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1. BaseStatRemove - lua/sef/sef_functions.lua:328
2. FunctionBegin - lua/sef/sef_effectlist.lua:425
3. fn - lua/sef/sef_hooks.lua:20
4. unknown - lua/ulib/shared/hook.lua:115
1. Desc - [C]:-1
2. ApplyEffect - lua/sef/sef_functions.lua:60
3. unknown - lua/weapons/kolossos/shared.lua:617
Dynamic NPC Difficulty Scaling
I would like to ask if there is any possibility to speed up NPCs? I've been finding ways in lua to do this or is this a really limitation to lua in modifying the speed of the NPCs, I've been looking everywhere
For all effects and passives visit github and look for SEF_Passives file
1. ScaleDamage - [C]:-1
2. HookFunction - lua/sef/sef_effectlist.lua:265
3. v - lua/sef/sef_hooks.lua:78
4. unknown - lua/includes/modules/hook.lua:102
5. FireBullets - [C]:-1
6. defaultfunc - lua/lambdaplayers/lambda/sv_weaponhandling.lua:217
7. UseWeapon - lua/lambdaplayers/lambda/sv_weaponhandling.lua:275
8. unknown - lua/entities/npc_lambdaplayer.lua:834
1. ScaleDamage - [C]:-1
2. HookFunction - lua/sef/sef_effectlist.lua:265
3. v - lua/sef/sef_hooks.lua:78
4. unknown - lua/includes/modules/hook.lua:102
5. FireBullets - [C]:-1
6. ProgressPhysBullet - lua/arc9/shared/sh_physbullet.lua:479
7. v - lua/arc9/shared/sh_physbullet.lua:255
8. unknown - lua/includes/modules/hook.lua:102
Hidden icon/hud can be added in the future
ignoring everything i said about it being slower;
the speed effect still applies correctly it just ends really quick and i have no idea why.
Haste effect adds X amount of HU to both Walk Speed and Run Speed.
Your HUD doesnt reflect that due to value being converted to Km/h, which is not a good way to measure speed.
Use cl_showpos 1 to show your position and your current velocity and measure change here
but ima give this a try wish me luck!
most of them dont have, few yeah
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