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here's some more problems I found:
- melee damage type doesn't deal intended crit damage, but 200 damage (tank) instead
- shotguns calculate chance per pellet, meaning crit is also dealt per pellet and not as a whole
- params.weapon is sometimes missing for unknown reasons for infected_hurt
fix would require
- using a diff damage type to correct deal damage
- restrict crit to melee only (most likely will have to use GetModelName() )
thing was made in a rush, and mostly serves as a template for ppl new to scripting like myself