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It fixed it for their H3 mod, though it may break the ui prompt for picking up custom weapons
(They are still able to be picked up you just gotta pay attention for them on the ground)
https://www.youtube.com/watch?v=fgoSTC6pzNY&t=1s
The mod is cool. It adds in a lot of stuff that help enhance the sandbox, and I especially like the machine gun pickup. Adding more ammo for the AR has helped me more time than I could count on this run, as for other weapons.
But my GOD you are one evil bastard for giving not only the grunt shields, but the buggers too. Oh and the skirmishers - the mangler is overpowered as it is, but giving it to those assholes? Nightmares. I damn near came to hate Exodus because of those little shits.
All aside, maybe tweak the weapon balances and this mod would be even better.
1. Custom Spartan Allies: Replace 2 random Spartan spawns with two specific Spartan models and make them invincible, make these Spartans appear throughout the campaign and survive until "Lone Wolf," where they fight alongside Noble 6 in a final stand.
2. ONI Marines in "The Package": Add ONI Marines guarding Halsey's research station beneath Sword Base, enhancing immersion and difficulty.
3. Enhanced Enemy Variety in Line Wolf: Include every enemy type in "Lone Wolf" for a more intense final challenge.
These changes would deepen immersion and elevate the mod even further. I have other ideas for the rest of the campaign and LW,but I want to see what you think of these first,anyways,I’d love to hear your thoughts!
Best regards to you,
RememberReach6
(sigh...) At this point, i'm legitimately sick of these absurdities, no offense to you, Vannity, just pointing out what other people would eventually point out so, again, hopefully you can understand where i'm coming from.
(Was on the left side of the falcon and managed to kill the fuel rodders on that side, but the ones on the other side brutally anal raped me, hence why I mentioned the mission was impossible on either heroic or legendary difficulty.