Crusader Kings III

Crusader Kings III

[Unlisted] Focused Map - Northern Lords
70 Comments
iPlayPoorly  [author] Oct 28 @ 7:52pm 
In addition to new provinces, the map has increased in size from 8192x4096 to 9216x4608. Hmm.
iPlayPoorly  [author] Oct 28 @ 6:38pm 
1. Yes, all of my maps crash on startup now.
2. I lost my original mod files, I don't think I can update my existing mods without them.

I'll either download the files off of the workshop and create new mods from them, or create new mods from scratch. Depends out how much work it'll take to make the current mod files compatible with the update, I'm still investigating that.

Give me time.
iPlayPoorly  [author] Oct 26 @ 2:26pm 
You'll have to give me time to navigate whatever changes they've made to the files.

Then I can redo my maps and add new ones based on regional interest rather than DLCs, and take requests. For example, a map focused around Kingdom Come: Deliverance is a request I've seen a few times.
iPlayPoorly  [author] Oct 26 @ 2:19pm 
I not sure if this mod will survive the DLC coming out in two days, because it may change the base map as part of the free update.

I've read that the map will remain as it is now if you don't buy the DLC. Not sure what exactly that means. If Asia is present but inaccessible to the player, as with previous DLC content, then this mod will likely become incompatible.
Nameless Oct 26 @ 4:46am 
ah, added South Europa, not only Greek peninsula
Nameless Oct 26 @ 4:45am 
Can added south Italian, Greek peninsula & Tunisia? The Vikings vs Normans (descendants of Vikings) were also involved in these regions, trade and war, Norman once occupied Tunisia for a time
iPlayPoorly  [author] Oct 26 @ 1:10am 
The line must be drawn somewhere . The map has already greatly expanded from where it started. It used to only include kingdoms bordering the North and Baltic seas.
Nameless Oct 21 @ 2:06pm 
Why is the italian peninsula missing the south? i want to establish a dominion kingdom in the italian peninsula :(
[WPG]AnotherBeard Aug 23 @ 11:28pm 
if you're burnt on ck3, may i suggest the LOTR realms in exile mod as a dwarf wanderer. it's very fun, got me unburnt.
日本天皇麦克阿瑟 Jun 10 @ 6:34am 
Okay, looking forward to your new mod.
iPlayPoorly  [author] Jun 9 @ 11:34pm 
Don't worry about it.

I don't have the time because I'm in college and currently overloaded with course work. I also don't have the desire because I'm burnt out on CK3 at the moment. Maybe in a few months I'll have more time and will want to jump back into this game.
日本天皇麦克阿瑟 Jun 9 @ 9:48pm 
Thank you very much for your response. Yes, what I meant was to ask if you have such plans. I apologize for any ambiguity in my previous expression.:steamthumbsup:
iPlayPoorly  [author] Jun 9 @ 1:43pm 
Of course it's possible, but I think you're asking if it's possible for ME to do it. The answer to that is: No, not anytime soon.
日本天皇麦克阿瑟 Jun 6 @ 9:21am 
Great author, may I ask if it is possible to create a map that only includes France, Britain, the Holy Roman Empire, and Italy? (For Western Europe and excluding Iberia)
iPlayPoorly  [author] May 27 @ 7:03am 
I've updated the list of other map mods in the description. I wanted to show you guys some other options, for when this mod finally breaks.

Cheers.
iPlayPoorly  [author] May 7 @ 1:46pm 
No. I stopped playing CK3 and no longer have it installed.
Hanguy May 5 @ 6:21pm 
are you have plan for make focused map: khans of the steppe??
iPlayPoorly  [author] Apr 29 @ 8:07am 
Surprisingly, these maps appear to remain functional without additional work. Updated for 1.16.0.
Ballester- Feb 28 @ 10:03am 
Please, sir: update this mod for us :(
Ballester- Feb 27 @ 7:17pm 
Can u update this?
iPlayPoorly  [author] Oct 13, 2024 @ 9:46pm 
More Navigable Rivers compatch has been updated for 1.13.1.2
真快乐否 Sep 30, 2024 @ 6:28am 
I wonder if the number of adventurers can be limited. 200 is too many for the deleted map.
iPlayPoorly  [author] Sep 29, 2024 @ 2:36pm 
I kind of think I'd be stepping on the toes of established mods at that point.

