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Especially now with Poison foods in the dlc . it would really benefit pup gameplay to have toggles or extra data to learn not to eat those etc
its just crucial to consider whats gonna go on from this point ! im making a proposition based on that fact.
░░░░░▐█▄█▌░░░░░░▀█▄░░
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░░░▌░▄▄▄▐▌▀▀▀░░ THIS IS BOBYY
▄░▐░░░▄▄░█░▀▀ ░░COPY AND PASTE HIM
▀█▌░░░▄░▀█▀░▀ ░░ SO HE CAN TAKE
░░░░░░░▄▄▐▌▄▄░░░ OVER THE
░░░░░░░▀███▀█░▄░░ WORKSHOP.
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░░░░▄▄▄██▀▀▀▀░░░░░░░
░░░█▀▄▄▄█░▀▀░░
░░░▌░▄▄▄▐▌▀▀▀░░ THIS IS BOBYY
▄░▐░░░▄▄░█░▀▀ ░░COPY AND PASTE HIM
▀█▌░░░▄░▀█▀░▀ ░░ SO HE CAN TAKE
░░░░░░░▄▄▐▌▄▄░░░ OVER THE
░░░░░░░▀███▀█░▄░░ WORKSHOP.
░░░░░░▐▌▀▄▀▄▀▐▄░░
░░░░░░▐▀░░░░░░▐▌░░
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The slugpup was a Tundrapup from Pups+, which cannot eat meat, which could potentially have been causing the issue.
Either way, upon removing PupAI (this mod) and reloading the game, the pup did not exhibit this buggy behavior again.
i know it's not due to low energy, i have visible id on and he has high energy.
(also with a low energy pup he just keeps jumping over the bump instead of grabbing the pole)
it's not like they're getting paid
or whatever can be improved on is very hard to do