Door Kickers 2

Door Kickers 2

Hostage Rescue Team
137 Comments
Phobeseneos Sep 16 @ 10:55pm 
I am sorry to bring this up again but legit i can just use 1 guy to clean entire forests and kill 150 enemies in 5 seconds. What file should i edit to fix this?? I can't find anything in the mod files :/
Ineloquent Reverie Sep 13 @ 1:37pm 
Straight up, can you please remove the death rattles? They’re super fucking annoying, unnecessary for a fun game where you have to kill everything
alex Aug 23 @ 10:01am 
>thats what Im wondering. The enemy AI has the ability to surrender, so why cant the taser be scripted to trigger that surrender state?
bc it simply isn't possible at all
considering how HRT has already implemented some pretty insane stuff like the gas, meds and drone, if it was possible to tase enemies into surrendering, i'm pretty sure it would've been implemented a long time ago
Commander "Jacque" Bleu Aug 13 @ 12:23pm 
Can you allow a squad to have a mix of both FBI and FBI HRT? It'd be cool to have a some blue jackets mixed into the formation. Like a Special Agent tagging along the cavalry they called in. And even FBi with helmet and armor options.
Boston Aug 10 @ 5:16pm 
@alex

thats what Im wondering. The enemy AI has the ability to surrender, so why cant the taser be scripted to trigger that surrender state?
alex Aug 9 @ 6:25pm 
>why is the taser lethal? Any way you can fix that? I want to arrest dudes
it's a limitation of the base game
there's no way to non-lethally incap enemies rn; taser being a one-shot kill is the closest you can get
enemies can surrender tho, but only under very strict circumstances (no reachable weapon pickup in a large radius, unarmed)
Boston Aug 8 @ 6:29pm 
why is the taser lethal? Any way you can fix that? I want to arrest dudes
SarydZ Jul 31 @ 8:25am 
@Kimia the only thing I could find about TMT is Tactical Mobility Team
Kimia Jul 24 @ 5:37am 
Also I'm having trouble searching for TMT information could you send a link?
Kimia Jul 24 @ 5:14am 
Sadge about the TMT desc ah well, The shield descriptions talk about their grade but not what the grade is rated so it's hard to know that 3A is weaker than just 3 and to add onto that confusion the armour stat gauge for plates is bad at showing a difference between grades (not your fault tho)
20190611  [author] Jul 23 @ 4:41pm 
I believe I noted in the description what bullets the shield can block, just like the DK1; I will correct the description for the HK416 subsonic ammunition. As for the TMT, I don't have space to write its description—you can check the wiki. @Kimia
Kimia Jul 23 @ 6:39am 
one final thing I forgot to write in my first comment, There is no in game/mod explanation of the TMT role which is a bit confusing since it is one of the two distinct roles in a team
Kimia Jul 23 @ 6:30am 
also hk416 subsonic ammo description is bugged :P
Kimia Jul 23 @ 6:21am 
This is one of the best mods I've found especially when it comes to balancing! really loving playing a shield centered squad that doesn't punish for using shields! 2 things though, would love to have more clearly/simply described armour grade (took me way too long to realize that the standard shields are not effective at blocking rifle bullets QwQ) and the second thing, I use the camo selector mod and there doesn't seem to be a way to unequip ghillie suits for snipers
Hait's Beach Jul 16 @ 9:03am 
does the NVG 50m recognition range debuff apply at day or only at night?
Swatofficerjd Jun 14 @ 7:16pm 
NSA doesn't really do combat, but CIA does
julian.bennett7 May 17 @ 10:10am 
Are you able to make any other mods? Such as NSA Or DEA? I think NSA Would be cool...
wobblyretardo May 11 @ 5:19am 
some descriptions are missing from weapons and also from units, is this a mod issue or am loading in the wrong order?
sopmod720 May 8 @ 5:06pm 
May I ask why all units cost half or quarter? I believe this can be overpowered
20190611  [author] May 4 @ 5:24pm 
@Myo OK
Myo May 4 @ 10:07am 
I'm creating a tutorial video about how to create and test mods. Is it ok to feature this mod in the video?
Reolity-令其响彻 Apr 21 @ 6:33pm 
给我这个LSPD的半残废法律守护者看乐了
Locked In Alien Apr 18 @ 10:50pm 
nvm i see its just supression effect. Mod is great but as others have said it would be nice if enemies could be packaged seperately since alot of them are a different flavor to vanilla and even NGF style enemies, its weird running into a bunch of african american gangsters or etc in the middle of nowheraki
Locked In Alien Apr 17 @ 8:23pm 
Still get suppressed from CS gas with mask on
20190611  [author] Apr 13 @ 2:47am 
When facing that kind of enemy, you should make more use of throw items to deal with him instead of dry push. @Deathtone
Deathtone Apr 12 @ 5:57pm 
Great mod, but the Russians with the Jason Hockey Mask Armor, that take a whole mag to kill f*king suck. They killed 4 of my best veterans each had been through 8 or ten campaigns. That hockey mask is a little OP. Everyone one of the Russians wearing the hockey mask just bum rushed my guys too with absolutely no fear.
Rake5000 Apr 9 @ 1:31pm 
Looks absolutely fantastic! But I noticed using the battering ram has a completely bugged out animation for me. And the Halligan Tool is so slow to put away that it seems better to just use kick-a-lot?
alex Apr 9 @ 7:23am 
>I noticed that FBI Swat Entry Team C has a different set of available equipment and cosmetics than teams A and B. Is that intended behavior?

