Garry's Mod

Garry's Mod

[ARC9] Modern Warfare 2019
969 Comments
The_confused_god Aug 19 @ 8:16pm 
it says the M19 makes 1000dbs of noise.. how the FUCK does shooting this gun NOT obliterate the Earth?
@Mrkz why u dont play hl2 in gmod?In settings of ARC9 base u can toggle replacment of all weapons on map with arc9 weapons same with npcs
Mrkz Aug 18 @ 1:21pm 
i wanted to ask if this mod has a port or atleast is portable in some way to other source games.
im asking this because, i wanted to play Half-Life 2 with this mod, but it would be more fun to play the campaign and find the weapons by going on by the chapters and sections of the game, plus the ammo of Half-Life 2 weapons is replaced by the Modern Warfare Weapons Mod.
after this, I hope i get an answer, also, Awesome mod, really fun to play both alone and with friends, love your work and hope you will keep updating this.
DawkMawb Aug 18 @ 11:42am 
this mod has a bug, idk if its because its incompatible with an addon I have installed, but randomly it'll break my game and I can't reload any weapons I have equipped and also breaks my keybinds, to fix this I literally have to restart the game and use the unbindall command in the console
明雪剑成 Aug 16 @ 6:00am 
The rockets from the launchers don't disappear when they hit, and they run all over the map.
ENG-_- Aug 15 @ 11:06am 
как оружие в руки взять?

:steamfacepalm:
deded6750 Aug 15 @ 10:58am 
man i love these weapons, so glad that they are on the arc9 base cause the mwbase is kinda bad in comparison. I hope to see mw2022, 2023 or bo6 some day in the future
Strasse Aug 11 @ 9:20am 
rpg with harpoon... this bastard has to be alive still...
arcadia2506 Aug 9 @ 9:01am 
ive been shooting all the guns from this mod and nothing for 2 weeks so far..until this came up

[[ARC9] Modern Warfare 2019] lua/effects/cod2019_tracer/init.lua:32: attempt to call method 'GetAimVector' (a nil value)
1. unknown - lua/effects/cod2019_tracer/init.lua:32
玖壹⑨①CCB Aug 8 @ 9:16am 
I just suggest use the origin G36 reload:steamfacepalm:
AnAbsoluteBrokeGuy Aug 8 @ 8:47am 
I wish there were Custom Slots like The EFT Weapons, Great Addon tho
DeltaEmman18 Aug 7 @ 7:07pm 
Please On your Next Update to this weapons Pack...add a New Receiver to the M4 I want the same attachment on the MP5 were the Iron Sights are retained and I want it the same on the M4.
valde.andersson14 Aug 7 @ 9:00am 
use thermite on roller-mines, trust me its satisfying when you land it on it
Пожалуйста, уважаемый, Сделайте что бы можно было отдельно скачать вкладку Launchers, спасибо !!!!:auyay:
derpblue Aug 6 @ 12:01pm 
[[ARC9] Modern Warfare 2019] lua/entities/arc9_cod2019_proj_rpg_default.lua:87: attempt to index local 'data' (a nil value)
1. Detonate - lua/entities/arc9_cod2019_proj_rpg_default.lua:87
2. PreDetonate - lua/entities/arc9_cod2019_proj_base.lua:383
3. unknown - lua/entities/arc9_cod2019_proj_base.lua:348 shooting a gunship gave me this error
Ready Aug 4 @ 7:57pm 
I can't customize them when pressing c for some reason
BomBom Aug 4 @ 1:20pm 
maybe it's because of vfire I don't know
BomBom Aug 4 @ 1:20pm 
[[ARC9] Modern Warfare 2019] lua/entities/arc9_cod2019_proj_rpg_default.lua:116: bad argument #2 to 'EmitSound' (number expected, got userdata)
1. EmitSound - [C]:-1
2. Detonate - lua/entities/arc9_cod2019_proj_rpg_default.lua:116
3. PreDetonate - lua/entities/arc9_cod2019_proj_base.lua:383
4. unknown - lua/entities/arc9_cod2019_proj_base.lua:206
Boccher's Anasema Aug 3 @ 1:26am 
Not showing in spawn menu
Virgiliu314 Aug 3 @ 12:08am 
look @sudo rm -rf --no-preserve-root /, MW2019 weapons on M9K base: https://steamcommunity.com/sharedfiles/filedetails/?id=2916865909
Virgiliu314 Aug 3 @ 12:06am 
even on gm_boreas which is notorious to be a bit less performance friendly, i run them smoothly with no lag, there is a slight stutter for like a second when i spawn a completely new weapon but thats it, that's normal
Virgiliu314 Aug 3 @ 12:05am 
also i have arc9 on the server, on gm_bigcity_improved with 300+ mods and we get 200+ fps, consider buying a hosting or dumping some unoptimized garbage you play with, or move to m9k base
Virgiliu314 Aug 3 @ 12:03am 
@sudo rm -rf --no-preserve-root / arc9 works better in multiplayer than in singleplayer, i run it on a public sandbox server, which puts the hard stress work onto another PC (the server) to handle, which makes players have no fps loss since their PC's dont get stressed
Olivok Aug 2 @ 9:23am 
котэки спс за аддон
Karma. Aug 2 @ 7:09am 
guys js stick with TFA or MK900, Not everything HAS to be ARC9 stuff
Estrogen Muncher Aug 1 @ 7:29pm 
ppl in here baby whining about 15 fps.. when i have 390 mods and a god chunk of the ARC9 series of mods and im running 80 fps max graphics lol

