Stellaris

Stellaris

Sensible multiple ascension paths
48 Comments
RutraNickers May 17 @ 3:55pm 
It isn't all the ascension paths, but I made a mod that let you go Synthetic Age after going Synthetic Evolution if anyone is interested.
https://steamcommunity.com/sharedfiles/filedetails/?id=3483334212
Pitlos Tails Apr 1 @ 8:52am 
update pls
THW Nov 8, 2024 @ 5:17am 
update please
☭Infernouncle☭ Oct 30, 2024 @ 12:14pm 
can i use cyborg psionic and biological all together
☭Infernouncle☭ Oct 30, 2024 @ 12:12pm 
@materus Does the mod work still?
Guedez Aug 14, 2024 @ 2:28pm 
Can the AI do that too or it only buffs the player?
Vhodnoylogin Aug 8, 2024 @ 2:19pm 
And so: what's the difference with Biopsionic Mastery (Patch Edition)?

And difference between All ascension paths? https://steamcommunity.com/sharedfiles/filedetails/?id=2909582424
Vhodnoylogin Aug 8, 2024 @ 2:10pm 
How about hive psionic mind?
augarit1 Aug 8, 2024 @ 2:06pm 
Can some1 take a look at the cybernetics situation..its not working for me, the situation advances normally up until the time comes to build the augmentation centers and after that the situation stalls, also the pops arent being added with the cybernetics trait at all
Pietrooperv Aug 8, 2024 @ 1:51pm 
Why does this require toxoids? Can this mod still be used without it?
Shatari Aug 5, 2024 @ 11:18pm 
@Ven: I'm happy to report that even though I don't own Machine Age, I was able to use the mod just fine. It's a pretty awesome mod, too.
Ven Jul 29, 2024 @ 10:09pm 
Is the listed DLC absolutely required, or just for its relevant paths? I only have synthetic dawn.
mbf Jul 26, 2024 @ 11:16pm 
If you have chosen more than 7 tradition trees and CANNOT select Ascension, you can fix this issue by deleting the some code in this mod:

Path:
\steam\steamapps\workshop\content\281990\3254863813\common\ascension_perks

File:
~99_sap_ascension_paths.txt

Steps:
1. Find and delete the following code:
Custom_tooltip = {fail_text = "requires_free_tradition_tree" num_tradition_categories < @max_tradition_trees}

2. Prioritize loading this mod before any other mods that modify Ascension.
月羽狐 Jul 26, 2024 @ 3:33am 
This is the one I have been looking for, thank you!
Argus von Stein Jul 12, 2024 @ 7:09pm 
Nope. It's not the one.
Argus von Stein Jul 11, 2024 @ 5:47pm 
@materus,

Ok, so, after an entire day of rather boring tests with console, I believe that the conflict is with this mod: https://steamcommunity.com/sharedfiles/filedetails/?id=3282090607

I have no idea what's the conflict. Could you please add the affected files to your mod's description? Also might be a good idea to mention the abovementioned mod as incompatible.
PaprusTeuton Jul 11, 2024 @ 12:23pm 
I've discovered an issue with going Modularity after going Synthetic Ascension. The path grants Machine Species trait points and picks, but Synth Ascension makes you a Mechanical species, not Machine. As such, the main benefit of Modularity- the trait points and picks- is not present.
Argus von Stein Jul 11, 2024 @ 11:02am 
Also, is it savegame compatible?
Argus von Stein Jul 11, 2024 @ 11:01am 
@materus I'm also using a custom "away on an island" (Gigas extragalactic) origin that integrates several Giga origins in one. It might be the source of the problem. I'll try a "clean" version of the gigas and report the results here today.
materus  [author] Jul 11, 2024 @ 3:30am 
@Argus von Stein It won't show as option until you finish synthetic evolution. It was working with gigas for 3.11, don't know if something broke after it's updated for 3.12
Argus von Stein Jul 10, 2024 @ 10:37pm 
Does it show the synthetic age as an option (even if unavailable) immediately, or do you have to finish the synthetic evolution first? Also, is it compatible with Gigas? I'm trying it on gigas and something's dramatically wrong. My pops don't seem to convert and I don't have the SA perk in the list. I haven't finished the SE tree though.
Embryon Jul 7, 2024 @ 9:19am 
@Destwin Maybe its because synths have mechanical trait not the machine one. The bonuses do apply to machine pops from machine empires but without those machine trait point techs i get only 5 points iirc. I hope this gets patched soon.
Destwin Jul 3, 2024 @ 8:10am 
I've noticed that going from bio -> synth -> modular doesn't apply all of the trait points and picks. A fully modular empire from my test had 9 of each, whereas the bio one had less than that.
킨제유만 Jun 27, 2024 @ 8:47pm 
Is DLC absolutely necessary? Or is it ok without it?
Galahad Jun 25, 2024 @ 1:40am 
@nighthawk i was wondering about that also, maybe adding it to an alternative version of the mod might be possible
Nighthawk Jun 22, 2024 @ 12:40pm 
Is there a way to allow psionic cyborgs?
I really like both, and cyborgs aren't fully mechanical so they should still be able to awaken.
materus  [author] Jun 7, 2024 @ 7:11am 
@Iffer2x3 I don't know this mod, but if it's not modifying vanilla ascension perk it should work.
materus  [author] Jun 7, 2024 @ 7:09am 
@Aesirion, it's not changing rules about max traditions so it's still using "@max_tradition_trees" variable. If max traditions mod is not changing this variable it still will be locked at 7.
"UI Overhaul Dynamic - More Tradition Categories" Is not increasing this variable so you'd need to change it by yourself, don't know about other mods.
Aesirion Jun 7, 2024 @ 6:33am 
does this mod let you pick ascension paths later than the 7th tradition tree if you are using a mod that expands traditions?
Iffer2x3 Jun 5, 2024 @ 4:50pm 
would this work with psionic species expansion?
Whitehorns Jun 2, 2024 @ 6:50pm 
@materus
Thanks for reply, I think you are right,
which mean I would have to check mods one by one to find out ...
DJ_Anuz Jun 2, 2024 @ 6:01pm 
@davidnnn1 that was the whole point of the mod is to allow you to go Synthetic evolution and then into Synthetic Age.

