Rain World

Rain World

No More Rain World
231 Comments
Peacherweasel | Skyjackal Aug 17 @ 4:43am 
Fair enough
I was just wondering if I was bugging out or if I hadn't waited long enough for the effects to take through
Tryn  [author] Aug 16 @ 4:51pm 
Rivulet functions fine. You just need to wait for the same time as other scugs. This is hardcoded and wont be changed im afraid.
Peacherweasel | Skyjackal Aug 16 @ 4:33pm 
Question: How does this mod effect Rivulet's campaign? Is there plans to make Rivulet have a Night cycle? (so far from my experience on the Rivulet campaign: The night cycle's threat theme plays, the rain gets a bit louder then it was before but not there's no deadly rain. A lot of the lizards proceed to shelter for the night cycle but there's actually no night color palettes on the region (currently tested outskirts & drainage system) there also appears to be no night exclusive cycle spawns. (notice: this is before the rarefraction cell is removed so the cycles are shorter) is there a plan to make Rivulet have better night cycles during this time in the game?
Tryn  [author] Aug 1 @ 3:03pm 
yeah pretty sure its caused by the game updating and your mods not being reapplied.
braekin54 Aug 1 @ 3:00pm 
i was able to fix it my simply deleting then reinstalling the mod
braekin54 Aug 1 @ 2:37pm 
i unfortunately am also experiencing that