Starmender's 'Even Smaller World Map' mod fits the bill for restoring the borders of the Roman Empire at it's height.
https://steamcommunity.com/sharedfiles/filedetails/?id=2979042868
Kingfisher Sep 29, 2024 @ 10:39am 
I feel like a map that generally focuses on the Mediterranean would be great for the new DLC. Restoring Roman Empire as Byzantium, all that jazz.
iPlayPoorly  [author] Sep 28, 2024 @ 1:02pm 
@NPC233333
I don't know that the Byzantine Empire needs to be a part of this map. I need to be convinced. What reasons do you have for its inclusion?
NPC233333 Sep 28, 2024 @ 9:37am 
可以把拜占庭加上吗
iPlayPoorly  [author] Sep 27, 2024 @ 11:25pm 
Expanded the map, hopefully not too much for people with severe performance issues.

-Added the empires of Spain and (Northern)Italy as @lll-ricky requested a long time ago as well as Carpathia
-Added the kingdoms of Zaporizhia, Permia, Bashkiria, Maghreb, and Tahert
-Added the counties of Mecca and Bithynia

-Added new bookmarks
iPlayPoorly  [author] Sep 27, 2024 @ 10:37pm 
Updated.

Thank you all for your patience. Everything's running smoothly now.
iPlayPoorly  [author] Sep 27, 2024 @ 2:57pm 
Have you checked out this mod?
https://steamcommunity.com/sharedfiles/filedetails/?id=2882223898

Sounds like what you're looking for and he updated recently.
HKXCIV Sep 27, 2024 @ 10:30am 
Thanks, cool mod! Would love a mod that removed india(and maybe a little more east) and sub saharan Africa for performance reasons. Any plans to make such a mod? Thanks again
iPlayPoorly  [author] Sep 27, 2024 @ 4:52am 
Updating to the new files is making Normans crash the game when starting at 1066. Removing all Norman characters fixes the crash. Bear with me as I have no idea why this is or which characters are at fault.

The Norman character file has 9708 lines, and it all looks the same to me.
iPlayPoorly  [author] Sep 24, 2024 @ 12:02pm 
I didn't expect so much restructuring and edits in the code coming with the new update. It will take longer than I expected to update my mods. I'll be doing them in this order:
Focused Map - Legacy of Persia
Focused Map - Legacy of Persia Extended
Focused Map - Northern Lords
Focused Map - Fate of Iberia
Focused Map - Northern Lords + MNR2 Compatch
iPlayPoorly  [author] Aug 3, 2024 @ 2:08am 
Updated to play nice with CFP and EPE's title-targeted scripts. They're now compatible.
iPlayPoorly  [author] Aug 1, 2024 @ 2:45pm 
Thank you, thank you. I think what you're asking for is already made by Starmender. https://steamcommunity.com/sharedfiles/filedetails/?id=2979042868

Also, Roads to Power will come with the new starting date of 1178. The crusader states under Baudouin IV will be present. I'll wait until I can have a better look at things before deciding to make another map.
Jeffisneat Aug 1, 2024 @ 11:29am 
I was daydreaming about something like this the other day. I think this is a brilliant concept for a mod. I hope you invest in a 1066 Europe + Holy Land version that incorporates crusades.
Rosto Branco90 Jul 31, 2024 @ 5:26pm 
ok, cool mod tho
iPlayPoorly  [author] Jul 31, 2024 @ 4:37pm 
EPE is not compatible. It's handing out crowns from removed titles to everyone, like CFP does. Probably for the same reasons.
iPlayPoorly  [author] Jul 31, 2024 @ 4:16pm 
RICE is fine. I haven't tried it with EPE.
Rosto Branco90 Jul 31, 2024 @ 3:44pm 
is this mod compatible with EPE or rice?
iPlayPoorly  [author] Jul 31, 2024 @ 4:03am 
Also, keep in mind that vanilla CK3 has around 2560 counties.

