Cosmoteer: Starship Architect & Commander

Cosmoteer: Starship Architect & Commander

Corridor Fire Extinguisher
42 Comments
ǝuoƆ ǝɹǝW ツ Aug 7 @ 3:39pm 
Ay guys, I made an unofficial fix for it here, check it out - https://steamcommunity.com/sharedfiles/filedetails/?id=3543779771&searchtext= :lunar2024dragoninablanket:
13634325507 Aug 2 @ 2:50am 
这个MOD在新版本下会引起报错
nesagsar Aug 1 @ 11:09am 
Meltdown update almost makes this a required mod but sadly it doesnt work anymore.
Добряк Jul 31 @ 10:21am 
pls update
Inquisitor Consolis Jul 30 @ 11:46pm 
mod will crash the game with the new meltdown update, I'd love to see this mod get an update
Dododst Jul 27 @ 1:39am 
Hi! I tried using this mod on the new meltdown unstable branch and it was crashing my game, expected since its on the unstable but I thought I'd let you know :mhwilds_OK:
RustyDios Dec 28, 2024 @ 11:19pm 
It was my pleasure @FooPhoenix to get both mods working together.
Happy we found an agreeable compromise. :)
Chef Smudge'nt Dec 28, 2024 @ 9:38pm 
neat
FooPhoenix  [author] Dec 26, 2024 @ 5:39am 
Hi @RustyDios :)
Thank you very much for the fix, it's a good work, your solution is perfect !
Alice (She/Her) Dec 25, 2024 @ 11:22pm 
Example of great mod authors working together for their community. ❤
Two of my favorite mods here.
RustyDios Dec 25, 2024 @ 5:58pm 
Fixed it on my end, as it was my mod that broke it. Sorry about that. This Fire Ex part gets the same "Always Essential" experience as shown in the screenshot below;

https://steamcommunity.com/sharedfiles/filedetails/?id=3392003645
RustyDios Dec 25, 2024 @ 5:23pm 
The only other way would be this mod to hardcode its line as
EditorGroups = ["Defenses", "Utilities"]
instead of reference/linking to the original fire extinguisher
RustyDios Dec 25, 2024 @ 5:19pm 
Also for context the way Always Essential works is by *not giving* the part an editor group(s), the part then defaults to the sidebar at all times .. and this is not the same as having an EditorGroup = [ ] line
RustyDios Dec 25, 2024 @ 5:17pm 
Hey Hi! Always Essential mod author here!

I'm sorry for causing an incompatibility!

I'm looking for ways to fix it so both mods can work together and so far the only solution I can think of is to do the same thing for this mod and remove the editor groups - this fire extinguisher will then also be one of the parts that is always viewable too, when my mod is used

Is this an acceptable solution ?
Alice (She/Her) Dec 25, 2024 @ 11:28am 
I added a comment on Always Essential mod to see if the author would do compatibility with this one.
Hopefully it goes well, I will let you all know if they respond to my comment.
Chef Smudge'nt Dec 16, 2024 @ 6:31pm 
Ill turn off always essential, its convenient but not as much as this
FooPhoenix  [author] Dec 16, 2024 @ 2:31pm 
Well, I'm sorry but I tried everything I know about config file "mod.rules" and I found nothing to fix this issue...
The problem is not on my side (I think), but in the mod "Always Essential" because the mod just remove brutally the key "EditorGroups" in the config file of the original fire extinguisher without caring if other mods (like this one) need it or not.

I updated the mod description accordingly.
Chef Smudge'nt Dec 15, 2024 @ 5:23pm 
you're right, The issue from trial and error that ive found is the mod kills the game when combined with the always essential mod: https://steamcommunity.com/sharedfiles/filedetails/?id=2897920678&searchtext=always
FooPhoenix  [author] Dec 15, 2024 @ 1:19am 
What issue ? I'm sorry, I'm not behind you to watch your screen :))
Do you have a error message ? what happend ?
Chef Smudge'nt Dec 14, 2024 @ 10:19am 
it still causes issues for me
FooPhoenix  [author] Dec 9, 2024 @ 10:06pm 
I fixed it just now :)
I checked it, it works fine for me and the issue said by @ChrisJedi_py is removed.
Chef Smudge'nt Dec 8, 2024 @ 8:42pm 
hey can you fix this, I have it on a lot of my ships if its not fixed im pretty much screwed and have to go through all of them, I really loved this mod
Naustghoul Nov 29, 2024 @ 9:35am 
@FooPhoenix, seems to be causing an issue after this latest update.
FooPhoenix  [author] Nov 14, 2024 @ 1:42am 
Oh... Thank you so much !
Yeah it was not intented to replace all values :/
I will search how to ensure it inherit the values correctly !
ChrisJedi_py Nov 13, 2024 @ 7:46pm 
While playing with this mod enabled, I have encountered an issue. I have discovered that this issue is only present when this mod is enabled, even when all other mods are disabled.

