Dwarf Fortress

Dwarf Fortress

More Vanilla Creatures Patch for Advanced Agriculture
8 kommentarer
Droseran  [ophavsmand] 1. aug. kl. 13:24 
Thanks for the report, I got so used to skipping this mod when updating the others that I forgot to update it with the changes for DF 52.
Nactarune 31. juli kl. 20:08 
Getting these errors in the error log:

MAMMOTH:Unrecognized Material Template: WOOL_TEMPLATE
MAMMOTH:Unrecognized Creature Token: STATE_NAME
MAMMOTH:Unrecognized Creature Token: STATE_ADJ
MAMMOTH:Unrecognized Creature Token: YARN
*** Error(s) finalizing the creature MAMMOTH
undefined local creature material set to default: MAMMOTH HAIR
*** Error(s) finalizing the reaction SPIN_THREAD_FROM_MAMMOTH
undefined creature material set to default: MAMMOTH HAIR
undefined creature material set to default: MAMMOTH HAIR
ryno 4. apr. kl. 12:11 
@melelconquistador it's back, it goes down as part of the normal behavior for any time i update it because steam wants to uhhh verify all the files or something IDK. Instead of it being down for 5 minutes like we'd expect, MVC usually goes down for ~12 hours haha
melelconquistador 4. apr. kl. 8:39 
Why's Ryno's mod page down? Anyone know why?
Deamondo 8. sep. 2024 kl. 8:09 
I defer to droseran, but if you created a custom tree growth material for your trees that was just a copy of vanilla tree materials that would increase compatibility with any mod that alters vanilla tree growth material.
Droseran  [ophavsmand] 7. sep. 2024 kl. 20:41 
It's just a compatibility issue since Advanced Agriculture changes the tree growth materials to fix issues in how the items work in stockpiles and on embark/trade with civilizations that have access to them. The way you're doing it is correct for vanilla Dwarf Fortress trees.
ryno 7. sep. 2024 kl. 20:03 
when you say "correct tree material" does this mean ive done something wrong that i can fix, or is this purely just a compatibility type thing
Deamondo 4. sep. 2024 kl. 14:14 
You're the best!!!