Rain World

Rain World

Unity Explorer in RainWorld
20 Comments
SpiderHater Jul 29 @ 6:24pm 
i love you
nikioto Jul 10 @ 11:29pm 
this is incompatible with sharpener mod and remove screen blur
zrydnoob  [author] Apr 11 @ 1:21am 
@ZΞLDΛK, this is such a handy and cool Mod! Gonna add it to the Mod intor. Thx for the contribution!
Gear Sep 1, 2024 @ 6:34am 
V yes below is an issue for me too
Nacu Aug 31, 2024 @ 2:07am 
The mouse isnt positioned correctly when in fullscreen
vynnyal Aug 30, 2024 @ 10:04pm 
i.... i cannot fathom this. the mod of all time
zrydnoob  [author] Aug 28, 2024 @ 2:06am 
Now you can try to code in the rain world!!! ;D
Goober Aug 28, 2024 @ 1:32am 
this should be very interesting for me, a person with no coding knowledge besides editing dialogue in notepad
-|Eli|- Aug 26, 2024 @ 5:44pm 
k
zrydnoob  [author] Aug 26, 2024 @ 5:41pm 
Sorry, In addition to adding the hook, you should also write the corresponding code to implement this feature. This mod is designed to provide a debugging environment for mod developers and does not involve specific mod creation content. For more information, please refer to the "Rain World Mod Development Tutorial".
-|Eli|- Aug 26, 2024 @ 5:30pm 
idk if the code is fully coded i just hooked what it said playerclassgourmand to player and everything it said about gourmand in hooks to player i expect to achieve gourmands ability hopefully
zrydnoob  [author] Aug 26, 2024 @ 5:21pm 
I initiated a discussion. Or we can use github issues. Can you provide some detailed information, such as your hook code and what functions you expect to achieve?
-|Eli|- Aug 26, 2024 @ 5:09pm 
i cant get it to work idk why. it says that in the logs though
zrydnoob  [author] Aug 26, 2024 @ 4:57pm 
@-|Eli|- Make sure that your hook is mounted correctly. The hook with gourmand abilitys is Player.CanBeSwallowed(Physical Object), and your custom hook is Player.CanBeSwallowed(Physical Object).

You can search in the search box above the player's class, and the search method in the search box below the player's class is finally checked in the log. I just tried it when gluttony made items, and it worked.

Log display:

[code]
--------------------
bool Player::CanBeSwallowed(PhysicalObject testObj)
- __instance: Slugcat ID.-1.0
- Parameter 0 'testObj': ScavengerBomb
- Return value: True
[/code]

Is this the result you expect?
-|Eli|- Aug 26, 2024 @ 4:28pm 
im trying to add gourmand abilitys to slugcat through hooks but it wont work
yeetin8tor Aug 26, 2024 @ 3:12am 
YOOO UNITY EXPLORER
Gear Aug 26, 2024 @ 2:20am 
cool
zrydnoob  [author] Aug 26, 2024 @ 12:33am 
It makes it more convenient for mod developers to check logs, test codes, hooks and use the C# console in the game. Also can try to discover how some things in the game work.
Gear Aug 26, 2024 @ 12:19am 
what possibilities does this add