Scrap Mechanic

Scrap Mechanic

ScrapComputers
165 Comments
JeS'apelleUnePersonne Jun 7 @ 3:33am 
this mod is better
VeraDev  [author] Jun 3 @ 10:14am 
@Error404NotFound ..You do realise that SComputers's owner has done unspeakable things to our mod? Just so you know, he redirected our traffic to his docs for a hour months ago.

Also SComputers sucks more than ScrapComputers in many factors in basically everything. The only downside with our mod really is safety but we don't want to enforce as little as possible of that to allow anyone to do whatever.

Also the interface being similar? Yeah so SComputer's interface is actually a rip-off of ours on some parts.

I'm still wondering whether you'l post the code where it caused those bugs. Else we can't fix those bugs.
Error404NotFound Jun 3 @ 9:36am 
@VeraDev

I'll try, but I found a slightly different mod about computers (SComputers), and it has almost the same interface, but more convenient. It's more difficult to figure out, but I didn't notice any problems with the camera there, no matter how hard I tried to break it.
VeraDev  [author] Jun 3 @ 9:02am 
@Error404NotFound Can you send the code to us (via pastebin or any other text sharing site) so i can go and push a bugfix for it.

The camera shouldn't be very laggy, it is only laggy when it renders a frame but that's a game problem (raycasts are too slow) and we can't do anything about that really.

The other issues do not make any sense in my perspective
Error404NotFound Jun 3 @ 7:04am 
@VeraDev

I literally decided to use the camera for my construction and it was very laggy and broke from the slightest changes in the code (a lot of black lines and bugs with distance). It got to the point where I had to remove and install a new computer to get the code working again
VeraDev  [author] Jun 3 @ 6:55am 
@Error404NotFound @D.A.R.P

I'm not sure why you find the mod buggy, shit or being unusuable? Don't need to be rude but i don't think you even used the mod and just threw unreasonable hate at it.

And if the mod was horrible, then the subscriber count on the mod wouldn't make any sense cause then it would be like less than 50 or something.

Please actually try the mod instead of just hating on it for no reason
D.A.R.P.™ Jun 2 @ 9:37am 
The mod is shit :steamthumbsdown: :steamthumbsdown:
Error404NotFound Jun 2 @ 9:30am 
The mod is very crooked and buggy, I can't use it
VeraDev  [author] May 28 @ 5:07am 
@Nobody You can use a motor to read and write bearing angles, In theory you can make a gearbox with that
Nobody May 16 @ 1:20pm 
was looking at using this mod to code a gearbox for a vehicle (inputting numbers 1-10 going to 10 different outputs to control different parts) is there an easy way to code this? (newish to lua)
VeraDev  [author] Apr 12 @ 1:09am 
Unfortantly, Scrap Mechanic doesn't provide us any monospace fonts so we can't switch to a monospace one.
Silverado Legion Apr 8 @ 12:53pm 
Will the editor be switched to a monospaced font at some time?
VeraDev  [author] Mar 27 @ 3:50am 
Theres no such thing as frequency for antenna's in ScrapComputers. The closest thing for that are names. Maybe set antenna names to numbers like frequencies?
TheGamingCow Mar 25 @ 1:16pm 
Is there any way to change the frequency of an antenna with a computer or something? I like making flying ships that have wireless communications with this mod (I play solo, I just like making this stuff), but I like having them be able to easily switch between channels during flight
VeraDev  [author] Feb 22 @ 3:14pm 
We are planning to add that in the next few updates but right now there's no add-on adding support for it
Mac and Cheese Feb 15 @ 10:43am 
is there any sort of addon that adds craftable recipe's for survival? (using modded crafting recipes)
Ben Bingo  [author] Dec 28, 2024 @ 2:34pm 
@Vetimar thanks for reporting, we are looking into a fix
Vetmitar Dec 27, 2024 @ 12:38am 
Possible bug, When I load my mech I have to retype my parameters sent to the output registers for them to actually be sent, the code is there but I have to retype them once for them to take effect. Don't know if it's a bug, hope im not missing something about it.
Ben Bingo  [author] Dec 10, 2024 @ 8:28am 
@LIMEON.pl ScriptableComputer pioneered the space for computing mods in scrap mechanic, this mod is completely separate from that project, but designed to be similar to allow users to migrate easily as ScriptableComputer is no longer maintained. This mod is also much more based on performance and functionality.
Kototop_CMB Dec 9, 2024 @ 5:24am 
war
LIMEON.pl Dec 9, 2024 @ 3:38am 
What relation does this mod have to "ScriptableComputer" mod?
Ben Bingo  [author] Dec 3, 2024 @ 12:14pm 
@ShpieGheL Yes! I've been working quite hard to remove as much lag as possible from the displays as they currently are the most laggy component in the mod
ShpieGheL Dec 2, 2024 @ 11:35pm 
Thank you, now it works, i see now it more optimized?
yharon the cherry pie Dec 2, 2024 @ 2:02pm 
alr pookie bear
VeraDev  [author] Dec 2, 2024 @ 2:41am 
@ShpieGheL I've just released a new update, Displays SHOULD be fixed now.
VeraDev  [author] Dec 2, 2024 @ 2:40am 
@silk moth If you mean the ones in the benefits, They are actually all valid. For dyslexic documentation as a example, one of the people in the discord server looked to SComputer's doc site and called it anti-dyslexic. And so we used that.

