Stellaris

Stellaris

Dyson Swarm System Tooltip
27 Comments
garvins  [author] May 7 @ 5:20am 
True
Stephince May 7 @ 1:44am 
A small but vital mod. Should be part of the base game.
garvins  [author] May 7 @ 1:40am 
Should work on 4.0.* now :)
Bob Lee Swagger May 6 @ 12:17pm 
Update for 4.0 ?
garvins  [author] Jan 4 @ 3:05pm 
@DarknessxRisenx: "Is it possible to see HOW the calculations are done and how it increases the value?" unfortunately not. But I'm familiar with the calculations. I could add alot of checks and hardcode the percentages which they add if they are true and calcluate with this an approximation. On this way i would get the most modifiers of the vanilla game. If mods change them or add their own bonuses the approximation becomes very inaccurate. Because of this i decided to use the base value as a comparison.
DarknessxRisenx Jan 4 @ 6:50am 
just wondering since you said theres no way to get the correct value. Is it possible to see HOW the calculations are done and how it increases the value? If its just a 100% bonus can you have the production number reflect what the system CURRENTLY produces with bonuses mods etc?
garvins  [author] Sep 13, 2024 @ 2:57am 
Updated to new version
garvins  [author] Aug 27, 2024 @ 12:52pm 
I updated the mod. If you have ressearched the tech the ressource information will always be displayed.

I would love to show other information than the base production but at the moment there is no way to get the correct value if there are mods which add modifier to the production, too.
Flying_Squid_999 Aug 10, 2024 @ 3:04am 
For sure, I personally added Gigas support to ignore things like O-class stars, the EHOF white hole, etc, but would be good in the main mod too.
garvins  [author] Aug 9, 2024 @ 5:46am 
I really hope that the feature of this mod will added to the basegame too :)
garvins  [author] Aug 9, 2024 @ 5:45am 
@Galahad yeah it stil exist I had no time for modding in the last weeks
@Ouymandias i will check this and add somthing for this :)
Ozymandias Aug 3, 2024 @ 11:58am 
It would be nice if the tooltip stays all the time
because gigastructures lets you build unlimited dyson spheres.
Galahad Jun 26, 2024 @ 11:18am 
@garvins I’d say once you hit cap on building them it self hides just so it’s not in the way
garvins  [author] Jun 24, 2024 @ 3:48am 
Question what do you think, would you like to see the values even if the system has a dyson swarm or the maximum of swarms is reach or would this be confusing?

My ideas is that this would give you the opportunity to improve you location since we are allowed to rebuild them.
garvins  [author] Jun 23, 2024 @ 8:31am 
I updated the mod and added an inbuild Real-Space 3.9 support.
garvins  [author] Jun 18, 2024 @ 5:53pm 
@The Engineer Pop:
I didnt found an easy way to implement this..... i will check the possibilities one more time but maybe the only way would be that i have to check all possibile modifiers and calculate the value by myself.... bur if someone is using a mod which would add an other modifer my calculation would be incorrect :(
The Engineer Pop Jun 17, 2024 @ 2:54am 
How can I see adjusted (by tech, etc) output of the stars?
HolyFarglesnot Jun 12, 2024 @ 4:15pm 
Thanks a ton!
garvins  [author] Jun 11, 2024 @ 4:48am 
@Seifer:

Yeah, it is. And it should work with all mods. If a mod adds a new star where it is not allowed to build the Dyson swarm it could happen that you still get the tooltip, that's the reason why I add an inbuilt real space 3.0 support.
Seifer Jun 10, 2024 @ 3:18pm 
is this save game compatible? huge QOL improvement :)
garvins  [author] Jun 10, 2024 @ 1:22pm 
I will soon add an inbuild support of Real Space 3.0. It stil works but i want to do something to remove the error.log output .... this is ugly and i dont like that my mod prints errors even if there are non expect a missing mod
garvins  [author] Jun 10, 2024 @ 1:18pm 
@savadrin

the files where you can add things to the system toolip are inside of the common dirctory and whenever you add or change code in the common directory it breaks achievments :(.

But i expect that in a near future this bug becomes a vanilla feature like they did with the arc furnance site mod.
Dragatus Jun 10, 2024 @ 8:40am 
This is so simple, but a huge QoL improvement.
savadrin Jun 10, 2024 @ 7:07am 
why does it break checksum to show an extra line on the tooltip?
fatal_errorjp Jun 5, 2024 @ 7:41am 
@garvins
Thank you for fixing it!

> Please give me hte feedback if i choose a translation which is correct.
Please change "ベース生産" to "基本値".
Otherwise, no problems.
garvins  [author] Jun 4, 2024 @ 11:16pm 
I submited a fix and added the japanese translation. Please give me hte feedback if i choose a translation which is correct.
fatal_errorjp Jun 4, 2024 @ 8:54pm 
Thank you for the great mod!!
This error message was printed.
Please check it when you have time.

[12:42:12][localize.cpp:1792]: Localization file 'localisation/dsst_l_japanese.yml' should be in in utf-8-bom encoding
[12:42:12][localization_reader.cpp:83]: Missing UTF8 BOM in localisation/dsst_l_japanese.yml