Stellaris

Stellaris

Nanotech Overhaul
62 Comments
♢ Over-in Mar 13 @ 4:34pm 
yo could we get an update? prty plz
Phoenixel Mar 12 @ 3:27pm 
I do not think so
Cubile Oddity Feb 16 @ 9:26am 
does it work with 3.14 ?
A-Sartek Nov 4, 2024 @ 9:09am 
Hello @TheGreatZmyh and @Parciwel! I'm the author of the following mod: https://steamcommunity.com/sharedfiles/filedetails/?id=2821711162

I would like to request something, ofc whenever you have some spare time, could you please add a way to detect your mod from another mod? There are 3 different ways: Global flag (on action after game start), scripted trigger (by having it always = yes) or scripted variable (using 0 or 1).

A modlist curator requested this so I would say anyone using that curated list; or your mod and my mod together could benefit from this in the future, if you need anything contact me here in Steam or in Discord, either way is fine.
:Yonah:
Jace domon Oct 23, 2024 @ 12:50am 
Hmm does this mod no longer work with the latest patch as i cant seem to find any of the nante things added including the orgin
Inerael Sep 24, 2024 @ 1:52am 
oh ok perfect so my game is working well x)

In fact the cetana crisis nanite do it so i was misunderstanding . I think it will be a cool mechanic

Anyway thanks you for this mod :)
TheGreatZmyh  [author] Sep 24, 2024 @ 1:08am 
@Inerael , yes Nanite Diffuser doesn't hide your system like nebula or Storm does.That is it's intended effect
Inerael Sep 23, 2024 @ 2:07pm 
hey, great mod thanks you ! Just wondering , is this normal that nanite diffuser ton hide my system from the other ? Like it diminu their armor but when i cheat to play as an ai i still can see inside the nanited system ? (it dont hide like nebula)
TheGreatZmyh  [author] Sep 7, 2024 @ 7:56am 
@zilix2323
I'll start working on it after DLC releases
zilix2323 Sep 7, 2024 @ 7:24am 
Helloooo<3

I was wondering when the next update might be, no pressure though! <33333
AcesHigh82 Sep 3, 2024 @ 11:17am 
Ty, keep the great work going. Absolutely looking forward for your further progress with the mod.
Vanilla Nano Ascension feels bland in comparison to Virtual/Modular.
TheGreatZmyh  [author] Sep 3, 2024 @ 10:20am 
@AcesHigh82
First question : yes , motherships can only be obtained using planetary decision
Second question: No, but you can always try , if Real space overrides the vanilla Mothership model it might work.
AcesHigh82 Sep 3, 2024 @ 12:23am 
Two questions:

as I understand the motherships cant be build regularly but are only available to spawn via the planetary decision?