And also, SComputers has bribed our domain host before, tried review bombing this mod, spreads propoganda and so much i can mention. The owner of SComputers is the exact same guy as the person who made the harmful worm (Logic).

We really don't like SComputer's and it's owner and so that's why it says all of the sarcastic stuff.

If you still don't believe it, try finding in SComputer's mod, over stuff that ScrapComputers had. (Aka, What ideas SComputers has stolen from us for months)
TheGamingCow Dec 2, 2024 @ 12:21am 
Tf u on about? It's a documentation site
yharon the cherry pie Dec 1, 2024 @ 9:40pm 
your website is so needlessly toxic, its a free workshop mod why are you so fired up over nothing
ShpieGheL Dec 1, 2024 @ 7:32am 
Awesome mode, but new update broked displays
Ben Bingo  [author] Nov 3, 2024 @ 2:11pm 
@Ilax666 Thanks! :steamhappy:
Ben Bingo  [author] Nov 3, 2024 @ 2:10pm 
@TheGamingCow The radar has a limit on what it can detect based on its scan angles, the smaller the scan angles are, the radar will be able to detect smaller objects at a further distance away, and vice versa when the scan angles are large, also make sure the radar is facing the correct direction, you can see this with the arrow.
Ilax666 Nov 3, 2024 @ 8:34am 
I love this mod :steamhappy:
TheGamingCow Nov 2, 2024 @ 2:42pm 
Also I did turn it on, forgot to mention that
TheGamingCow Nov 2, 2024 @ 2:38pm 
Am I just being stupid, or is the radar not working? I loaded the radar example in a computer, attached a radar to it, but it's not detecting anything
VeraDev  [author] Oct 29, 2024 @ 5:18am 
There is no maximun size for fonts. It can be any size you want. If isn't loading. Check game console for any errors or else check if it is in THIS table: sm.scrapcomputers.fontManager.fonts

if they both are fine and your font cannot load, then its probably something wrong with the font you made.
JeS'apelleUnePersonne Oct 28, 2024 @ 5:35pm 
What is the maximum size for fonts? I've made one and it doesnt load. I think it's because it's too large.
Ben Bingo  [author] Oct 26, 2024 @ 7:56am 
@JeS'apelleUnePersonne I have found the bug, pushing an update as we speak
Ben Bingo  [author] Oct 26, 2024 @ 7:49am 
@JeS'apelleUnePersonne Ah, if the example isn't working, I think I may know the issue, ill push a fix as soon as possible, thanks for reporting this.
JeS'apelleUnePersonne Oct 23, 2024 @ 5:21am 
I did, I generated my image using the python scripts and also tried with example.json. it always tells me that the image isnt located in a valid directory
Ben Bingo  [author] Oct 23, 2024 @ 4:05am 
@JeS'apelleUnePersonne Have you generated the images json table through our image generator script? If so just put the json file into the DisplayImages folder then you can use the loadImage function with the full name of the file to create it
JeS'apelleUnePersonne Oct 21, 2024 @ 8:42am 
it says the image isnt located in a valid directory
Ben Bingo  [author] Oct 20, 2024 @ 3:52pm 
@JeS'apelleUnePersonne sure, what problem are you having exactly? just to make sure you are doing it correctly, try out the image loading example on a 256 x 256 screen to see how it works
JeS'apelleUnePersonne Oct 20, 2024 @ 3:51am 
i cannot load any images on the display. can someone help me?
Ben Bingo  [author] Oct 7, 2024 @ 7:14am 
Thank you everyone who has supported the mod, we have just broke 5k subscribers!
Ben Bingo  [author] Oct 6, 2024 @ 9:10am 
Sup guys, the extended displays addon has just dropped, check it out!: https://steamcommunity.com/sharedfiles/filedetails/?id=3317805363
VeraDev  [author] Oct 5, 2024 @ 2:43pm 
@Invisible Character There is no cap of the antenna range. The only reason i can figure out is that Scrap Mechanic unloads the area where the antenna is if you go far enough.
IV, character Oct 4, 2024 @ 7:12pm 
Such a cool mod! The only issue I have is the antennas seem to run out of range, no errors, just stops communicating? Is this a bug or just a hard cap? Happens around 2000 blocks.
VeraDev  [author] Sep 25, 2024 @ 3:45am 
@Anthares Yes, but that would be in the next majour update. We are working on a minor update right now.
Anthares Sep 24, 2024 @ 7:49pm 
Are you planning to add recipes so that we can use the mod in survival mode?
Ben Bingo  [author] Sep 23, 2024 @ 12:31pm 
@цыплята we have found the issue by the way, it's only an issue with addons, remove any addons you have for now and next update we will push a fix