Victoria 3

Victoria 3

GDP Ownership Display
106 Comments
哥们,你没事吧 10 hours ago 
666
henriqueces 19 hours ago 
muito bom <3
Syuriel Aug 24 @ 12:09pm 
why it suddenly stopped working? (text problem) oh it updated and broken
Rayor Aug 22 @ 9:47pm 
sad.. not working korean
YSM Aug 22 @ 8:24pm 
It's not working in Korean.
DONKEY🖤 Aug 22 @ 8:04pm 
after update, only "GDP_OWNERSHIP_RATIO_TT" displays in Korean.
classic53305 Aug 20 @ 6:22pm 
Roll back please
manchikim Aug 20 @ 5:16am 
Appears only as "~ratio_tt" after mod update
dragon-archer  [author] Aug 20 @ 1:12am 
Updated for 1.9.8, added translation for French, German and Korean
Paratrooper Aug 12 @ 6:21pm 
What a wonderful mod this is! Thank you. But because of the 1.9.8 patch, some mod fixes will be needed. Foreign Regional HQ GDP should be calculated as a percentage of foreign GDP.
Yurcick Aug 2 @ 2:33am 
First, thank you very much for probably the best mod out there. I mean it, the BPM is a great contender, but I really need yours more than all the stuff their mod brings.

Second, there are several things that, I think, can improve this.
What sounds reasonably easy is to also add somewhere a share of gross product owned by your nation compared to world's gross product. Right now it says "300M, of which 250M is owned by you domestically (83%) and also 100M is owned by you and your citizens abroad (+33%)". I would like one more metric, like how much those 116% take up of the whole gross product of the whole world (e.g. 17% if the whole world's GDP is 2.06B).

What will probably be much harder but what will give a much more actionable in-game metric is adding some dividend flow/balance between countries. Like, it's not that important that I'm owning 50M in Chinese GDP, if it's barely profitable, and my pops and companies only extract 1k dividends weekly.
Is this feasible?
CYHERS-LOVER Jul 28 @ 3:26am 
korean plz!!!
EvaAlx Jul 22 @ 1:51am 
mod不显示
kuja901 Jul 12 @ 7:43pm 
Shows powerplants as 800 construction still
Pury Jul 11 @ 3:48pm 
Needs update to 1.9.6?
差不多得了😅 Jul 1 @ 1:46am 
和赤色晨曦冲突了,打上两个MOD后左下角无法显示赤色晨曦的三个界面(艺术科技体育)
落日长弓 Jun 28 @ 5:48pm 
mod较容易冲突,如果冲突这个mod会不显示
Aaronthelemon Jun 27 @ 3:53pm 
@Buschwookie Bruno Vanilla event based on selling guns that got overtuned with the trade rework, meant to be fixed in hotfix 1.9.6
McCleves Jun 26 @ 4:42pm 
achievement compatible?
Buschwookie Bruno Jun 26 @ 10:30am 
Any chance that this mod causes additional Infamy decay or is that rather a Victoria 3 bug? It's the only mod of my current savgame and at ranom intervals just several points of infamy get removed. I am filling a bug report on paradoxplaza too but maybe I am missing some black magic this mod does?
kindum Jun 25 @ 12:37am 
There is an bug in your german translation in line

[code]
DA_GDP_OTHER_11: "[Country.GetName] hat [GetPlayer.GetInvestmentLevelsInCountry(Country.Self)|v] [Concept('concept_building_level', '$concept_building_levels')] in [GetPlayer.GetName], beläuft sich auf [GetPlayer.GetInvestmentGdpFractionInCountry(Country.Self)|%2v] von [GetPlayer.GetAdjective] $GDP_SHORT$"[/code]

After "concept_building_level" is a missing $.

Also leave you an (updated) german translation in discussions.
咔咔 Jun 24 @ 11:58pm 
update plz
kfkots Jun 24 @ 12:55pm 
外国分公司建立的建筑等级算在了本国gdp的比例里
GEORGEBUILDER Jun 24 @ 10:29am 
wait it just kinda flicked into existance as i was writing that lol
GEORGEBUILDER Jun 24 @ 10:29am 
doesnt work if added mid game just doesnt show up gdp looks like base game
Dan1911 Jun 23 @ 3:16pm 
wow must have
咔咔 Jun 22 @ 12:27am 
好像又看不到了,亲
星核猎手一家亲 Jun 19 @ 5:31pm 
为啥还是看不到
klucas7845 Jun 19 @ 2:37am 
right on time
dragon-archer  [author] Jun 19 @ 2:36am 
已更新1.9版本
Already updated for 1.9
1 1 9 1 Jun 19 @ 12:56am 
update plz
Stagm-Z Jun 18 @ 11:33pm 
1.9?
庆勋老年形态 Jun 18 @ 9:24pm 
求更新!!!!
A Little bit of Horseradish Jun 17 @ 6:21pm 
This mod still works for 1.9, but you will get a warning message.
MoneyHoesNClothz Jun 17 @ 2:16pm 
When will this be updated to 1.9? It's been a while now
秋叶海棠 Jun 17 @ 7:29am 
请更新!
Asuna Jun 16 @ 5:42am 
hey! I wanted to ask if you’d be open to me integrating your mod into mine, with full credit to you of course?
jinu Jan 10 @ 7:07am 
posted the korean translation on Discussion.
Gottfr1ed Dec 26, 2024 @ 9:33am 
Nice mod, should be in base game!
Coyote Dec 23, 2024 @ 1:21pm 
My dude or dudette, this is excellent.
Would it be possible to have a breakdown of state vs private vs workforce ownership?
GEORGEBUILDER Dec 11, 2024 @ 11:22am 
why the hell is this not base game
dragon-archer  [author] Nov 22, 2024 @ 10:18pm 
@촘도 @八爪蜘蛛米海尔 Already updated for 1.8.2 (though nothing actually need to change except the version number)
八爪蜘蛛米海尔 Nov 22, 2024 @ 5:58am 
update?
촘도 Nov 22, 2024 @ 1:05am 
outdated? 1.8.1
cameron Oct 7, 2024 @ 6:50am 
this mod feels so essential to me now it should definitely be a vanilla feature
dragon-archer  [author] Oct 4, 2024 @ 6:24am 
@supernova0102 Yes, of course
supernova0102 Oct 3, 2024 @ 12:14am 
May i include this mod in my multiplay modpack?
Mig Sep 30, 2024 @ 11:13am 
damn
dragon-archer  [author] Sep 28, 2024 @ 4:54pm 
@Mig I'd like to add this feature, but it seems not possible with so few instructions available currently.
illusive Sep 27, 2024 @ 6:16pm 
Paradox should add this in the next update