Issue: Corridors and moving walkways can be placed in the prohibited zones created by turrets and thrusters.

Solution: In the mod.rules file, there are some changes made to the corridor and moving walkways blocks that prevent placement behind a corridor fire extinguisher. Replace the "ToAdd" lines with " ToAdd : &<./Data/ships/base_part.rules>/Part/ProhibitedBy [need_wall] "

Explanation: While I cannot say for certain if this is the true explanation, I have programmed before and I have an understanding of how things like this work. Because the mod.rules file adds the ProhibitedBy field to the corridor (and moving walkway) block file, and because the inherited fields are replaced by part-specific fields, adding the [need_wall] value ends up replacing the [default] value from ships/base_part.rules.
FooPhoenix  [author] Sep 18, 2024 @ 1:55pm 
Updated : almost nothing, just added the game version 0.27.xx to the compatibility list, so the game doesn't bother you with the "outdated mod" message.
FooPhoenix  [author] Aug 4, 2024 @ 1:04pm 
I have no control in the mod about "when" the crew choose to use the fire extinguisher. Technically it's just a copy of the fire extinguisher put in a corridor, all properties of the fire extinguisher are exactly the same. I didn't experienced a bug with it.

Anyway if it exist a bug on the fire extinguisher, it should not be different between the corridor and the normal version. If the crew in your case don't choose to manage the fire immediately, I'm affraid it's related to the game, not to this mod.

Be aware if you assign *every* crew to a task in the crew management tool, but you assign no-one to the fire extinguisher, so no one will be available to use it even if all the crew are IDLE...
OMEGAGHOST Aug 4, 2024 @ 10:59am 
Set the highest priority for fire extinguishing positions
In case of fire
The personnel did not put out the fire immediately
FooPhoenix  [author] Aug 4, 2024 @ 3:51am 
@OMEGAGHOST It's strange... Do you have more details ?
OMEGAGHOST Aug 4, 2024 @ 12:49am 
Unable to perform fire extinguishing operations
Insert Jul 31, 2024 @ 10:07am 
Love this mod! No longer do i need to find space for fire extinguishers across my ship
Laneardo Jul 28, 2024 @ 12:19pm 
this... ...this changes everything!
FooPhoenix  [author] Jul 13, 2024 @ 5:44pm 
It's a thruster on the roof of the ship, from the mod "Dorsal Thruster" :)
⛧Infernal¿Shell⌘999∞ Jul 13, 2024 @ 6:52am 
Just a question in your picture. How come you can put the crew deck in the thruster's prohibited zone?
FooPhoenix  [author] Jul 1, 2024 @ 9:41pm 
It's already working fine for the 0.26.2 Update, no worries :)
KAILER Jul 1, 2024 @ 4:13pm 
Update for new version please!!!!
sir Evans Jun 24, 2024 @ 10:15am 
Heres a mod that you don't know you need until somebody makes it :D

Awesome!
Decton Jun 22, 2024 @ 8:34am 
Me when me when when no keys :(
FooPhoenix  [author] Jun 21, 2024 @ 3:05pm 
@IamWatro : It's a mod from charlatan_ called "Dorsal Thrusters" :)

https://steamcommunity.com/sharedfiles/filedetails/?id=2888035272
IamWatro Jun 21, 2024 @ 2:40pm 
Nice mod.

I'm so confused on the thrusters in the screenshot. Are they invalid or do you have some kind of mod to allow them to be placed anywhere?
unlikeaboss Jun 21, 2024 @ 6:10am 
looks very nice
and a lot more realistic
Industrial_Idiot Jun 20, 2024 @ 6:57pm 
Nice mod