ASRock RX 6600 + Ryzen 7 5800X + 32 GB RAM + ASRock B550M Pro4 + Seethe + Mald + Cope + ur bad + this is my favorite and the best weapon base ive ever used
Yazdegerd III Jul 31 @ 2:55pm 
Why did I get nothing in my weapons tab that has these
slow in the head Jul 31 @ 12:06pm 
i agree with @chiroanims, arc9 is the most unoptimized base on this entire fucking workshop, even ArcCW (its predecessor) runs way better
unless you have an RTX 5090 + 128 GB of RAM and an AMD Threadripper im pretty sure youre not even getting past 15 FPS with even the simplest weapons equipped
im pretty sure the developers made this with high end players only, not taking account of low-end players
i have 4 gigabytes of ram and 2 gb of vram and MW Base runs perfectly
but this
this cant even boot up my game, forces me to hard restart my pc from the outside
another thing i've noticed is that ArcCW has a lot more performance options, while ARC9 has like 2 or 3
chiroanims Jul 30 @ 3:30pm 
@Nebula Nebbinson wish i could say the same but arc9 is laggy as hell, mw is surprisingly well optimized since it run with no issues
Smolzilla Jul 27 @ 5:57am 
Anyone have any idea how to fix the sound error?

[[ARC9] Modern Warfare 2019] lua/entities/arc9_cod2019_proj_40mm_sticky.lua:114: bad argument #2 to 'EmitSound' (number expected, got table)
1. EmitSound - [C]:-1
2. Detonate - lua/entities/arc9_cod2019_proj_40mm_sticky.lua:114
3. PreDetonate - lua/entities/arc9_cod2019_proj_base.lua:383
4. unknown - lua/entities/arc9_cod2019_proj_40mm_sticky.lua:82
Nebula Nebbinson Jul 26 @ 9:21am 
I quit using MWbase, ARC9 is mine now
Froglegs Jul 25 @ 5:28am 
@-=SPARTA=- The mw2022 animations on the AK47 were added to give support to the magazine options from that game. Unless Twilight or someone else decides to help add them, the model is going to remain in the state that it's in.

As for the M4A1 receivers; whenever somebody ports them over. From my understanding, all receivers for the gun are from blueprints, and this pack's focus is keeping only the vanilla blueprints with maybe some cosmetic blueprints available for some guns. More receiver options may be added later.

The extra mag options for the CR-56 were an idea by Twilight when they first started making this pack, and I don't think there are any plans to remove them.
-=SPARTA=- Jul 24 @ 3:06pm 
Hello, make the same reloading animations as in call of duty modern warfare 2019 for the ak-47, why did they make the reloading animations from call of duty modern warfare 2022? they are incomplete, when will there be receivers on the m4a1? when will the extra magazines on the CR-56 be removed?
Wojtas hub ( • ) ( • ) Jul 23 @ 2:39am 
This error message keeps popping up when I kill NPCs with these weapons.

[[ARC9] Modern Warfare 2019] lua/effects/cod2019_tracer/init.lua:32: attempt to call method 'GetAimVector' (a nil value)
1. unknown - lua/effects/cod2019_tracer/init.lua:32
BigTimeDiamond Jul 22 @ 4:30pm 
@Cheli!_cerate For the MW base version it's built-in. I know nothing about an ARC9 equivalent :necroheart:
DOOM Jul 19 @ 7:35pm 
thank you james sunderland
Froglegs Jul 19 @ 7:22pm 
Another big update has been applied with new attachments and some camo improvements. This should finally fix the errors with some attachments disappearing for people.
Cpl. Cool guy Jul 19 @ 12:31pm 
hadir's sniper rifle?
RadioWave Jul 19 @ 11:19am 
hey why is all the attachments for the Crossbow been deleted?
RuhCay Jul 19 @ 6:53am 
is there any possible was to fix the weapon jogging while standing still? its caused bc of player speed changers
Mad the sillier Jul 18 @ 12:25pm 
Thank you, fellow dude with James Sunderland on pfp
Endertrey Jul 17 @ 2:43am 
nvm
Endertrey Jul 17 @ 2:43am 
I have a missing texture on all of my scopes
Cheli!_cerate Jul 16 @ 11:06am 
Hey yall! do any of you know which mod adds the HL2 Crossbow bolt to the crossbow of this pack? i distincly remember there being a rebar bolt option for the crossbow but cant figure out which addon adds it, thank you for any help!
jeb_kerman Jul 16 @ 3:31am 
bruh

[[ARC9] Modern Warfare 2019 Shared Pack] lua/arc9/common/attachments_bulk/mw19_weapon_marksman.lua:928: table index is nil
1. unknown - lua/arc9/common/attachments_bulk/mw19_weapon_marksman.lua:928
2. include - [C]:-1
3. LoadAtts - lua/arc9/shared/sh_atts.lua:160
4. unknown - lua/arc9/shared/sh_atts.lua:314
5. include - [C]:-1
6. unknown - lua/autorun/sh_arc9_autorun.lua:15
Marls Jul 15 @ 8:18pm 
There was a bug: The movement was like walking even when not walking.
CB#214 Jul 14 @ 10:44pm 
[[ARC9] Modern Warfare 2019] lua/effects/cod2019_tracer/init.lua:32: attempt to call method 'GetAimVector' (a nil value)
1. unknown - lua/effects/cod2019_tracer/init.lua:32
Buster Jul 14 @ 12:25pm 
Many attachments for the SP-R 208 are missing. I've uninstalled and reinstalled the mod several times to no avail
amogusgaeming1234 Jul 8 @ 4:00am 
W port W localization W addon
Froglegs Jul 5 @ 3:36am 
For those still having issues with missing attachments, please use the github versions of the ARC9 base.