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im asking this because, i wanted to play Half-Life 2 with this mod, but it would be more fun to play the campaign and find the weapons by going on by the chapters and sections of the game, plus the ammo of Half-Life 2 weapons is replaced by the Modern Warfare Weapons Mod.
after this, I hope i get an answer, also, Awesome mod, really fun to play both alone and with friends, love your work and hope you will keep updating this.
[[ARC9] Modern Warfare 2019] lua/effects/cod2019_tracer/init.lua:32: attempt to call method 'GetAimVector' (a nil value)
1. unknown - lua/effects/cod2019_tracer/init.lua:32
1. Detonate - lua/entities/arc9_cod2019_proj_rpg_default.lua:87
2. PreDetonate - lua/entities/arc9_cod2019_proj_base.lua:383
3. unknown - lua/entities/arc9_cod2019_proj_base.lua:348 shooting a gunship gave me this error
1. EmitSound - [C]:-1
2. Detonate - lua/entities/arc9_cod2019_proj_rpg_default.lua:116
3. PreDetonate - lua/entities/arc9_cod2019_proj_base.lua:383
4. unknown - lua/entities/arc9_cod2019_proj_base.lua:206
ASRock RX 6600 + Ryzen 7 5800X + 32 GB RAM + ASRock B550M Pro4 + Seethe + Mald + Cope + ur bad + this is my favorite and the best weapon base ive ever used
unless you have an RTX 5090 + 128 GB of RAM and an AMD Threadripper im pretty sure youre not even getting past 15 FPS with even the simplest weapons equipped
im pretty sure the developers made this with high end players only, not taking account of low-end players
i have 4 gigabytes of ram and 2 gb of vram and MW Base runs perfectly
but this
this cant even boot up my game, forces me to hard restart my pc from the outside
another thing i've noticed is that ArcCW has a lot more performance options, while ARC9 has like 2 or 3
[[ARC9] Modern Warfare 2019] lua/entities/arc9_cod2019_proj_40mm_sticky.lua:114: bad argument #2 to 'EmitSound' (number expected, got table)
1. EmitSound - [C]:-1
2. Detonate - lua/entities/arc9_cod2019_proj_40mm_sticky.lua:114
3. PreDetonate - lua/entities/arc9_cod2019_proj_base.lua:383
4. unknown - lua/entities/arc9_cod2019_proj_40mm_sticky.lua:82
As for the M4A1 receivers; whenever somebody ports them over. From my understanding, all receivers for the gun are from blueprints, and this pack's focus is keeping only the vanilla blueprints with maybe some cosmetic blueprints available for some guns. More receiver options may be added later.
The extra mag options for the CR-56 were an idea by Twilight when they first started making this pack, and I don't think there are any plans to remove them.
[[ARC9] Modern Warfare 2019] lua/effects/cod2019_tracer/init.lua:32: attempt to call method 'GetAimVector' (a nil value)
1. unknown - lua/effects/cod2019_tracer/init.lua:32
[[ARC9] Modern Warfare 2019 Shared Pack] lua/arc9/common/attachments_bulk/mw19_weapon_marksman.lua:928: table index is nil
1. unknown - lua/arc9/common/attachments_bulk/mw19_weapon_marksman.lua:928
2. include - [C]:-1
3. LoadAtts - lua/arc9/shared/sh_atts.lua:160
4. unknown - lua/arc9/shared/sh_atts.lua:314
5. include - [C]:-1
6. unknown - lua/autorun/sh_arc9_autorun.lua:15
1. unknown - lua/effects/cod2019_tracer/init.lua:32