please feel free to remove this comment (I believe that's a feature,) and my preemptive apologies!
AviY2K Jul 16 @ 5:07pm 
so it's a distant future thing? plus, i can't wait to see your custom region!
Vali  [author] Jul 16 @ 1:13pm 
@TheDestroyer no idea, really
There is like few saint oe rooms since ive had that planned but didnt end up doing it
Also nowdays im very busy with region im working on, ill check it eventually, maybe
TheDestroyer Jul 15 @ 9:35am 
Is saints outer expanse compatible with this mod? I dont see why it wouldn't be but i would like a conformation that it works
Vali  [author] Jul 10 @ 11:23am 
@Goodpuffer seen already! :D
its pretty cool
Goodpuffer Jul 9 @ 5:08pm 
^^ theres something you might like that just recently released.. :D
Vali  [author] Apr 28 @ 12:38am 
Working on my very own region, i dont think ill ever make that 😔
KEYMASHED Apr 27 @ 9:19pm 
saint's outer expanse when fr.,, :slugcatdead:
Vali  [author] Mar 12 @ 9:44am 
@Wonky thank you :D
Also the shelter failures will not be in the next update ill relase soon, thanks for the reminder!
Wonky Mar 9 @ 5:01pm 
Just went through this region with a buncha people on Rain Meadow, it was quite fun :)
I guess the only issue is that shelter failures cause heavy rain even in far parts of OE, which doesn't make much sense lore-wise, but otherwise it worked really well!
Wonky Mar 8 @ 3:00pm 
@TopFan 🤡
parrl Feb 26 @ 8:46am 
this is a really nice mod but i dont think rivulet really needed it tbh. waiting for the artificer version
TINPOIT! Feb 21 @ 7:39am 
outer expanse ending?
another home ending in this mod?
or whatever i'd like to call
MM0u Feb 20 @ 10:48am 
:rwspear::rwslugcat::steamthumbsup::karmafriend::steamthumbsup::rwspear::rwscavenger::steamhappy:
Vali  [author] Jan 27 @ 8:09am 
Yknow theres "BUG REPORTS" for something
Vali  [author] Jan 27 @ 8:08am 
Okay man, what are even the crashes
TopFan Jan 27 @ 7:00am 
My PC: Core i5, GTX1650. No one moded region don't makes so many lags. here are many crashes in your region.
TopFan Jan 27 @ 2:42am 
Laggy and duggy mod. Dislike.
Vali  [author] Jan 21 @ 8:29am 
ah i see, also you could send them on my discord (my name is valithe)
VerdeBlue Jan 21 @ 2:54am 
I got a few small fixes now... How should I send them to you?
Vali  [author] Jan 18 @ 7:07am 
@VerdeBlue are you trying to imply that i should add this stuff in the mod? (I could actually, i plan on adding some other stuff so yeah i could add these too)
VerdeBlue Jan 18 @ 12:08am 
You doin' anything more for this mod? I'm asking because I used water level fluxes to partially flood some lower rooms (also gave some precycle spawns) for the region. I put 'em in "Verde's World Fixes", and I had to change a couple rooms so they could flood when the rain comes so the new water levels could appear.
Draconic NEO Jan 15 @ 4:19pm 
@TommyBunz2447 Why would they have stopped shining? There's no reason the trees wouldn't still be there and alive when the only thing that really happened was that the retaining wall and gate collapsed.
TommyBunz2447 Jan 15 @ 1:24pm 
It would be cool if the Tree lights have stopped shining.
Launi Nov 19, 2024 @ 1:22am 
its_peak.gif
Draconic NEO Nov 14, 2024 @ 10:21pm 
This is awesome, though I do kind of wish the mod had changed the illustration of Five Pebbles' superstructure which is visible in the distance, so as to reflect the changes to his structure in this time due to the rot's progression and takeover of his systems, and the damage it has inflicted.
randomfate Nov 12, 2024 @ 8:32pm 
YAYYYYYY
Vali  [author] Nov 10, 2024 @ 1:10pm 
@Lolight2 thank you! :D
Lolight2 Nov 10, 2024 @ 11:59am 
It took forever but I finally visited this one!
You know, I always wondered why this wasn't a thing in vanilla, I am glad you made this mod to fix that :P
I really enjoyed it, the art is beautiful and everything felt like it made sense! :D
Here is the video showcase on it! https://youtu.be/ijxGZq21uCk
Feel free to add it to the workshop page if you see fit! :rwslugcat:
Elyghtfire Nov 7, 2024 @ 2:04pm 
For those of you wondering what the variant endings are, the condition is if you have the Rarefaction Cell or not. It's the same variation done for Riv's base game select screen art, which is very cool!
CocoaRaptor Nov 5, 2024 @ 3:29am 
fun fact the Ancient Shelters are most likely based off the original style of shelters from the alphas of the game
Fox Fanatic Nov 4, 2024 @ 7:41pm 
Could you link the wiki of the mod? I can't find it on mirahaze.
Vali  [author] Nov 3, 2024 @ 11:10pm 
Ive seen someone make wiki for the mod! So map should be there
TommyBunz2447 Nov 3, 2024 @ 7:59am 
Could I suggest a map? just so we can get a rough idea of what it looks like nowadays?
CocoaRaptor Nov 2, 2024 @ 12:12pm 
I love OE so getting more is something I always want, cool mod!
Ruffles Nov 2, 2024 @ 5:30am 
outer rivance:slugcatdead:
kittygamer Nov 1, 2024 @ 4:05pm 
nice:rwslugcat:
DellConagher Nov 1, 2024 @ 10:09am 
:slugcatsleep: My heart