intended; team 3 is FBI SWAT, not HRT
so their inventory is different + a lot more restricted compared to HRT ig
Mirificus Apr 8 @ 1:37pm 
I noticed that FBI Swat Entry Team C has a different set of available equipment and cosmetics than teams A and B. Is that intended behavior?
JFK Apr 4 @ 8:00pm 
话说之前那个in game camo能不能做到和tt box一样的功能 比如说换防毒面具和吉利服
JFK Apr 4 @ 7:53pm 
666
20190611  [author] Apr 2 @ 6:33am 
If you do not want to spawning Mod enemies, please delete E:\SteamLibrary\steamapps\workshop\content\1239080\3289738313\gameplay_settings\rmg_groups_hrt.xml @suchy @nikdonikde
suchy Apr 2 @ 6:13am 
Hi, the mod is great, my favorite , but the enemies are too often and is annoying :( maybe add a separate mod only with enemies?

nikdonikde 22 marca o 20:55 
Great mod but the new enemy spawning is bonkers a little bit. Playing a campaign and only enemies are cultist with a knife on third mission in the row. Would be nice to have it as a separate mod or had option to toggle their spawn, just a personal note. Thanks for all the work off course!
nikdonikde Mar 22 @ 12:55pm 
Great mod but the new enemy spawning is bonkers a little bit. Playing a campaign and only enemies are cultist with a knife on third mission in the row. Would be nice to have it as a separate mod or had option to toggle their spawn, just a personal note. Thanks for all the work off course!
20190611  [author] Mar 17 @ 7:34pm 
@Foobar OK
Foobar Mar 17 @ 5:41am 
Hey, man. I'd like to have a chat about modding and some other stuff when you got the time. I've sent you a friend request.
20190611  [author] Mar 16 @ 7:53pm 
@Happycowmam I'll consider it, but I haven't had much time to maintain mod lately.
Happycowmam Mar 16 @ 6:04pm 
@20190611 I enjoy the new update with the new FBI agents squad. Could you buff the Plain Clothes Agents to have better armor (probably lvl III riad vests) and different SMG/PDWs? Atm there's no reason to use them (besides the immersion lol) since they're just worse UCs.
20190611  [author] Mar 12 @ 6:38pm 
@Robbe__1 You can post it, I don't have time to make it
ROББЭ Mar 12 @ 5:25am 
@20190611 love the mod, especially the FBI unit though is there any chance of getting your old BTR squad mod back on steam? - i have fixed it and added doctrines for myself but wanted to see what you say.
Xavieux Mar 7 @ 3:16pm 
could you make the enhanced swat gear just ranger green or have ranger green version of it, bc they just look like hrt instead of their own unit/thing
Ineloquent Reverie Mar 6 @ 6:36pm 
Can you non lethally arrest people?
CursedJester999 Mar 5 @ 6:16pm 
Maybe have the enemies be a separate mod?
CursedJester999 Mar 5 @ 6:16pm 
Good mod, but now the only enemies spawning in RMG are from this mod...
20190611  [author] Mar 3 @ 5:08pm 
@Troutman37 Because it's unnecessary, and it's too big. I often get interrupted when uploading with Nexus, which is why the older version of HRT has such a small memory footprint.
Troutman37 Mar 3 @ 2:04pm 
why haven't you uploaded this version to Nexus?
KIMURA Mar 2 @ 7:51pm 
for me best mod ever for dK2!!!
SarydZ Mar 2 @ 6:46pm 
once you equip a gasmask it cannot be removed
喵酱official Mar 2 @ 4:53am 
这两天又玩了一下,我不知是为了贴合真实情况还是如何,小人很难像是其他队伍的角色那样承受好几枪的伤害,如果您是故意这样设计的,我认为应该在简介里面标识出来
20190611  [author] Mar 1 @ 7:06pm 
No, I don't have the time or energy to make it @williamb1995