Halo: The Master Chief Collection

Halo: The Master Chief Collection

Vannity's Halo Reach Campaign Overhaul
27 Comments
Apple May 6 @ 3:31pm 
to anyone wanting this mod to be fixed, I'd recommend following this video! :D
It fixed it for their H3 mod, though it may break the ui prompt for picking up custom weapons
(They are still able to be picked up you just gotta pay attention for them on the ground)

https://www.youtube.com/watch?v=fgoSTC6pzNY&t=1s
Ikkipawer1909 Mar 31 @ 7:22am 
Can you update the mod? It doesn't work anymore, please.:steamsad:
Ava Mar 28 @ 1:07pm 
Can you update the mod, It doesn't work anymore
It was funny right? Dec 30, 2024 @ 5:09am 
Yeah the fact that you added quite a few weapons, even love the fact that you added new enemy types, But I absolutely DESPISE the fact that every single encounter has like 20 new enemies with the new weapons, that for the player are balanced, but for them 2 or even one shot you on heroic. Just broke a monitor over this mod (Yeah anger issues IK) so negative review till the mods more balanced.
Onyx2589 Sep 16, 2024 @ 9:42am 
Alright, so... full review.
The mod is cool. It adds in a lot of stuff that help enhance the sandbox, and I especially like the machine gun pickup. Adding more ammo for the AR has helped me more time than I could count on this run, as for other weapons.
But my GOD you are one evil bastard for giving not only the grunt shields, but the buggers too. Oh and the skirmishers - the mangler is overpowered as it is, but giving it to those assholes? Nightmares. I damn near came to hate Exodus because of those little shits.

All aside, maybe tweak the weapon balances and this mod would be even better.
Onyx2589 Sep 15, 2024 @ 12:00pm 
Bro, slow down - the author can only reply so quick.
RememberReach6 Sep 4, 2024 @ 7:59am 
Oh and could you add a HUD icon for the LMG? also could you add in some extra environmental effects throughout the different levels? Anyways I'd really appreciate if you would do all of this,it'll help me focus on something other then the pain from my recent surgery,and I'd even join your patron
RememberReach6 Sep 3, 2024 @ 7:05pm 
I also have a lot of other suggestions. Please answer soon and I also would be willing to pay a bit to have these added
RememberReach6 Sep 3, 2024 @ 7:04pm 
Oh and regarding LW could you also add in some more background scenery? Yk like trees and small buildings and such? As well add in some extra environmental effects? Plus perhaps make the map look like it was used for like a guerrilla campaign against the Covenant by survivors and have the allies spawn during the opening cutscene while also patrolling around? Also please provide the full ensemble of enemies,IE Brutes,Jackals,Drones,etc. Also could you perhaps add in differing variations of armor for ODST'S? Like perhaps snipers get Air assault and maybe you could add in ODST majors with a commando helmet.
RememberReach6 Sep 1, 2024 @ 7:03am 
Also Regarding LW could you expand the Map a bit? Like add in some of the industrial buildings from Tip of the Spear and whatnot. Also for the Epilogue could you add some covenant ships closing in on the Autumn? Anyways sorry for clogging the chat and sending so many suggestions for the mod,just uh,thanks for taking the time to read this and I appreciate the work you've done so far! Just tell me which ones might be will be added and which ones are not,also please make a discussion about all the changes in the mod, it'd be really helpful,thanks!
RememberReach6 Aug 31, 2024 @ 5:41pm 
Ok so, actually could you also add the Silent Shadow to Lone Wolf beyond that one cutscene and whatnot? Also I retract my request for the Zealots and Field marshals to have yellow armor. Also could you add in a radio effect for allies when they speak while you are not near them, similar to what Noble Team does? Anyways,I'd REALLY appreciate you adding all this stuff. Oh and,another thing for Lone Wolf,could you add in that one other Spartan from the Remember Reach fan animation that survived their final battle? It'd be a cool little Easter egg. Anyways, regarding the other two Spartans,have them always appear together,as it would make them both seem equally interesting,plus on Lone Wolf could you change the Date to like a Week later? Since if I remember correctly Noble 6 held out for around a week in the lore,and this is the final part of his stand.
RememberReach6 Aug 31, 2024 @ 4:49pm 
Oh and could you perhaps add some extra stuff to LW like a Warthog,maybe some more random stuff,maybe in the distance you can see ships glassing the nearby area,etc. Also for the Long Night of Solace it'd be cool if you could see the Marines in the background of the last cutscene if you saved any of them. It'd also be nice if during the PoA you could see an Aerial battle going on with UNSC forces trying to stop any Covenant forces from directly reaching the PoA. Also could you provide a full list of changes?
RememberReach6 Aug 31, 2024 @ 4:43pm 
Perhaps regarding those Specific Spartans you could add them in certain cutscenes, don't necessarily have to animate them,but like it'd be cool to see them in cutscenes, obviously not all of them,but some of them where it isn't just Noble Team or it'd make sense for them to be there. But uh yeah,let their AI run during the Cutscenes to make it more immersive and boom. Also during Lone Wolf it'd be cool if there were a few Marines and ODST'S that survived whatever killed off all the other guys there,which could back you and the other 2 Spartans up. Also it'd be cool if you added Zealots to some missions like Lone Wolf or the Package. Also make their armor Yellow,same with the Field Marshal's.
RememberReach6 Aug 31, 2024 @ 4:22pm 
Anyways, I love what you've done with Vanity's Halo Reach Overhaul and here are my deas to make it even better:

