Garry's Mod

Garry's Mod

Ragdoll Puppeteer
199 Comments
mini freeman Sep 10 @ 1:29pm 
thanks
dim sum un  [author] Sep 9 @ 4:29pm 
Find the “Show puppeteer” option in the settings section in the tool’s c menu, and uncheck it to hide the puppeteer (the blue outline)
Demomaniacz Sep 9 @ 1:03pm 
Are you able to get rid of the blue outline?
zero λrx Sep 4 @ 5:57am 
this is some witchcraft shit dude. awesome job:melon:
mini freeman Aug 14 @ 1:45pm 
@dim sum un
i see blurred the section of the timelines
dim sum un  [author] Aug 13 @ 5:06pm 
Are you referring to the ragdoll? If the play button is still pressed in this tool’s C menu, then the ragdoll will always follow the movement of the puppeteer: they can’t be moved until you stop the animation
If you’re trying to move the puppeteer (the blue ghost) itself then you need to use the physgun on the platform below it. This will also move the ragdoll around and follow the puppeteer, if the play button is still clicked
Please let me know more about the problem if these did not solve it for you
Bad Boy Aug 12 @ 8:14pm 
I need help with walking charcters it wouldnt allow me to move them
dim sum un  [author] Aug 5 @ 7:55am 
@mini freeman
(Blurred could mean the game is played at a low resolution, but correct me if that's wrong)
Frame selection as in the slider on one of the timelines? If you're referring to that, my guess is that the frame selection might be beyond the limits of the timeline: you can get it back by just simply clicking on the timeline
Please show me an image of what you're seeing (or describe it if that's not possible), so I can further look into it
mini freeman Aug 4 @ 2:26pm 
why i cant see the frame selection (i see the frame selection very blurred)
te amo May 31 @ 3:28pm 
God came down from heaven and decided to create this addon for gmod
DragoD20 May 31 @ 12:19pm 
Hype
dim sum un  [author] May 31 @ 11:33am 
Hey all. I've just finalized the retargeting feature for this tool. I'll post a new video for you to watch, and then update the addon in a moment. If you're interested in what this update entails, take a look at this update post here
↕↕↕ May 6 @ 9:40pm 
most animations just make the ragdoll stick to floor, is it fixable
dim sum un  [author] Apr 30 @ 6:09am 
Copy what the error says from the console, so I can help further troubleshoot this. I cannot help you if I don’t know what’s causing this
upn240 Apr 29 @ 5:27pm 
i got a problem with Ragdoll Puppeter. I Keep getting Lua Errors like This. (a number value)
NIE PAMIĘTAM Apr 4 @ 7:14am 
thank you for this mod. This is helpfull
dim sum un  [author] Feb 17 @ 4:00pm 
Hello all, I've recently finished up a prototype for a new retargeting feature for Ragdoll Puppeteer. Similar to Animated Props' remapping feature, this new feature will allow you to play sequence animations from any puppeteer's model onto the puppet of your choice, depending on if the tool has a way to convert between the puppeteer's skeleton to the puppet's. Sequence animations are supported for now; I may do retargeting for SMH animations at a later point

If you want to test this feature before release, visit the remapping branch [github.com] in the source code, click the green "Code <>", click Download Zip, and drop the folder from that zip into your addons folder. You may need to track this branch and redownload this file to get the latest updates and fixes
♡Mal0♡ Feb 15 @ 8:26pm 
THIS IS EXACTLY WHAT I NEEDED THANK YOU
jeves90 Feb 6 @ 5:10pm 
Nevermind! I figured it out! :)
jeves90 Feb 6 @ 5:02pm 
How do I equip this tool? I just installed it, and I really want to try it! Thank you for your help!!
Faithfulnate Jan 29 @ 11:55am 
I do not even know how to use it!:steamsad:
Faithfulnate Jan 29 @ 11:54am 
You need to fix the random pose option. Just saying. I will keep it deleted for now.:steamthumbsdown:
aidan.saris Jan 18 @ 2:19am 
this saved me hours of work on my dioramas
BananaCrispy™ Jan 13 @ 3:31pm 
This addon is so useful for animator, i really need this for my videos

