Kenshi
Diplomacy for Hives Expanded
33 Comments
Kozmik Oct 9, 2024 @ 10:34pm 
Man, your hiver mods have been 10/10 for my bugboy playthroughs. :beeped::beeped::cactusrum:
Gordo Salame Oct 3, 2024 @ 9:57am 
Oooh, that's ok, I hope that in a future we can see a continent filled to the brim with them pink bugmen. Yep, I knew about the SH growth in pressence over the continent when the Western Queen gets killed, but we barely held against Valamon, so the evil queen will have to wait. Thanks for the response!
Pico  [author] Oct 3, 2024 @ 1:09am 
I haven't added any new town overrides, so the Southern Hive will only expand as far as they do in vanilla. That being said, if you eliminate the western queen you'll see southern invasion patrols in many new places.
Gordo Salame Oct 2, 2024 @ 3:36pm 
Hi! I love the addons you made for Hivers Expanded, I'm currently playing an Southern Hive only run, made a warband/merc group affiliated with the Southern Hive. The plan is to take over the entire continet. I know that normally SH take over Reaver Camps and other places belonging to the southeastern bandits, but will they keep expanding towards the rest of the continent if I go around destroying everything? Like UC, HN, SK, the western hive, etc. Or do the takeovers end on the south?
N'sane Sep 16, 2024 @ 4:18am 
Yes, I also noticed that they hit my allies :D It's a pity of course
Pico  [author] Sep 15, 2024 @ 1:23pm 
I had wanted to do this, but I realized the southern hive would attack most of your other allies (or any other locals) on sight, which is really unfortunate. Instead I made sure you can ask them to bodyguard you, so the player is in control of whether they help or not.

I also wanted to make the western hive support the player more, but they have a bad habit of healing everyone who is unconscious, even your enemies. I tested both in the past, and it was... inconvenient.
N'sane Sep 15, 2024 @ 12:09pm 
It would be nice if the southern hive, when on good terms, would send reinforcements to the player's base, like other factions do.
Pico  [author] Sep 3, 2024 @ 1:47pm 
Oh, I'm sorry to hear there was an issue between the mods. I haven't used Living World myself, but I hope it's not severe.
Spazz Dragon Sep 3, 2024 @ 1:34pm 
Found the real issue I was having. It was a conflict with the Living World mod. It altered The southern hive world states and triggers, disabling the mod fixed the issue.
Pico  [author] Sep 3, 2024 @ 1:21am 
If you use the FCS, the easiest option would be to delete the dialogue from that mod. However, you can also preserve it if you remove the queen from the southern hive race group, then they shouldn't overlap anymore.
Lucato_ Sep 2, 2024 @ 10:54pm 
Oh now I see yes, it does come from that mod. Damn. I'll have to figure out how to remove that Queen dialogue from that mod or just remove it entirely. I like seeing a Pink southern Queen so i dl'd that mod. Hmmm.
Mazz Sep 2, 2024 @ 11:58am 
Ah okay must be another mod I guess
Pico  [author] Sep 2, 2024 @ 9:32am 
Human ronins? That shouldn't be possible. I haven't added anything like that.
Mazz Sep 2, 2024 @ 8:51am 
I noticed after having this mod there is some group of 3 humans ronins in around hub patrolling but they look.super strong like nearly max out stats
Pico  [author] Sep 2, 2024 @ 8:47am 
I've had this same issue myself, but the queen dialogue actually came from this mod due to how the game checks for race groups:
https://steamcommunity.com/workshop/filedetails/?id=1737749536
Is it possible you have a mod pack that includes this without your knowledge?

As for the other question, in my dialogue fix I linked on this page (which I assume you're seeing dialogue from) I mostly decided on a whim to allow trade for southern hive players. A part of me felt it would be funny for the traders to think they've finally made their aggressive cousins agree to a bargain.