1. Custom Spartan Allies: Replace 2 random Spartan spawns with two specific Spartan models and make them invincible, make these Spartans appear throughout the campaign and survive until "Lone Wolf," where they fight alongside Noble 6 in a final stand.

2. ONI Marines in "The Package": Add ONI Marines guarding Halsey's research station beneath Sword Base, enhancing immersion and difficulty.

3. Enhanced Enemy Variety in Line Wolf: Include every enemy type in "Lone Wolf" for a more intense final challenge.

These changes would deepen immersion and elevate the mod even further. I have other ideas for the rest of the campaign and LW,but I want to see what you think of these first,anyways,I’d love to hear your thoughts!

Best regards to you,
RememberReach6
RememberReach6 Aug 31, 2024 @ 4:03pm 
Btw I absolutely love your HR and H3 mods so far,so great work!
RememberReach6 Aug 31, 2024 @ 4:00pm 
Heyoo I've got some suggestions for the mod if you are ok with me suggesting stuff
Professor Vannity  [author] Aug 3, 2024 @ 7:53am 
I have not used the Halo Infinite AR at all so if you think it looks better than ever, thank you lmao
Marci Aug 3, 2024 @ 3:54am 
Awesome mod so far :MCCHELMET: One minor error i saw was that the AR model was replaced with the Infinite MA40 model, but if you pick it up, it still uses the old, Reach style MA37 model
Rookie (ZOE) Aug 2, 2024 @ 1:55am 
ha ha ha Go through that part yourself on solo Legendary difficulty in this mod if you don't believe me, then see if you can say the same thing afterwards. :UnhappyLilith:
TheRat62 Aug 1, 2024 @ 11:12pm 
dude ZOE are you gonna be ok ? Lighten up !
Rookie (ZOE) Aug 1, 2024 @ 9:50pm 
Yet another issue to report: During the final "rail shooter" part during the "Exodus" mission, during the falcon ride, even if you manage to kill the damn AA Wraith firing rodder-death at you, the four banshees behind you usually finishes the job since, at that point, you'll barely survive taking down the AA Wraith with your shields completely stripped, leaving one freshly vulnerable to the aforementioned banshees and their extra rod-love... :OhNo:

(sigh...) At this point, i'm legitimately sick of these absurdities, no offense to you, Vannity, just pointing out what other people would eventually point out so, again, hopefully you can understand where i'm coming from. :ritonaworried:
Professor Vannity  [author] Aug 1, 2024 @ 6:35pm 
Thanks for letting me know. The next update(hopefully later today) should have these issues fixed.
Rookie (ZOE) Aug 1, 2024 @ 4:05pm 
Another thing to report, during the "rail shooter" bit on the "Tip of the Spear" mission, you get anally raped with fuel rods on either side, thus causing this mission to be flatout impossible in the long run due to those, thanks for that. :uritona:

(Was on the left side of the falcon and managed to kill the fuel rodders on that side, but the ones on the other side brutally anal raped me, hence why I mentioned the mission was impossible on either heroic or legendary difficulty. :UnhappyLilith: )
Rookie (ZOE) Aug 1, 2024 @ 11:08am 
Just thought i'd report some non-Reach weapons such as the BR and LMG (H4 SAW-like hmg which holds 90 rounds as shown on its ammo LED indicator) lack their "pickup" (BR and LMG make no sound whatsoever when acquiring them, hence the "pickup" bit and BR makes no sound when swapping to it whilst having it equipped) and "reload" sounds, but their firing sounds still remains, just the aforementioned two sounds are missing from them.
jessewestphoto Aug 1, 2024 @ 9:18am 
:MCCHALO:
Tiranossauro Rex Aug 1, 2024 @ 4:43am 
:0
TeusPLAY Jul 31, 2024 @ 3:09pm 
Nice