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@Vseman No
- Fixed company bugs with Mitsubishi and Skoda
- Updated for 1.9
University Inventions is new and has also been incorporated into Project Variety. If someone makes a compatibility patch for this and University Inventions then it’ll also probably work for Project Variety.
But I won’t be making the patch - I don’t have time and I don’t plan to play with either of those mods.
If someone else makes the patch I’ll be happy to link to it in the description here.
Por favor solucionen este problema!!
- Automotive Industries now have dynamic plane and tank pm's that are considerate of the number of shifts in use
- Military Shipyards Shiftwork PM line have been improved to sort out graphical issues
- Military shipyards now consume some amount of artillery as an alternative to iron/steel for ships (provides baseline artillery consumption)
- Automation PM's added to Electronics Factory
- Bug fix on ammo demob pm's
- Tweaked balance of small arms automation pm's
- Localization updated for all
I still have it on my to-do list to tweak these tho so I’ll check in on their productivity soon.
And I wouldn't incorporate it because it has other things too.
But it would only be the building and pm's for the ammo building needed - so it's quite constrained. If you wanted to look into deciding what you think it should look like, I could consider it, or at least help you out with where to go.
Glad it did actually sort itself out! :)
also you'll most definitely be suffering a little bit on an existing save if you're suddenly required to use automotives
- Automotive Industries now unlock much earlier with PM's that represent early steel gear transmission components and vehicle options that lacked pressurised rubber tyres.
- Automotive Industries and Military Shipyards both now have Shiftwork PM lines
- Shiftwork PM lines also exist working as intended for Timber to Steel
- Aeroplane and tank pm lines now have additional options if you're running triple shifts
- Motor Industry outputs have been buffed
- Explosive factories now have an automation PM line
- ALL demobilisation PM's have been rebalanced extensively
- New icons for demobilisation PM's
- Automation PM's for all military industries have been adjusted to not waste any staff reductions
- New technology: Pneumatic Tyres, because just having combustion engine is not the whole picture
- Cropdusting PM for farms in the automation line
- Custom icons for shiftwork pm lines, additional automotive industry pm's, and cropdusting
- Localization updated for all languages
In theory, this update is 100% savegame compatible.
If you're *not* running Timber to Steel there's a small chance I've overlooked something but I'm fairly sure it should be fine.
- Updated for 1.8
- Added new alerts for tanks and planes pm's at war/peace (only after you have the tech)
Not necessarily asking you to make it compatible (I can live without CPC), just giving you and anyone else who might want to download this mod a heads up.
- Added the Automotive Industries (war machine industries) to the Skoda and Mitsubishi companies.
- Added a dummy PM to prevent UI selection issues with fully mobilised factories
- Added alerts for being on war PM's while at peace and vice versa
- Expanded all localisations using machine translation assistance