it sucks, i love playing this mod
Tryn  [author] Jul 30 @ 7:06am 
will try to replicate that soon.
Particle Decelerator Jul 29 @ 5:40pm 
Mods failed to apply due to the following error: Length cannot be less than zero.
Particle Decelerator Jul 29 @ 5:38pm 
Whenever I try to enable this mod, it fails to and then disables it again. I disabled all of my mods except expedition, more slugcats, rw remix, this mod, custom regions support, regionkit, pom, and dawn, so I don't think its an incompatibility of any other mods
Tryn  [author] Jul 29 @ 3:54am 
Should work fine
Particle Decelerator Jul 27 @ 6:39pm 
Is this mod broken?
Jaydent Jul 23 @ 7:51pm 
ok :)
Tryn  [author] Jul 23 @ 4:32pm 
I will when I upload a new build!
Jaydent Jul 23 @ 4:11pm 
change it maybe to reduce confusion then?
Tryn  [author] Jul 23 @ 4:10pm 
that's nothing but a value that isn't changed in the uploaded build. The mod functions entirely fine on the latest version (confirmed via testing!)
Jaydent Jul 23 @ 4:07pm 
must be a different mod i have ... but it says in the remix menu that the mod is made for a previous version ? and it says that for dawn too ?
Tryn  [author] Jul 22 @ 2:38am 
it does.
Jaydent Jul 21 @ 6:38pm 
pls update it so it works on the latest update :/
Ruffles Jul 17 @ 1:15pm 
it.. doesnt transition... it just snaps to black... what,,?
Tryn  [author] Jul 13 @ 6:46am 
thats a base game issue.
leebaker682 Jul 13 @ 6:17am 
ive figured it out, it seems to be with dawn, where if you lower the rain cycle timer it still doesnt activate when the timer runs out- instead only activating after the real rain timer.
leebaker682 Jul 13 @ 6:01am 
actually its even weirder, actual night doesnt even start, all the creatures go to their dens- its bright and the night threaet music plays, but the actual night cycle does not even happen?
leebaker682 Jul 13 @ 5:54am 
it works fine as in 'being night' but for some reason there is zero visual indicators, its not dark at all and looks like its in the daytime
Amy skunky Jul 9 @ 11:10am 
This is actually cool as the timer is no more but it makes the game harder
rain world ancient Jul 4 @ 12:42pm 
could you also try to update it's version? for some reason it says its outdated
Tryn  [author] Jul 4 @ 12:38pm 
removes the snow and replaces it with a day night cycle.
Wayward Jul 3 @ 7:20pm 
how does this mod work on the saint campaign?
Tryn  [author] Jul 2 @ 2:42pm 
ive been considering that! may have something in mind for a future update
rain world ancient Jul 2 @ 12:36pm 
can you remove the clouds? i mean... if it cant rain then why still cloud everywhere?
Tryn  [author] Jun 23 @ 10:25am 
did you get an excep log?
mir Jun 23 @ 7:47am 
the end of the night cycle still works tho (this is probably a compatibility issue because i have WAY too many region mods at the moment {testing which region mods work and which dont})
mir Jun 23 @ 7:43am 
new update. playing gourmand seems to be causing issues with the rain timer. the night cycle timer ''starts'' without making any major changes to the enviroment and the normal day cycle timer glitches into the night timer, night world state cuts suddendly without sunset once the day cycle is depleted properly. also the night soundtrack for shoreline isnt present
TheDestroyer Jun 22 @ 3:23am 
Is it possible to add a config to make it start at night? I want it to be always night, i am fine if it becomes day after the timer ends still, I just want to play where its always night but setting the rain timer to the lowest in the remix config and using catnap( at max settings) still took ages for it to become night.
Orphi'ic Jun 20 @ 7:28pm 
can you make a version with just the regions/rooms that don't have rain? Like, add a proper daylight cycle to them without removing rain from other regions?
Peacherweasel | Skyjackal Jun 10 @ 6:23am 
I originally sent it because of the dependencies. NMRW (according to steam) also needs CRS & Regionkit, & Regionkit last time I checked required POM) & I think the dependencies are causing issues for me currently.
Tryn  [author] Jun 10 @ 6:11am 
that's got nothing to do with NMRW i'm afraid :( That seems to be a path-finding / AI error. A couple of these have been appearing recently in other mod pages and i'm starting to think its a base game thing. Ty for the report either way! Ill pass it along.
Peacherweasel | Skyjackal Jun 9 @ 10:06pm 
https://pastebin.com/jrmzFcM3
Having an issue where I have Pups+ enabled, as well as Pup Karma, being enabled with this mod at the same time (& all it's requirements) where I start with a pup of one type & after meeting an echo, the pup becomes starving & changes types (like a normal pup to a starved aquatic pup)
Tryn  [author] Jun 8 @ 1:47pm 
REAL AND TRUE
heyladies Jun 8 @ 1:02pm 
MY BEST FRIEND MADE THE MUSIC GUYS GO LISTEN
Tryn  [author] May 31 @ 1:07pm 
It depends if the mod modifys the spawns or replaces the file entirely.
Time Wizard May 30 @ 9:53pm 
Does this mod work with Screen Lady's Diverse Spawns?
Crowlov May 29 @ 7:53am 
Oh and a Caldera room had lava, not sure which one, sorry.
Crowlov May 29 @ 7:52am 
I can also confirm the rain in Moss Fields, the room with the shelter before Luminous Cove had rain. It gave me a heart attack haha
Tryn  [author] May 27 @ 3:50pm 
perfect tysm, will patch that out in the next update :>
Nova May 27 @ 3:30pm 
And also rooms to the left of where you fall off from Pilgrims Ascent enterence (So it seems like just new rooms are affected i think)
Nova May 27 @ 3:26pm 
Further testing has shown the rain only appears in the last 2 rooms just before Moss Fields (A bridge and the room with the shelter in it)
Nova May 27 @ 3:17pm 
Yes, it is.
Tryn  [author] May 27 @ 3:05pm 
can you confirm the mods at the top of your load order?
Nova May 27 @ 3:04pm 
It seems like Far shore for Spear master still rains (In some rooms, it acts as night time, but when i was in Caldera i exited a room and got instant killed by the nachocheese flooding. I went god mode to investigate and turns out the region still rains.
Peacherweasel | Skyjackal May 26 @ 12:52pm 
Like the remixed themes used to play when I would use the blinded mechanic. I think the latest patch might've broken it though.