Garry's Mod

Garry's Mod

gm_hinamizawa
93 Comments
BloodyFiesta Sep 17 @ 4:14pm 
nipahhhh
ika Aug 28 @ 8:22pm 
i always have the biggest smile on my face when I play this map.
RSK Aug 28 @ 3:13am 
Uso da
Mark  [author] Aug 2 @ 2:23am 
No new additions
some kind of alligator Aug 1 @ 10:10pm 
I haven't played Gmod in a few months any new additions to this map since then?
Mark  [author] Jul 27 @ 2:51pm 
I appreciate your offer, but I will decline. I want to make maps entirely by myself.
Turk8f4g8s Jul 26 @ 3:16pm 
I have 5.6k hours in gmod. I have experience in developing maps in hammer editor, can I help you somehow? I have a lot of free time
Mark  [author] Jul 25 @ 4:10pm 
@Sonozaki Mion Thank you very much :') Likewise.
Artemis Jul 25 @ 2:39pm 
Nice! Thanks for the reply, looking forward to try out this beauty soon <3

And don't worry too much about Hinamizawa V2, take all the time you need to do it. You guys make these wonderful mods entirely for free, so we really can't complain. I wish you success in your modding endeavours and your personal life!!
Mark  [author] Jul 25 @ 4:43am 
@Sonozaki Mion There are in fact AI nodes in the map, I added them shortly after uploading the map. I'll check the patch notes again, see if I had forgotten to write anything.
And yeah July has proven a lot busier than expected, the progress on gmod maps has been slow, and work on gm_hinamizawa_v2 has not even begun. It will probably be made in August or September by the looks of it, but I could be wrong again. Thank you for your patience!
Artemis Jul 24 @ 5:43pm 
So the nodes were added then? We are in august now, but i don't see AI nodes in the patch nodes.

