Total War: PHARAOH DYNASTIES

Total War: PHARAOH DYNASTIES

Historical Unit Size
34 Comments
Kendji  [author] Sep 19 @ 4:42am 
Thats like 11% of the workshop, impressive. I'm only at 34. :D
Tunch Khan Sep 18 @ 9:16pm 
Works fine for me and I have 62 active mods.
Kendji  [author] Sep 14 @ 3:27am 
@phamhuutaitai: I got home to look at this, I can find zero faults, it works as intended at least on my end. I think you may have some other mod that may conflict, like an troy unit mod, missing the dependency mod listed above or have some other issue. :)
Kendji  [author] Sep 12 @ 4:50pm 
I can only test this on sunday :)
phamhuutaitai Sep 12 @ 7:35am 
pls, it's no work
Euridamo May 21 @ 1:25pm 
Ahh I see thank you.
Kendji  [author] May 21 @ 1:17pm 
Not imo, I increased their formation's draw range, so you have more flexibility on drawing the formation out. Well, you can try it for your self if you don't buy it. Imo it works.
Euridamo May 21 @ 12:52pm 
Hey Kendji how does this work with in-game battlemaps? Aren't they too small for such big unit size?
Kendji  [author] Apr 13 @ 8:24am 
You have to ask him, he didn't elaborate much in the comment section :D, just saying he change the load order and got it working :)
Guido63 Apr 13 @ 5:42am 
ok... I would be very grateful if I could know how Pedrazalis did it...Thanks:steamhappy:
Kendji  [author] Apr 13 @ 4:20am 
On the main mod page someone asked something similar I can look into the charot units if there is any issue on this mods part, if so I'll look to fix it. However if your using another unit mod it may be incompatible, but on main mods comment section, Pedrazalis said he fixed his issue by changing mod load order.
Guido63 Apr 13 @ 2:31am 
Hi, your mod is very interesting... only that playing with the Egyptians I noticed that in battle some chariots are empty...
Could you check thanks
Mingles Apr 12 @ 5:51pm 
oh I didn't know the log was updated on the other page, now I know, thank you for letting me know.
Kendji  [author] Apr 12 @ 3:48pm 
The log is on the Kendji's flavour Packs change notes.
The last update had the t4 and t5 sword units of Kurunta tweaked, their stats. This bc I gave those units the 'Stag' emblemed shield that Kurunta himself is holding. The shield is pretty large so their defense values had to be adjusted. This is part of an bigger update series where I have modded the Hittite Legacies to have unique ancilieries, Hittie named titles etc.
Mingles Apr 12 @ 3:09pm 
what was updated?
Kendji  [author] Nov 19, 2024 @ 9:22am 
Technically their the largest they've ever been with the Dynasties, 6x6, from what I understand Troy and WH still have 4x4. They should've understood this earlier, mayde all twp maps 6x6 minimum, preferably 8x8 or more at least.
Euridamo Nov 19, 2024 @ 8:59am 
Thank you. Yes I play with that mod and its cool, but the battlemaps are still tiny. I don't know man, I really son't get why CA thought it was fine doing them so claustrophobic. I want to play huge battles like in 3K but oh well...
Kendji  [author] Nov 19, 2024 @ 7:22am 
@Euridamo Said Update just went live, the auto resolve balancing etc. might still change, but you should now have a free'er hand at making your formations. Doesn't fix the 4x4 maps in non-mesopotamia. Also check out this for battle maps https://steamcommunity.com/sharedfiles/filedetails/?id=3299375127&searchtext=battle+map
Kendji  [author] Nov 19, 2024 @ 1:59am 
Wasn't there a mod that increased battlemap sizes by Xanth, or was it only for Twp original? Also the formations aren't that huge, unless ofc you use extreme. :)

Though next update to the main mod will include an increased drag limit on those bigger units. So you'll be able to stretch them out longer. I've been trying to figure out the right balance on that and am still testing, but should be ready in coming days :)
Euridamo Nov 19, 2024 @ 12:53am 
Fantastic, but with these tiny battlemaps this huge unit sizes won't fit. I can strecht a line from one extreme to another XD.
I think CA should update their maps and remake them to be like every other historical TW game.
Kendji  [author] Oct 1, 2024 @ 1:22pm 
From my game play tests it affects battle, but the same things from vanilla still hold true, like Ranged being powerful, but I've noticed good chariot charges and such do often more damage.

In Kendji's flavour pack there are other changes to in-part compensate for the changes to unit size to a certain degree. Such as changes of the lower base morale (-10 vs vanilla) and higher veterancy scaling. All units, without veterancy flee easier, but fight better when gaining ranks compared to vanilla. Meaning militia or elite units can take higher or lower causalities due to rank.
jeinsgon Oct 1, 2024 @ 1:13pm 
Aya pero con tal que no afecte mucho la jugabilidad, me parece perfecto, osea que una unidad de elite seria como 2 o 3 de baja calidad cre que es suficiente
Kendji  [author] Oct 1, 2024 @ 1:09pm 
I'm not I understood this last one, many unrecognizable words. I think your asking me to make this mod for vanilla? If so, I have to decline, I have already made a dozen or so mods for TWPD and all those need to be maintained if there are patches by CA, fixed and so on. I already have my hands full.

I think the second part is on why every unit is the same size, incl. militia? The answer is simple, the Egyptian military scribe didn't much care, his job was to organize his Mesha (Division) with it's sub units. So they had platoons, companies, battalions and divisions like today. Some where just low quality some good. This mod is meant to reflect that.
jeinsgon Oct 1, 2024 @ 12:57pm 
Podrias hacerlo, pero que no necesariamente este vinculado con el de sabores, es que aveces es mejor los historicos sin israel en ese tiempo,

De igual modo consulta, esto es 250 para todas las unidades, por ende no afectaria a las unidades mas ligeras que salian que tenian mas numeros?
Kendji  [author] Oct 1, 2024 @ 11:11am 
It simply makes every infantry unit 250 in size, cavalry 90 and chariot 50, across the board, on ultra unit size. If a unit had 240 men or 160 before, now they have 250 both.
jeinsgon Oct 1, 2024 @ 9:13am 
ok va con el de sabores de Kendji

es semejante al que multiplica el tamaño de cantidad de unidades, a x 3?
Kendji  [author] Sep 22, 2024 @ 12:25pm 
I don't know if I understood you correctly. This mod has an required item, it shouldn't work without it, if it has done so before I'm positively surprised. However, this mod is developed in conjunction and tested to work with Kendji's Flavour mod. If you download it and put this mod below that one it works, kendji's flavour mod also brings other unit changes, such as lower base morale etc. for units that this mod mirrors, but vanilla lacks. It should crash without it's dependency
jeinsgon Sep 22, 2024 @ 11:29am 
no funciona intento con otros mods lo cargo y no carga el juego
Kendji  [author] Sep 14, 2024 @ 1:26pm 
Designed around Kendji's Flavour Mod. Any unit Radious brings would remain unchanged
Dim Val's Games Sep 14, 2024 @ 1:18pm 
Great mod looking good. Does this work with Radius?
Samio Sep 12, 2024 @ 11:42am 
Awesome idea! Appreciate your modding.
Khnum Sep 8, 2024 @ 11:29am 
I see! very cool
Kendji  [author] Sep 8, 2024 @ 11:18am 
This turns all unit sizes to uniform. All foot units are 250. , not 135-240. :)
Khnum Sep 8, 2024 @ 11:05am 
Cant you just put in the settings extreme unit size? You get like 240 men in a unit 48-54 in chariots im confused