I figured out the issue and it was a mod conflict with an older mod that gave multiple tradition tree's and ascension slots. Using more recent ones built for the later versions and it's working as expected now.
davidnnn1 Jun 2, 2024 @ 5:59pm 
@DJ_Anuz
Machine main species =/= synthetic ascended normal species. U need to start as a machine empire to access that ascension.
DJ_Anuz Jun 2, 2024 @ 5:29pm 
How do you get the Synthetic age ascension after going synthetic evolution? I've tried multiple mod load orders to try to get it but I'm not seeing an option after my empire has fully turned synthetic.
materus  [author] Jun 2, 2024 @ 12:34pm 
Whitehorns, I've just checked, I can unlock both genetic ascension perk and genetic tree after finishing psionic tree. Maybe other mods incompatibility?
Whitehorns Jun 2, 2024 @ 6:52am 
In my game I go with psionic first, but then cannot unlock genetic after the psionic tree is finished,
so, one should start with genetic?
Next Evolution Jun 1, 2024 @ 7:46am 
Hey, I love the mod. Too many of these ascension unlockers just make it all available, and that just feels wrong. That said, currently, if you kill a leviathan that has the option of granting a trait, it will only do so for leviathans that correspond to the last ascension you completed. At least, I think that's how it works. Either way, after first completing cybernetics, and than bio ascension, I couldn't get the scavenger bot cybernetic trait.
Is there any way you can fix it so that leviathan traits are available for every ascension you unlocked?
Emrakul Jun 1, 2024 @ 3:33am 
Thank you @materus !
materus  [author] Jun 1, 2024 @ 1:44am 
Emrakul, sure go ahead and tweak it if you want. Wasn't hard, just changes to rules when you can pick perks and tradition tree unlocks.
Emrakul May 31, 2024 @ 6:44pm 
id love to have all the ascension perks plus the effects of this mod. how difficult was it to make this, can i ask? would you be open to somebody else tweaking it?
Gameer4life May 31, 2024 @ 7:55am 
I'm really thankful for this mod. I never understood why I couldn't be genetic and pscinoic, however one problem. I just conquered a hive race and I can't use the assimilation function of genetic.
materus  [author] May 30, 2024 @ 2:14pm 
[JdG] Pejman, For my mod I don't want psionic bio robots, just things that make some sense for me (bio cyborg, synth asc and asynth age etc.). If you want to have access to all ascension take a look at this
materus  [author] May 30, 2024 @ 2:07pm 
The Lady Laydralae, I haven't checked that but it should work if it's using same Synthetics tradition tree. Should be visible after unlocking this tree effects (normally finishining synthetization situation)
materus  [author] May 30, 2024 @ 2:03pm 
MildyInsaneModder, As far as I know Toxoid adds overtuned traits. Most of mod should work without it but probably without access to overtuned traits after completing genetics tradition tree.
The Lady Laydralae May 29, 2024 @ 1:56pm 
does this allow an empire who takes the Synthetic Fertility origin to take Synthetic Age?
[JdG] Pejman May 29, 2024 @ 6:06am 
Why don't people make a "full" all ascension mod. I used to have one I made years ago. You just need to add an archetype that can use both robot and biological traits and have the synthetic age event switch your race to that new archetype (or add a new AP that will do this). Then you can have synthetic + bio + psi all at the same time
centralknight2010 May 29, 2024 @ 12:30am 
could you please do a psionic cyborg for spiritualistic cyborgs?
MildyInsaneModder May 28, 2024 @ 7:23pm 
Does it work if you don't have toxoids?