Crusader Kings III

Crusader Kings III

Battleground Commanders
146 Comments
否定之否定 Aug 15 @ 6:06am 
Can you make only player-involved wars display their commanders?
K1RK Aug 2 @ 1:37pm 
This is a MUST have mod.
Simon Sullivan Jul 20 @ 9:27pm 
It makes everything so much easier to understand too - who's who etc. It's essential !
camden Jul 18 @ 11:23am 
how is this not vanilla
Ruthydufy Jul 9 @ 1:09pm 
Love this mod but damn RIP the fps
Jack Jun 2 @ 7:39pm 
I love the idea of this mod but im really not a fan of how zoomed out I can be but still see the commander icons, it takes up a lot of space.

I'd prefer for it to only appear when my camera is more zoomed in personally.
Beirut Lights May 27 @ 3:59pm 
Such a simple addition with incredible gameplay. Top 3 most have mods for me, and I can't play without it. Being able to see who is commanding what can have such an impact.
bamboocarpet May 20 @ 12:27pm 
Man, I can't imagine playing without this now.
GG Terran  [author] May 20 @ 3:42am 
@Feels yes but not much
Feels May 20 @ 2:15am 
does this mod decrease performance with all that extra rendering
bamboocarpet May 12 @ 5:26pm 
Excellent mod.
Solutos Lupus May 9 @ 7:33pm 
@GG Terran - No worries - thanks again, fantastic mod!
GG Terran  [author] May 8 @ 9:33pm 
@Solutos Lupus Raised Armies COA is already in the base game. As for the Rally Points I'm not familiar with it.
Solutos Lupus May 8 @ 8:49pm 
@GG Terran - is there a load order for raised armies COA/Rally points that works with this mod?
醉里挑灯看剑 May 6 @ 3:06am 
Hello, the author. At present, I am making a script map mod. I have been using this mod all the time, so I want to add this mod. Can I add this mod integration?:steamhappy:
GG Terran  [author] May 5 @ 10:18pm 
@牛奶大魔王 :steamthumbsup:
牛奶大魔王 May 4 @ 1:50am 
greeting!sorry to bother you,but the old link of Chinese translation is abandoned

here's new translation:
https://steamcommunity.com/sharedfiles/filedetails/?id=3403925213
GG Terran  [author] Apr 29 @ 1:45am 
@Beirut Lights Thanks! Mod is now updated for the Nomads patch
Beirut Lights Apr 28 @ 10:55pm 
This is one of the best mods for Ck3 period. The amount of at a glance info is really fantastic here, and can lead to some smart tactical decisions when you know exactly who may be leading that enemy army.. My hats off to you GG Terran.
Baron Von Gibon Apr 21 @ 11:41am 
Amazing mod. It's crazy this is not a vanilla feature. The implementation is very clean, too.
Tom! Mar 29 @ 5:18am 
@GG Terran
Dear Author,
Hello, I am a collaborator on the workshop mod Bianshen Daming. I would like to request authorization to use your mod so that I may incorporate it into my own mod. Please let me know if this is possible. Thank you very much for your time and consideration.
Aten Mar 12 @ 2:22pm 
@GG - Thanks for the mod again, really helps the immersion and fun, thanks mate (:
GG Terran  [author] Mar 12 @ 11:56am 
No conflict with recent patch 1.15, I'll update the version no. later this week
_blackout Feb 14 @ 3:00pm 
@rv I have identified Better Map Graphics as being the culprit in causing this CTD error: [E][interface_data_hooks.cpp:1258]: Could not find map mode "title_troops"

If I find a way to patch it, before the mod author updates it, then I'll post a step-by-step tutorial, in the Discussions section of Better Map Graphics, as to which lines of code you'll need to add or remove.
rv Jan 16 @ 5:40am 
][E][interface_data_hooks.cpp:1258]: Could not find map mode "title_troops"

does anyone else have this error in their error.log? or if MA can confirm his mod doesnt touch this, this error seems to be causing a constant error and memory leak
GG Terran  [author] Dec 10, 2024 @ 8:57pm 
@henk check error log file and search for "jdb_bc"
henk Dec 10, 2024 @ 6:02am 
I ask because I do not crash, but I thought maybe it doesnt load animation properly or something. I have no clue :P
henk Dec 10, 2024 @ 6:01am 
I tried to start a game today, and I am trying to figure out why my characters aren't moving from their camp. Is BG a possible culprint or a confict with an other mod?
GG Terran  [author] Dec 9, 2024 @ 6:51pm 
@Em you can mod it, just look for instances of Character.GetAnimatedPortrait in the mod's gui folder, replace it with Character.GetPortrait

@nyyfandan that would mean recode of the fog of war which is outside of mod reach.
Em Dec 5, 2024 @ 12:39pm 
would it be possible to add a gamerule where the animations for the characters is disabled (for performance reasons):Hire:
nyyfandan Nov 29, 2024 @ 7:02am 
thanks for this. This is one of those mods where you use it and you just think "why isn't the game like this by default?"

The only thing that'd maybe be an idea for an additional setting would be a fog of war-type option. So you'd have to get somewhat close to an army to tell who is actually commanding.
blazeknave Nov 26, 2024 @ 7:14pm 
Oh man, that's really cool. It's cool enough with these RP characters in these ant farms (stole that from @Ramune) - but seeing characters from other worlds like AGOT and LOTR must be a whole other experience. I've never used the overhauls b/c too many mods in my set = conflicts.
GG Terran  [author] Nov 26, 2024 @ 7:12pm 
@blazeknave I play AGOT with this. I really like it when I see characters I'm familiar with and I just watch them wander in the map
blazeknave Nov 26, 2024 @ 7:03pm 
Dude - the novelty does not fade - seeing the battles pop up - so fun!
blazeknave Nov 22, 2024 @ 10:53am 
@GG Terran this is sick!
GG Terran  [author] Nov 22, 2024 @ 7:06am 
Update - You should now see the two commanders on top of the Battle Widget during battles.
blazeknave Nov 19, 2024 @ 9:51pm 
@oborozuki is this where it's coming from?? thought it was 1.13 or something. thanks! def rules!
oborozuki Nov 11, 2024 @ 7:10pm 
How come you don't mention they say stuff like "Retreat, Retreat!" in the description. that part rules.
HeirandtheSpare Oct 31, 2024 @ 9:12am 
Great mod! My commander lost the battle and I loved the message that popped up. Thanks again!
HeirandtheSpare Oct 29, 2024 @ 9:46am 
This looks great! It also lets me know when I need to replace commanders, so thank you.
SAM Oct 23, 2024 @ 5:48am 
Que hay que traducir del mod?
Honig Oct 21, 2024 @ 12:29am 
update
laxfeed Oct 8, 2024 @ 9:59am 
Without customizing the icon size, this mod doesn't make sense
gooava81 Sep 30, 2024 @ 1:13am 
Can't the size be adjusted?
Zag Sep 25, 2024 @ 9:24pm 
@cyanblu it still works fine though
cyanblu Sep 25, 2024 @ 5:50pm 
@GG Terran any chance you could upload previous version for us AGOT players?
Moondream Sep 25, 2024 @ 1:13pm 
Thank Update : )
Wishing you a joyful life!
lobosan Sep 24, 2024 @ 5:12pm 
this mod is so cool!
TheGib770 Sep 22, 2024 @ 6:19am 
Neat.
GG Terran  [author] Sep 17, 2024 @ 9:32am 
I will add all your translations right after the Roads To Power dlc patch/update. Thanks y'all for the translations <3