Are the motherships compatible/scaling accordigly in size with the Real Space mod (esp its Ships in Scaling submod)?
TheGreatZmyh  [author] Aug 31, 2024 @ 5:13am 
@MaxiundMicky Summon the Mothership is a planet decision that can only be used on nanite worlds.
MaxiundMicky Aug 31, 2024 @ 12:33am 
Where does the nanite mothership decision show up? I've not seen it appear even though I can design the ship
Sammich Aug 28, 2024 @ 6:05pm 
oh, odd.
TheGreatZmyh  [author] Aug 28, 2024 @ 2:49pm 
@Sammich there are no building called building_nanotech_clip_factory and building_nanotech_clip_factory_2 in the files of the mod.
Sammich Aug 28, 2024 @ 11:15am 
theres these buildings called building_nanotech_clip_factory and building_nanotech_clip_factory_2, im assuming those werent meant to be enabled yet?
(to anyone who hasnt seen em theyre basically beefed up versions of the nanotech factory for coordinated fufillment empires)
Doze14 Aug 23, 2024 @ 12:55pm 
Looking forward to the next update :)
Sammich Aug 19, 2024 @ 12:42pm 
nevermind, i think this is related to a different mod
Sammich Aug 19, 2024 @ 12:33pm 
the nanite worlds give coordination districts like machine worlds, but dont give any coordinator jobs...
Curdos Aug 5, 2024 @ 3:33pm 
@TheGreatZmyh
I’m not using any ship set mods that I know of. Perhaps it’s a bug with NSC3? I’ll go poke around in that discord. Thank you!
TheGreatZmyh  [author] Aug 5, 2024 @ 5:28am 
@Curdos
Hi, thank you for pointing out "Modership" misspelling.
About Nanite interdictor:
The mod doesn't interact with Nanite interdictor in any way. Are you by any chance using RIG Unique Shipset 4.0? Because this mod for some reason removes the ability to select any sections for Nanite Interdictor thus it doesn't show up in the ship designer .
Curdos Aug 4, 2024 @ 10:12pm 
Last question, I think.. I seem to be unable to actually build the Nanite Interdictor. Apparently I'm supposed to be able to build them after finishing the Tradition tree, and the "Unlocks ships: Nanite Interdictor and Nanite 'Modership'" is there, but its not in my ship designer nor in my shipyards. As far as I'm aware this is the only mod I have that affects the nanotech tradition.. Any insights?
Inerael Aug 4, 2024 @ 2:31pm 
got the same ahahha, but in the end its better, to prevent lag :)
Curdos Aug 4, 2024 @ 11:51am 
Oh I see! Sorry, thank you for the clarification
TheGreatZmyh  [author] Aug 4, 2024 @ 11:45am 
Curdos devs changed how nanite harvesters work and now they dont spawn Nanite Swarmers but instead just give nanites
Curdos Aug 4, 2024 @ 11:44am 
Does this mod make any changes to the Nanite Harvester spawning Nanite Swarmers? In a practice game I noticed I wasn’t getting any spawns even after a while. I may have just been really unlucky with the size of my planets, but I wanted to be sure
Inerael Aug 1, 2024 @ 5:54pm 
Amazing mod thanks you ! With your mod are we able to build the nanite starbase ?
And wonder if someone know if it existe a "naite portrait" somwhere ? Maybe nanite shall not even have pop as they are nanomachines ?
TheGreatZmyh  [author] Jul 26, 2024 @ 7:48am 
@Godnohel123
For now it does work on existing campaigns .
Godnohel123 Jul 26, 2024 @ 7:41am 
does the mod work on existing campaigns?
Incorruptible Jul 20, 2024 @ 5:20pm 
@TheGreatZmyh Ok sweet, and thanks for the mod. Looking forward to the future content. :steamthumbsup:
TheGreatZmyh  [author] Jul 20, 2024 @ 6:58am 
@Incorruptible thank you for your report.I didnt know that.It was supposed to have a upgrade time similliar to the Titan.For now i've uploaded a hot fix that reduces its upgrade time to 500 which is balanced enough in my opinion.:Rivals:
Incorruptible Jul 19, 2024 @ 10:34pm 
Are the Nanite Motherships supposed to take so long to upgrade? Every time I upgrade or swap any component on them it seems to take about 3 years.
zilix2323 Jul 13, 2024 @ 8:00am 
hey just wanted to make a suggestion for nanotech worlds, could you make it so the districts are uncapped like on machine worlds?
TheGreatZmyh  [author] Jul 10, 2024 @ 3:13pm 
@Jtank316 oh yeah forgot about L cluster nanite worlds being different from nanotech worlds
Jtank316 Jul 10, 2024 @ 2:25pm 
This is great!!! I think that Nanotech was very underwhelming despite its VAST potential. I cannot wait until you get all these planned changes in! Could you also maybe somehow make it to where you can colonize the L cluster worlds?
blender256 Jul 10, 2024 @ 7:07am 
Ландыши, Ландыши, Это весенние цветы...
TheGreatZmyh  [author] Jul 9, 2024 @ 2:21am 
@GrumpyDema I think I added Compatibility section after his question
GrumpyDema Jul 8, 2024 @ 4:54pm 
@Dragon Of Desire; You literally can't have been looking at the comment box without seeing the giant blue "Compatibility" text. Hot damn.
Phoenixel Jul 7, 2024 @ 2:37pm 
Can't thank you enough for this mod. I <3 nanites
TheGreatZmyh  [author] Jul 7, 2024 @ 6:37am 
@Dragon of Desire for now no additional compatibility is needed cuz mod is not overwriting any vanilla files, but it will change in the future
Doze14 Jul 7, 2024 @ 4:56am 
I love Nanotech ascention. Very happy someone is working on making it even better. :)
Dragon of Desire Jul 6, 2024 @ 9:22pm 
Any chance you could add compatibility and perhaps even extra content that recognizes if The Deadly Tempest is installed?
Ѧrky Jul 6, 2024 @ 8:10pm 
@TheGreatZmyh Alright, i hope it goes well
TheGreatZmyh  [author] Jul 6, 2024 @ 2:57pm 
@Ѧrky I'm going from easiest to hardest so things like additional Nanite buildings and minor buffs to Nanite Worlds will be next thing I do, Crisis Path on the other hand will be done as the very last.
Ѧrky Jul 6, 2024 @ 1:41pm 
When do you think these suggestions will get implemented? I love the mod and wish to see it expand further
TheGreatZmyh  [author] Jul 6, 2024 @ 11:56am 
@CTH2004
No, there are no plans for that.And more advanced nanite content will only be available for Machine Intelligence.
CTH2004 Jul 6, 2024 @ 10:41am 
any plans to allow organic species with synthetic ascension to use nanite ascension?

Just wondering, thanks!
TheGreatZmyh  [author] Jul 6, 2024 @ 7:55am 
@zilix2323
Yeah i've thought about a purge type that allows you to turn any pops into nanites.Of course there will be a Bombardment stance.I have an idea for either Civic or AP that will allow you to create a nanite copy of leviathans that you destroyed.Also i've created a Suggestion discussion , please post your further suggestions there.And thanks for your suggestions I really appreciate it .:robotblush: