Keplerth

Keplerth

More accessory & fusion
20 Comments
ironcladmemory Mar 29 @ 5:43pm 
You are awesome! I'm looking forward to any new content you do. I hope you find the classes you take and the work you do rewarding and fulfilling.
Forsakenabyss  [author] Mar 29 @ 1:11pm 
Np thanks for the feedback. I was looking into adding some new armors in the game. i found the baseline codes for their set bonus and im tinkering on how to add my own. which would allow me to add alot of new armors with specializes like range/melee, skills, pets worktypes. Once i get some free time this coming week i will look into adding more things to this mod. I just have been busying with a new pets upgrade/powerup system i was working on plus still taking art classes on the side when i have free time to try to have better looking models/assets well this is for mainly for own game im making XD but helps with my workshop mods too.
ironcladmemory Mar 29 @ 12:46pm 
In addition, if this isn't asking for too much, custom base items and their combinations which add utility (i.e. short range teleportation/blinking, more efficient mining/lumbering/harvesting/eating, creature summoning, character transfiguration, character cloning, inventory expansion) would be amazing.

Finally, (and to clarify that I don't expect all of this, I'm simply providing ideas that are personally appealing) being able to potentially combine weapons and/or armor (whether weapons with weapons and armor with armor, or even weapons/armor with accessories) would be awesome.

Thank you so much for all the work you've already done, the care you show in your responses, and the quality of your work. Individuals like yourself enrich my gaming experience so much.
ironcladmemory Mar 29 @ 12:46pm 
I apologize for the late response, and I thank you for you timely reply. I want to correct my previous comment, as when I dove back into the game, I ended up removing a few mods, and in doing this I found my issue with broken accessories actually lies with another mod. Upon reinspecting your mod, I found no broken items, so I would like to apologize for my incorrect report.

That being said, as long as you do end up maintaining your mod based on upcoming updates to the game, what I would love to see would be multiple stages of combination. I'd absolutely love to be able to combine already combined accessories to create even more powerful and diverse accessories.
Forsakenabyss  [author] Mar 7 @ 12:52am 
Im just waiting for the jungle update looks like they are adding in the boss drudge goblin and owlbear soon i found the jaru workbench code and it have a building called accessory grafting pod so my mod might useless on the fusion part soon XD
Forsakenabyss  [author] Mar 7 @ 12:48am 
I always update or add things on request just make a list of the accessory that are broken might need to just double check the code lines i have broken the whole thing few time by forgetting to wipe a coma happen before and any ideas of new fusions or new accessory i will try my best to get them in
ironcladmemory Mar 6 @ 1:05pm 
This is an awesome mod, thank you so much! I do want to mention that some of the accessories don't work (either at all, or only temporary upon equip). I also wanted to ask if you plan on continuing work on this mod to provide more acc. combinations?
Forsakenabyss  [author] Feb 8 @ 6:32pm 
i have made some items to increase max hp cant recall if its in my poi or more food mod XD
Damon Feb 8 @ 12:32pm 
Thank you my friends and I thought it was kind of fun with that much hp but when it goes into minus and keep auto death until exit kind of sucks
Forsakenabyss  [author] Feb 7 @ 4:28am 
Made a patch to change it too just a flat heal instead seems the game dosnt like my percent healing yet the code works for food XD also i cannot make a item to lower max hp any item that gives a minus to max hp seems to time it instead... had a char with 8888 hp trying to get the code to work that you for this info Damon
Forsakenabyss  [author] Feb 7 @ 3:51am 
I found the issue with the biomaetric enhancers and will rework them since seems the game dosnt like my buff code gonna change its effects for now. then the issue on the crashing i cannot repeat it. I will add in a new item to lower you max hp to fix any over buffs you want to remove.
Forsakenabyss  [author] Feb 7 @ 3:28am 
hmmm i will look right into this
Damon Feb 6 @ 5:24pm 
there accessory that make your max hp go up when it should just heal you by 10% hp biomaetric enhancer V2 then when you eat a food that give you more hp and the effect goes off then it will make your hp go into the -hp and it keeps making you die until you make your game crash since you can not pick to exit the game.
Forsakenabyss  [author] Jan 14 @ 11:49pm 
four new acc added one is abit overpowered but hey why not. first belt of hunger will drain your food 3x for a buff of 25% attack power, Ring of poison grants immune to poison and give poison attacks, ring of frost (might be op) immune to stun and give frostbite to all attacks, and last jeweled axe gives 2x axe swing and jeweled pickaxe 2x pickaxe swing speed
Forsakenabyss  [author] Jan 13 @ 12:48pm 
i have alot of magic weapons and thing in my poi mod i been thinking about splitting them into their own mod so if people want them and not the other stuff they can. and yes i have a list of new weapons and accs i plan to add in soon just need to finsh cleaning up the images some i not the best artist so takes me abit of effort
kingofpulledpork Jan 12 @ 9:24pm 
Congrats! Im getting back into this game and loving your mods, any thoughts on adding more magic type weapons into the game?
Forsakenabyss  [author] Oct 31, 2024 @ 11:07am 
yes i plan to get back to working on my side projects soon just had a baby so working on personal mods have taken a side seat. give me a week i will pop out some updates also feel free to leave any ideas/wants for the stuff you would like to see
myBadDood Oct 30, 2024 @ 7:53pm 
I've really been enjoying this mod! Any plans on adding more accessories?
Forsakenabyss  [author] Sep 28, 2024 @ 8:51am 
copper anvil
No,Hell NO Sep 28, 2024 @ 5:47am 
how do you get fusion station?