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Remember, the premeltdown editions are to no longer be used. Except for Yeet, Yoink, and ETTM Edition
I want you to be able to slap down the reactor, and then choose if you want an energy storage next to it, or put down the crewed station to send power.
So in theory you could place a reactor, multiple power storages, and then the transfer station.
Or place a large storage station with multiple smaller reactors. You know, adjust your power plant to your ship's needs.
Also, yes it is in line, they still refuse to do so. Must i manually set up a supply line manually instead of them doing it automatically?
As for balance, it does need work, but its not as easy as using a cable age type mod since you still need something crewed to supply command points.
Still, I wish you good luck with resolving that ID problem.
The long explanation:
I thought I had that worked out.
So here's the problem: If when they get destroyed, they have a decent chance of causing the game to crash from trying to generate too many IDs for the resources at one time. So for being destroyed, I disabled that.
Now when I get to the point I need those, I turn off crew construction and I've not noticed that, since with it off, stuff just appears to get moved instantly. I also tend to have so much stuff, that if it was going away, I just didn't notice it.
Now I'll have to look into this and see if there is an alternate way of preventing a crash.
The corridors and armor parts seam like they could be the best way to go. Same time, A simpler fix of doing a large radius distribution to just substations might avoid the same pitfall. I'm going to do some more testing
Perdón por responder tarde. Trabajo muchas horas.
https://steamcommunity.com/sharedfiles/filedetails/?id=2911126638
I don't reference it in my mod.
Esa parte está en este mod.
No hago referencia a ello en mi mod. Usé el traductor de Google para esto. Lo siento si no es exacto.