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@Vseman No
- Fixed company bugs with Mitsubishi and Skoda
- Updated for 1.9
University Inventions is new and has also been incorporated into Project Variety. If someone makes a compatibility patch for this and University Inventions then it’ll also probably work for Project Variety.
But I won’t be making the patch - I don’t have time and I don’t plan to play with either of those mods.
If someone else makes the patch I’ll be happy to link to it in the description here.
Por favor solucionen este problema!!
- Automotive Industries now have dynamic plane and tank pm's that are considerate of the number of shifts in use
- Military Shipyards Shiftwork PM line have been improved to sort out graphical issues
- Military shipyards now consume some amount of artillery as an alternative to iron/steel for ships (provides baseline artillery consumption)
- Automation PM's added to Electronics Factory
- Bug fix on ammo demob pm's
- Tweaked balance of small arms automation pm's
- Localization updated for all
I still have it on my to-do list to tweak these tho so I’ll check in on their productivity soon.
And I wouldn't incorporate it because it has other things too.
But it would only be the building and pm's for the ammo building needed - so it's quite constrained. If you wanted to look into deciding what you think it should look like, I could consider it, or at least help you out with where to go.
Glad it did actually sort itself out! :)
also you'll most definitely be suffering a little bit on an existing save if you're suddenly required to use automotives
- Automotive Industries now unlock much earlier with PM's that represent early steel gear transmission components and vehicle options that lacked pressurised rubber tyres.
- Automotive Industries and Military Shipyards both now have Shiftwork PM lines
- Shiftwork PM lines also exist working as intended for Timber to Steel
- Aeroplane and tank pm lines now have additional options if you're running triple shifts
- Motor Industry outputs have been buffed
- Explosive factories now have an automation PM line
- ALL demobilisation PM's have been rebalanced extensively
- New icons for demobilisation PM's
- Automation PM's for all military industries have been adjusted to not waste any staff reductions
- New technology: Pneumatic Tyres, because just having combustion engine is not the whole picture
- Cropdusting PM for farms in the automation line
- Custom icons for shiftwork pm lines, additional automotive industry pm's, and cropdusting
- Localization updated for all languages
In theory, this update is 100% savegame compatible.
If you're *not* running Timber to Steel there's a small chance I've overlooked something but I'm fairly sure it should be fine.