Torchlight II

Torchlight II

TL2 plus 8 Pet Slots (v.2)
10 Comments
Torchlight2 Plus  [author] Sep 15 @ 7:38am 
@Dazt: Seems to be a problem with other unloaded mods. This mod didn't edit stash files.
Still super lame indeed and... story of my life with torchlight mods. Backups might be your best friend when using existing characters.
Dazt Sep 11 @ 7:53am 
This mod deleted my stash box, and all three of my toons inventories... Super lame
snoopy_the_ace Jul 14 @ 12:24pm 
I went through them all and I noticed that I had a couple of them unchecked (Mod List). I also noticed that I could go directly to my mod list folder and there I found an old mod folder that wasn't listed in the game mod list. The folder was there but not shown in the game was for "TL2 Plus 8 Pet slots" I removed it and now you mod shows up but DOES NOT WORK Correctly.
Now in normal and Hardcore mode I can't tech the pets any new spells, it will NOT let me move a spell into the pet inventory. It will; NOT allow me to move items for them to carry the items just dissappear. It WILL NOT allow me to add any jewelry in the top slots.
[13:40:55] Open logfile: [Torchlight2] on [2025.07.14] at [13:40:55]
[15:03:10] Net WARNING BufferPool clearing with 1 messages (1189 bytes) outstanding. Highest allocation count was 1189.
:steamsad::steamfacepalm:
Darkblazer Jul 2, 2024 @ 10:21am 
Pretty nice :)!!
Torchlight2 Plus  [author] Jun 9, 2024 @ 3:23pm 
Thanks again for the replies and suggestions.

Balance is really depending on the mods used and the difficulty u play on (and your fav. playstyle of course!) That's what I really like about this game, you can really decide yourself how you play it with a ton of (really)nice mods all provided for free.

Example:
When playing Synergies Elite diff. my pet spends more time fleeing than actually attacking :P So I am making progress on the version with 2 rings/amu, 8 collars and 14 tags :D Overpowered? I think it's still fine on Synergies and prob. also on TL2-ACE with the vanilla tags/collars if played on Elite/Vet. mode. Need to test it out first, it are a lot of slots, I dunno how the game will handle that...

You can add me to the friend list if u like, I can send the "Pimp my ride" version of the mod to try it out. Also Horror-TV I can send you both versions that you suggested. (The 1st suggestion is almost identical with the vanilla inventory mod from Deadie minus the Amu)
Horror-TV Jun 9, 2024 @ 3:31am 
Great! But it would be better like this for balance: 1 collar, 2 tokens, and 2 rings. Or 1 collar, 4 tokens.
lo0mid> Jun 8, 2024 @ 4:48pm 
Great job, nothing more to say except thank you again🏆
Torchlight2 Plus  [author] Jun 8, 2024 @ 1:06am 
@Steffire @ IoOmid
Thanks for the kind replies. About compatibility with other mods, I should run fine. Synergies does.

This mod inherited the pet equipment workshop from Deadie and the more pet skins (Final) workshop from Sauergesicht. I made only adjustments within the existing files.

It only touches the pet.layout file and makes it possible that enchanters can enchant tags* and collars. Also adds more variants to the vanilla pet skins.

*In the future extra 12 tags/4 collars version mod I remove the enchanting option of tags, that would be a bit to much IMO.
lo0mid> Jun 7, 2024 @ 4:47pm 
I hope it works fine in synergy,big thanks:luck:
steffire3 Jun 7, 2024 @ 3:20pm 
@ Torchlight2 Plus (author) : Thanks very much for releasing this! :yellowflare: