Crusader Kings III

Crusader Kings III

Cultural Armies REMASTERED
270 Comments
Atomicbum Sep 9 @ 4:15pm 
Sorry for my English is not my language, I just tried the game with the mod and it works fine for now!!
Jimmywhite  [author] Sep 9 @ 9:57am 
@kazimierzliplanski Isn't the mod working fine?
kazimierzliplanski Sep 9 @ 6:42am 
Please update!
Jimmywhite  [author] Jul 30 @ 7:10am 
@Hugoat228 Yep, French is already there, forgot to mention it in descr
Hugoat228 Jul 30 @ 4:15am 
french traduction and it is Top 15 ck3 mod ever.
GG bro
MangoCobra Jul 21 @ 9:46pm 
Did you fix the issue that blocked French culture from giving Vanguard Acolade to French characters?
Jimmywhite  [author] Jun 10 @ 11:10pm 
@Aristoteles For more historical vibes use Cultural Armies II. Arts in this mod are no longer updated as I have already mentioned in Description.
Aristoteles Jun 10 @ 10:53pm 
Can you please change the armour parts of the byzantine soldiers? They do not look so historical. You can take a look at Christos Giannopoulos' art for references.
Tak May 19 @ 11:33am 
alright thanks, will u also consider adding a Templar Pack? For Jerusalem etc
Jimmywhite  [author] May 19 @ 10:30am 
@Tak There should not be any issues with such minor thing
Tak May 19 @ 9:51am 
does it work on 1.162, says its for 1.161
Crustacean the soup May 13 @ 3:11am 
When I looked again, it was fixed. The problem was gone. Thank you.
Jimmywhite  [author] May 13 @ 1:09am 
@Crustacean the soup Strange. I have already double checked that.. what issue exactly do you have? Does it happen always?
Crustacean the soup May 12 @ 10:33pm 
This mod cause a issue for Hunt. Please check thiis issue.
Jimmywhite  [author] May 11 @ 6:18am 
@Sir Donny the drunkard It is set by default in game for Houseguard (max_regiments = 1)
El Señor de Los Cielos May 11 @ 4:56am 
is it just me who can do one regiment of house guard ?
Oreo May 9 @ 9:38pm 
@Jimmywhite Thanks a lot for Iberian Horseman in 867. Great mod.
Jimmywhite  [author] May 9 @ 1:55pm 
@Løthar Almost there, but I am still not sure about save games. Check after the update today and tell me if they work
-c0rtez May 9 @ 1:53pm 
After your last update, all my saves stopped starting, and hunting doesn’t work on new saves, I want to know how quickly you fix this because the mod is very interesting and cool
Jimmywhite  [author] May 9 @ 11:21am 
@hejhej catalogue.smods .ru/archives/283329 , scroll down to revisions
The update of this mod destroyed my save game. Do you have still have the last version somewhere for download?
zakdbn May 9 @ 6:52am 
Unfortunately this causes every ruler and culture to have access to mangonels on the 867 start date.
Jimmywhite  [author] May 9 @ 1:50am 
@GhostSoldier93 I will check, it may be a bug caused by mod. The difference is art (as written in description)
GhostSoldier93 May 9 @ 12:11am 
i don't know why but after getting updated i can't do hunts. also what;s the difference between this and cultural armies II?
luis3007 Apr 29 @ 5:26pm 
Update for 1.16x
Jimmywhite  [author] Apr 3 @ 7:29am 
@finallyciv Yes you need it! I will mention it in description
finallyciv Apr 3 @ 6:58am 
Do I need a compatch when using this mod and rice?
finallyciv Apr 3 @ 3:27am 
How can I prevent the men-at-arms from being displayed twice in the menu?https://imgur.com/a/NeMg3b1
ÅℭℨÅℽ Mar 31 @ 4:33pm 
Jewish units use Arabic names and artwork, can just the name be changed?
finallyciv Mar 31 @ 1:02pm 
@Jimmywhite, which of your Cultural Armies mods should I choose and why? Is it only aesthetic or also mechanic or do both add something to the experience.
лоракс Mar 21 @ 6:04am 
GOAT
Jimmywhite  [author] Mar 17 @ 4:47am 
@Oreo Hm, now I see! Sounds reasonable, will look into it
Oreo Mar 17 @ 4:39am 
@Jimmywhite Thank a lots, Sir. I have 2 concerns for this case.

1.) I just start in 867, and Iberian culture still not develop Caballero yet, but I need light-cavalry to counter my neighbor's archers.
2.) I just feel weird that I play another region such as Bohemian, and I can recruit both West-Slavic footmen(heavy infantry) and Zbrojosh(heavy infantry), but in Iberian, I can't.

Actually I would like to disable this mod to play in vanilla, but I love to play with this illustration very much.
Jimmywhite  [author] Mar 17 @ 1:16am 
@Oreo I may, but just curious - whats the point in having almost duplicate light cavalry maa? I mean having both light cavalry and caballero. I just thought that was weird in vanilla too.
Oreo Mar 16 @ 11:19pm 
@jimmywhite Would you mind, if you add light-horseman in Iberian, please
Jimmywhite  [author] Mar 15 @ 8:49pm 
@luis3007 It works fine
luis3007 Mar 15 @ 1:25pm 
Update for 1.15x?
Jimmywhite  [author] Mar 9 @ 4:03am 
@假奶亮 If you use both patches. Check comments on culture expanded patch page of my mods
假奶亮 Mar 9 @ 3:16am 
can it works with CFP RICE culture-expand?
Jimmywhite  [author] Mar 6 @ 9:13am 
@Oreo Yep, they have Caballero instead
Oreo Mar 6 @ 8:49am 
@jimmywhite I found no light-horseman tab to recruit in Iberian now
Jimmywhite  [author] Mar 5 @ 10:55pm 
@吐墨水的墨鱼 No, these are completely different mods
吐墨水的墨鱼 Mar 5 @ 8:43pm 
This is (Support Ending) Cultural Armies Redux with New Art for Cultural Armies
The upgraded version?
Oreo Mar 1 @ 5:39am 
@Jimmywhite It already fixed now, thanks a lot!
Jimmywhite  [author] Mar 1 @ 4:24am 
@Oreo Should be fixed now, resubscribe the mod in case
Oreo Feb 28 @ 11:36pm 
I found some problem in Hungary play role, it make man-at-arm such as skirmish, Archer, etc. tab disappear to recruit. I try to disable every mod and select only this mod, it still have the same problem. Would you mind to check please. Thank you Sir.
Jimmywhite  [author] Feb 27 @ 10:07am 
@Atlas Because its caracter has French heritage. All holy order maa use "teutonic knights" picture
Atlas Feb 27 @ 5:05am 
this looks cool. Does it have templars? i started with jeruslium and gave only franch units??
Jimmywhite  [author] Feb 19 @ 5:28pm 
@Actimel Only for HRE units
Actimel Feb 19 @ 12:42pm 
got a quick question. Are the stats and counters of the different maa changed?