Thanks Dim sum un! :steamhappy::sticky:
dim sum un  [author] Jan 12 @ 1:42pm 
Hey all. I've just pushed out a new update regarding some of your feature requests from one or two months ago. Read more about them here !
TwoWrongsMakeALeft Jan 7 @ 6:30pm 
This tool seems very useful, but I'm having a bit of a hard time trying to wrap my head out it. A tutorial on how to use this properly, including combining it with SMH, would be much appreciated.
Kyezoar Jan 6 @ 12:59pm 
This has helped me animate stuff so much, like being able to have a run cycle transition into something hand animated or physics recorded. absolute PEAK
Marky Dec 29, 2024 @ 1:44pm 
gmod is slowly turning into sfm not bad tough
dim sum un  [author] Dec 20, 2024 @ 9:49pm 
Interesting application. The dev branch I posted earlier has the ability to puppeteer camera animations directly; in this way, you can mocap your camera in another software (for those Type 5 Demos, rig something irl that could attach a phone camera to your head) and import the animation into the camera model
izaak77b Dec 20, 2024 @ 9:15pm 
this seems like it would be useful for any mod trying to recreate Type 5 Demos from Interloper. just mocap some animations and set 'em over a ragdoll, put a camera at the head and boom.
dim sum un  [author] Dec 10, 2024 @ 5:58pm 
Hello all. Once again, I have made a branch [github.com] to help encourage testing of some new features before I release them onto the workshop. Click the green "<> Code" button, click "Download Zip", and extract the folder into your addons folder to test. You can view the list of changes here [github.com].

Of course, I will be adding new features, so the list will update from time-to-time to include new bug fixes or features. I would appreciate your time in testing these features before they are released to the workshop
LunarDark (Artist) Dec 10, 2024 @ 12:36am 
Oh my god, Thank you so much! This help me with every of my Creative idea! now i can do a lot of stuff i can't do :steamhappy:
dim sum un  [author] Dec 6, 2024 @ 9:50pm 
@zelatur You copy sequences from NPCs and paste them into a model, if the model has the sequence. HL2 citizens do not have L4D sequences, so it's expected that the copy-and-paste operation would fail there. I might rework that copy and paste feature in the future, since it's quite restricted to NPCs in general. As for having HL2 citizens with L4D sequences, something like this would require a bone remapping feature, similar to Animated Props' remapping; I also might work on this in the future
zelatur Dec 6, 2024 @ 10:52am 
using other models animations doesnt work, tried to use l4d animations on hl2 citizen model and it not worked, all you have to do is press R on model you want borrow animations from right? in my case didnt worked, or maybe im doing something wrong? ... other than that great tool, you can finally port animations to SMH and record them, it wasnt possible with different animation tools, it didnt detect ragdoll, but with this tool you can!
washer28 Dec 3, 2024 @ 4:28am 
master of puppets
Tonk Nov 30, 2024 @ 10:09am 
i like this
dim sum un  [author] Nov 29, 2024 @ 8:31am 
@bimbim Ragdoll Puppeteer looks through the root 'smh' folder (located in garrysmod/data/smh) and any other folder in the root for animation files. SMH saves its animations in the root folder. You can test this by saving one keyframe of a kleiner model; then, puppeteer the kleiner model, switch to the 'Stop Motion Helper' source, and find the name of the animation file that you saved
bimbim Nov 28, 2024 @ 8:43pm 
I may sound dumb, but how do i import the smh animations i made into the Ragdoll Puppeteer directory, in your video, you had some sort of folder where you keep your animations, but when i try to go to SMH Helper, it only shows the text, there is no selection were you can make your own folder, or how you can import that smh animation to your ragdoll.
ßácõñ Nov 26, 2024 @ 9:19pm 
Still no use when using custom models besides HF2 or TF2 characters.
Shame.
疯狂白给GKD Nov 18, 2024 @ 2:10am 
我太爱这个模组了,GMOD动画作者们的福音
Vortexas-A [Commissions] Nov 13, 2024 @ 8:47pm 
@glitchhunter09 you ragdoll puppeteer the model, make it play the animation you want, bring up the SMH's menu, physics recorder, play it on there
dim sum un  [author] Nov 13, 2024 @ 11:12am 
Hey all, if you guys happen to be using the latest version of SMH [github.com] on Github, I've made a branch [github.com] that loads these saves. This fixes an issue related to the error message "attempt to index local 'prevFrame' (a nil value)." Note that the latest version of SMH is WIP, so this branch may be volatile to these changes. Once a newer version of SMH gets published to the workshop, I will incorporate the new SMH saves into this tool
Master Chimp [Task Force A.P.E.] Nov 11, 2024 @ 2:04pm 
Holy shit i just discovered a whole new layer of GMOD animation THANK YOU
zestfulsquash054 Nov 9, 2024 @ 1:28pm 
ah yes red vs blue
glitchhunter09 Nov 8, 2024 @ 10:47am 
the fact you can only have one animated ragdoll at a time with the puppeteer is stupid. How am I supposed to do videos that look good if only one ragdoll animates at a time?
HITTHEGRIDDY Nov 6, 2024 @ 10:56pm 
how do you even get the pupeeter?
RedneckrOadkill Notfound.Tech Nov 5, 2024 @ 10:35pm 
Any plan compatibility with WOS Animator mods?
xoom Nov 2, 2024 @ 9:03pm 
kino
evil osaka Oct 30, 2024 @ 10:06am 
i bet gmod arg creators will get a kick out of this one
The Evil John Doe from Roblox Oct 29, 2024 @ 4:18pm 
now someone combine this with drgbase and reagdoll and make bonelab npcs (please dont it's gonna completely eat all of my memory)