It's okay if they're still not in btw, i know you have your personal life to take care of. I just wanna make sure ^^
Mark  [author] Jun 29 @ 12:10pm 
@Ganzik Summer is almost here. In fact I will be done with school in less than a week. I have two maps that I want to upload first. Most of the work has already been done as a matter of fact. After those two maps go up, gm_hinamizawa_v2 will become my primary focus. I will update this first version too just to keep my promise of adding certain areas. If things go smoothly, v2 will be up on this map's 1 year anniversary. If not, then some time in August.
Ganzik May 18 @ 11:27pm 
Когда обнова
i kill you you kill me
machinima Feb 15 @ 12:02pm 
good job brother :steamthumbsup:
some kind of alligator Jan 20 @ 5:52pm 
I just realized that when this map is finished it would make a very good Survival map pack for Left 4 Dead 2 since the workshop in that game has more Higurashi mods and models and sounds than the Gmod workshop
HuhankaBleba228 Jan 2 @ 1:43am 
what did you eat for lunch? :higu_mion:
Walten Afton Dec 3, 2024 @ 11:08am 
Oh my god! This is a better recreation of Hinamizawa in GMod!🛐👏✨
I'm looking forward to gm_hinamizawa v2 :steamthumbsup::steamhappy:
Brother Nov 13, 2024 @ 7:19am 
Why do I hear a 2nd set of footsteps following me on this map?
Risdio_51 Oct 13, 2024 @ 8:04pm 
If anyone can recommend any good Rena PMs to go with this I'd love that, I have a few installed but none of them really look right.
ChiefSchnitter Sep 13, 2024 @ 10:12am 
тупо топ!
Danon Aug 25, 2024 @ 9:21am 
incredibly good map. really awesome to see higurashi map in gmod. we wish you good luck and we will wait patiently for v2 :higu_mion:
gokutofu Aug 18, 2024 @ 8:04pm 
awesomesauce :steamthumbsup:
заложник системы Aug 14, 2024 @ 7:22am 
VERY NICEEEEEE!!!!!!!!!!! THAAAAANK YOUUUUUUUUU:HatHealth::HatHealth::HatHealth::HatHealth:
Retroburger1984 Aug 13, 2024 @ 1:06pm 
Thanks
Mark  [author] Aug 13, 2024 @ 11:27am 
Sure thing
Retroburger1984 Aug 13, 2024 @ 10:06am 
Can I add you as a friend so I can make it easier?
Mark  [author] Aug 13, 2024 @ 9:54am 
@Retroburger1984 I appreciate your suggestion. I will note it down on my ideas list however I have a lot of other mapping projects that I would like to complete first. Feel free to send me pictures of the city though. If I ever go start working on a map like this I will certainly research the street map thoroughly.
Retroburger1984 Aug 13, 2024 @ 9:45am 
Do you think you could do a map of Hiroshima before the nuking? I was thinking of the section of the city that has the iconic building that used to be called the Genbaku Dome. If you want me to find pictures of what it used to look like I can.
Mark  [author] Aug 13, 2024 @ 7:41am 
@Retroburger1984 Oh lol sorry I must have misunderstood you. Well the fact that Japan made cities out of wood so I see how Hiroshima and this village could have similarities. Though from what I know the thatched houses are buildings exclusive to this village and probably other old japanese villages too.
Retroburger1984 Aug 13, 2024 @ 7:12am 
I meant before it was flattened LOL.
Mark  [author] Aug 13, 2024 @ 5:46am 
@Retroburger1984 I don't see any similarities between post-nuke Hiroshima and this map lol
Retroburger1984 Aug 13, 2024 @ 5:44am 
I see, this map reminds of Hiroshima being it was flattened, what do you think?
Mark  [author] Aug 13, 2024 @ 5:35am 
@Retroburger1984 Rice and whatever else seems to be growing there from google street view. That will be added to gm_hinamizawa_v2 which will be a new separate map. I don't intend on making such big additions to this map.
From what it looks like the town has many beautiful gardens too and I would like to add them. I will probably have to make them models for the plants myself.
Retroburger1984 Aug 13, 2024 @ 5:22am 
I see, what kind of crops will you add?
Mark  [author] Aug 13, 2024 @ 3:57am 
@Retroburger1984 Those are crop patches. I cannot add houses there as it would not be accurate.
Retroburger1984 Aug 12, 2024 @ 4:32pm 
Can you add house to the areas with the dark patches on the grass, and have them as enter-able Japanese houses?
Mark  [author] Aug 11, 2024 @ 12:49pm 
The map has been updated!
I appreciate all the positive feedback and criticism of the map.
Most displacement errors within the player bounds have been fixed, the Sonozaki estate has been added and there is more detail to the town. See the change log for more info.
I plan on making yet another update for the map and after that leave it as it is. In the future, I would like to make gm_hinamizawa_v2 with a lot more content, revamped map and significantly more detail. I won't make any promises since I have a lot of other mapping projects which take priority and most importantly real life.
If you are reading this, thank you and take care!
._КуЛиБяЧкА_. Aug 8, 2024 @ 3:47am 
:usoda:
Originope Aug 4, 2024 @ 6:30am 
This is seriously impressive, excellent job so far! Looking forward to seeing more details added
Mark  [author] Aug 4, 2024 @ 2:26am 
@Ivy Lyons Thank you. Indeed the player clip (invisible wall) is a bit strict in this map just because the skybox is visible in certain places where the displacements have gaps and such. It also had to do with the fact that I really want to keep the map within the compiler's limits which results in very little detail and an incomplete village in the direction of the Rena, Satoko, Rika houses.
I am working on an update at this very moment. Many of the bad displacements have been fixed, the player clip has been made less strict in certain places and nodes have been added. I am currently working on adding the dam construction site and the Sonozaki estate + a more detailed town center. I hope to make certain town center buildings explorable too.
Gnarpy Aug 3, 2024 @ 7:13pm 
w
Ivy Lyons Aug 3, 2024 @ 6:11pm 
I think the road up the mountain right there is neat and maybe could walk up it a little and find something but I can feel the pain of doing that. Canal looks so cool for fishing feels like some places I have lived.

More impactful for map navigation - the teleport to maebara is epic and catches vehicles/noclippers but its right next to a turn on the road and can be easy to get stuck on, and its existence is not obvious, i found it by accident

<3 <3 <3 Map so cool!!!!!!! <3 <3 <3 sorry for two message, i liked map and had many ideas. do not take as pressure please
Ivy Lyons Aug 3, 2024 @ 6:10pm 
Idea for bounding boxes and others have mentioned similar but unless they are specifically meant to keep people away from low level of detail areas, I think making things like the fields around the clearing for ryuugu and other houses more accessible would make map navigation more intuitive. i saw how there's a rise behind ryuugu house where if you climb it, you see under the horizon treeline texture, but maybe one could be applied directly on top of this rise? I think the clearings dont really ruin any suspension of continuity when i have noclipped there to see what it's like, and i think the narrower side of the road to the ryuugu house (the one where the cliffs go upwards instead of a field) would be really cool as just an explorable place where you could sit under the trees next to this dirt cliff, good vibe.
Mark  [author] Aug 3, 2024 @ 2:54pm 
@Ado Edem I haven't tried Umineko so I don't know, but any kind of map idea has the potential to become an actual map at some point.
Dexter Morgan Aug 3, 2024 @ 1:23pm 
This is so peak. Do you plan on doing Rokkenjima anytime?
小麻 Aug 3, 2024 @ 7:00am 
holy shit thanks :kinzo:
Lyntya Aug 3, 2024 @ 6:12am 
Nice job! :reimu5:
Mark  [author] Aug 3, 2024 @ 3:20am 
I think I just phrased it poorly in the description. I'll rewrite it
$ JOHNY TSUNAMI $ Aug 2, 2024 @ 9:32pm 
my apologies!