FOUNDRY

FOUNDRY

Unfoundry
13 Comments
ironfire 1 hour ago 
Where the heck is the download for this? I have subscribed, but there is no option to download.
McCloud Jul 30 @ 7:24am 
How do I make /dumpData work? I installed the FoundryCommands mod as well but that does nothing when /dumpData is used. The github version seems very old. Where do I put the json files if I ever could extract them out of the game? Where dod I find the "Foundry Save Editor" nearly all AI tells me about?

Is there any way to modify recipes, research tree, TEXTUAL/JSON data easily. Where do I start. Totally lost my mind. lol
McCloud Jul 30 @ 6:34am 
Can the "Documentation coming soon™." pleeeeease come very very soon.
Weequays May 19 @ 11:40am 
Thank you!
The mod works
Weequays May 8 @ 11:44am 
Hello!
Could you update to the new version please?
Thank you
wilsondavid1960 Nov 25, 2024 @ 12:27pm 
OMG, this MOD is a life/time saver, clearing terrain and mountains... So happy, :)
jimtown85 Aug 25, 2024 @ 11:27am 
Anything special for installing on a rented Multi server>?
Erkle  [author] Aug 17, 2024 @ 7:03am 
To make mods you'll need FOUNDRY Mod Kit. It should be in you Steam library if switch from Games to All or tick the Tools option. It comes with a link to a tutorial if you click the play button.
McCloud Aug 16, 2024 @ 3:49am 
Hmmm, well, I'll keep slamming coffee this morning until it happens.
Matthew Aug 15, 2024 @ 7:16pm 
Tweakificater is no longer getting hooked into the game. It won't create a dump because it's not getting used.
McCloud Aug 15, 2024 @ 7:27am 
So far the only place I have ever found instructions is: https://github.com/erkle64/TweakMaker/releases

I run that program and it says to extract Tweakificator mod to my mod folder, so do. Now I have in steamapps\common\FOUNDRY\Mods\Tweakificator two files modInfo.json and Tweakificator.dll.

Then it instructs to install Unfoundry, so I go to the Workshop here, this very page, and Subscribe to it.

Then it says to run the Foundry to the title screen. I do that. I exit out.

Then it says the dumpTemplates value to true in Config/erkle64.Tweakificator.ini.

I have now been looking for that ini file for AT LEAST 16 hours.


Hopelessly stuck.
McCloud Aug 15, 2024 @ 7:04am 
Do I even need this if all I want to do is modify yaml/json files? All I want to do is use the "tweak" functionality that was intigrated into the game engine. Change a recipe here and there, change a few things in the Research structure. Simple stuff like that. I don't want to add assests, or textures, or models, etc to the game. Just change, as an arbitrary example, how many plates are made per ore. I mostly understand the text files for the current workshop "tweaks" but i can not find an any way to look at all the config files (yaml) like I could, like, when I used 7zip to open/extract all the minecraft recipes, etc. What on earth do I need to to do to setup a coding enviroment for this game. I can't find anything anywhere on how to do this. Is it all secreted away somewhere on Discord?
Acromatic Aug 14, 2024 @ 9:42pm 
@McCloud well by library he means programming library, it's a set of code scripts, read the source, use the utilities, I glanced at it, this is related to the mod kit itself, Erkle is the one who built this entire system, Unfoundry is the same thing as foundation mods for minecraft, as in you use this or another mod, this one definately has utilities.. for games lerp comes to mind, this has bundled foundry mechanics like getAllConveyers or something similar to that concept.