Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
getting weird freezing in room SU_A37 & asked the rw server in the mod support channel. I was told that this mod is breaking something in my game because of the exception log submitted above.
look at the lizard egg mechanics in the "deluge" mod, i'd like these to work similarly if you can
World world - the same as for ordinary objects
WorldCoordinate pos - usually the player's position is selected
EntityID ID - just like for regular items, you can write any number from 0 to 9999
EntityID parentID - you can also write any number from 0 to 9999
float size - the size of the egg, it's better to keep it in the range between 1.5 and 5, but you can experiment
Color color - a Unity structure containing 3 numbers from 0 to 1
string ParentType - the type of lizard that is the parent, for example, "RedLizard"
int stage - the growth stage, this parameter is 0 by default, so you can ignore it
bool fromStr - this parameter should also be ignored