Starting the game in 1066:

Vanilla 1066 - 28823 characters
Mod 1066 - 7923 characters (73% decrease)

Vanilla 1167 - 40435 characters
Mod 1169 - 9848 characters (76% decrease)

Vanilla 1268 - 43015 characters
Mod 1266 - 9631 characters (78% decrease)

Mod 1402 - 9645 characters

The population seems to plateau in each case but the game is basically running a quarter of its normal simulations when using this mod.
iPlayPoorly  [author] Jul 31, 2024 @ 3:54am 
It helps for sure. I've been running stability tests so I can grab some hard stats for you.
Kenooji Jul 31, 2024 @ 1:06am 
Is it just me or this mod significantly help with late game fps drop?
SeamedCarrot Jul 29, 2024 @ 11:09am 
oh all right then, thanks for answering
iPlayPoorly  [author] Jul 28, 2024 @ 11:25am 
Sorry, man. That's a hard ask. Removing things isn't so hard, it's about knowing what to highlight and hitting delete.

Adding things is much tougher. I'd need redraw the part of the map that's now blank. I'd need to reconstruct the code to make the redrawn provinces function. And if I don't want randomly generated single-county rulers to populate those provinces, I'd need to add the histories back in. It's all doable, but it's a heck ton of work.

Also, it would take away from I intended this mod to be. Can't call it Northern Lords without staying in the North.
SeamedCarrot Jul 28, 2024 @ 10:48am 
yeah i'm asking if you can add iberia and italy on to this map, if you able to at least
iPlayPoorly  [author] Jul 28, 2024 @ 8:35am 
Then BAM! Every Christian in the in the world can get this crown. Most of their code is like this, checking for religion and/or culture. So every special crown or piece of clothing from a removed title is given to the entire population of its respective religion or culture.

Without Venice the code below will become: Give this character the Doge's hat if this character isn't female.

modifier = {
add = 101
exists = this
NOR = {
is_female = yes
portrait_wear_no_headgear_trigger = yes
portrait_wear_helmet_trigger = yes
}
AND = {
exists = this
has_primary_title = title:k_venice
}
}



The best solution I can think of is to add back every title they point to, making it a landless titular title. I'm not up for sifting through all their files right now...
iPlayPoorly  [author] Jul 28, 2024 @ 8:18am 
TLDR: CFP is incompatible with this mod for now.

If we look at this code:

cfp_croatian_royalty = {
dna_modifiers = {
accessory = {
mode = add
gene = headgear
template = cfp_croatian_royalty
range = { 0 1 }
}
}
weight = {
base = 0
modifier = {
add = 101
exists = this
NOR = {
portrait_wear_no_headgear_trigger = yes
portrait_wear_helmet_trigger = yes
}
portrait_religious_christian_trigger = yes
has_primary_title = title:k_croatia
}
}
}

This says; Give this character the Croatian crown if this he's a Christian king of Croatia. That title was removed so we get this error:

Error: has_primary_title trigger [ landed title (primary title) was null ]
Script location: file: gfx/portraits/portrait_modifiers/CFP_headgear_special.txt

This voids the line and the code turns into: Give this character the Croatian crown if this character is Christian.
Firsken Jul 28, 2024 @ 8:02am 
@iPlayPoorly Thanks for explaining :) Will test everything out!
iPlayPoorly  [author] Jul 28, 2024 @ 7:13am 
I can't say with certainty because I don't own EU4 to test it out.
FloodTheSwamp Jul 28, 2024 @ 7:07am 
I know it seems silly but would this mod work with ck3 to eu4 mod?