Lucato_ Sep 2, 2024 @ 8:43am 
I started using this mod as you recommended in the fugitive southern hivers (the two mods can still work together) pretty nice. I visited the western hive as a southern hiver group and they're pretty passive aggressive when trading with me which is pretty cool that there could be a dislike between the two. Question is that they don't mind me being a hiveless southerner and the second one which is odd, they start calling me Queenie or Queen for some reason, I don't have any mods adding a hive queen so it's weird.
Pico  [author] Sep 1, 2024 @ 8:19am 
It depends on what other mods you have. Any examples related to the hives?
Mazz Sep 1, 2024 @ 8:06am 
Where should I place in mod order
Pico  [author] Aug 31, 2024 @ 8:40am 
Yes, that is likely it. Characters can count as "imprisoned" if you are currently carrying them during kidnapping, though it's unfortunate the timing made them launch a raid.
Making the retaliation raid leave without triggering the next one can be tricky. You'd have to find a way to make them go home without actually defeating them. Otherwise, though, you should also be fine if you import your save to keep your relations.
Spazz Dragon Aug 31, 2024 @ 8:39am 
No, I don't have any mods that effect the factions. My guess is that the first time I tried to swing by the Southern hive after taking out Elder to try and get the faction rep, they attacked me. I ran, they chased me quite a way finally I just fought them, then picked up the queen and brought her back to the hive so she wouldn't get eaten by beak things. I guess that must have counted as kidnapping. So it was my fault. No big deal. Thanks for the clarification though.
Pico  [author] Aug 31, 2024 @ 2:27am 
Hmm, that's odd. Do you have a mod that adds new assaults to them? I've set the territorial raids from Hives Expanded to only trigger if you're an enemy of the faction, but other modded raids *or* retaliations for kidnapping the queen can still trigger.
Spazz Dragon Aug 30, 2024 @ 11:08pm 
So maybe I just did something without realizing it to cause it, but despite being allied with the Southern Hive, they still send assaults at my base.
Ledsen_KAtt✎ Aug 30, 2024 @ 11:53am 
omg bro this is fantastic!
N'sane Aug 28, 2024 @ 5:39pm 
okay bro
Pico  [author] Aug 28, 2024 @ 5:35pm 
I'm not familiar with having translations of mods, so I think for now I don't plan to put it in the description. But the comment can help point people to it, thanks for putting it here.
N'sane Aug 28, 2024 @ 4:46pm 
hey bro, can you add link for Russian translation your mod? https://steamcommunity.com/sharedfiles/filedetails/?edit=true&id=3319731384
Pico  [author] Aug 28, 2024 @ 1:58am 
Thanks! Hopefully making the quest will work out well too.
MrMcGreedy Aug 27, 2024 @ 8:44pm 
Awesome mod idea! I just started learning FCS last weekend with the goal of making a Hive lore focused quest for Universal Wasteland Expansion. Very glad to see someone else working on the Hives!:beeped:
Buggah Aug 27, 2024 @ 3:39am 
Ah I see, well tweak them as you like, they can't be more OP than the Crimpers available in some other mods lol.
Pico  [author] Aug 27, 2024 @ 2:33am 
I am a bit hesitant to make the gorillo sellers because the animal stats would climb above 60-80 by just waiting for them to age. It was a good idea though, the mechanics behind their stats are just a bit rigid unless I make a new gorillo variant.
Buggah Aug 26, 2024 @ 7:06am 
Thanks! Just thought it'd give them more character to differentiate the two Hives.
Pico  [author] Aug 26, 2024 @ 2:20am 
I've actually never gotten to see the war gorillos in-game myself since Hives Expanded seems to remove most of their spawns. I'll think about it.
Buggah Aug 25, 2024 @ 10:32pm 
Hey there, it's good to see someone giving more love to the Hivers and focusing on the Southern Hive too! Would you consider letting the Southern Hivers offer players trained War Gorrilos for cats or allies?