Europa Universalis IV

Europa Universalis IV

1356 Reborn - A Timeline Extension Mod
399 Comments
Swordfish Nov 18 @ 7:16pm 
Minor note, imperialism is actually unlocked at tech level 29, despite being described to be from tech 28.
T02my Nov 8 @ 7:49am 
Hey, man. Glad that u returned to work on mod. Can you please increase technology cost for for first 1356-1390 ages. Like once u have advisor, +1 skill point from estates and +1 point from policies u get extra points, so u can quickly research technologies u are not supposed to.
onexxx28  [author] Nov 3 @ 8:39am 
Nice
emreyigit1967 Nov 2 @ 5:40am 
@onexx28: Thank you very much, those now all seem to be order.
onexxx28  [author] Nov 1 @ 1:26pm 
No problem
ARES_GOD_WAR Nov 1 @ 1:25pm 
@onexxx28 Thank you so much, the problem is finally solved and you again gave me the opportunity to play the game with your wonderful mod!
onexxx28  [author] Nov 1 @ 1:15pm 
@ARES_GOD_WAR I think it should be ok now
onexxx28  [author] Nov 1 @ 1:14pm 
@emreyigit1967 It should be fixed now
ARES_GOD_WAR Nov 1 @ 7:57am 
Guys, I'm sorry for bothering you so much already. But I only play with your mod. And that’s why I’m really looking forward to fixing the bug with the names of provinces and countries when interacting with the GEKS Rus localizer!
emreyigit1967 Oct 31 @ 3:06pm 
Yep, the "Political Absolutism" reform won't stick. It deducts the cost, but doesn't turn up. You may want to take a look at the other reforms too, because while their names are visible, from Tier 3 onwards they don't have the picture frame on. I also have an "Ulema Guidance" option in Tier 4 when I have no muslims in my country. :)
onexxx28  [author] Oct 31 @ 2:55pm 
Right
emreyigit1967 Oct 31 @ 2:51pm 
@Inquerion:It was more like starting a game from scratch, albeit with a very different map, fortunately.
@onexxx28: I was having trouble because the final reform for absolutism was not working. Will take another look and report back.
onexxx28  [author] Oct 31 @ 2:06pm 
I think that is fixed.
Inquerion Oct 31 @ 10:19am 
@emreyigit1967
So it's a broken mess right now or they fixed it?
onexxx28  [author] Oct 31 @ 5:24am 
Ok
emreyigit1967 Oct 31 @ 3:34am 
In addition, all alliances and vassalisations are broken by the newest update.
emreyigit1967 Oct 31 @ 3:22am 
Note that casus bellis, including for current wars, will have disappeared at the restart of your game, but will come back.
onexxx28  [author] Oct 30 @ 4:14pm 
@Kendrick Just some nations like Norman and Yuan have mission.
onexxx28  [author] Oct 30 @ 4:11pm 
@Rubo The trigger of the disaster might be broken.
Kendrick Oct 21 @ 9:28pm 
Are there supposed to be missions for 1356? I just see only 1444 for all the recommended nations like England, France, Ottomans, etc
Rubo Oct 16 @ 8:34am 
i cant do the castilian missions because the infantes of aragon disaster doesnt fire
onexxx28  [author] Sep 8 @ 8:39am 
I still figuring out the problem, so more time.
ARES_GOD_WAR Sep 8 @ 3:37am 
Hello, the problem with the names of provinces and countries in the Russian localization remained after the update
onexxx28  [author] Sep 7 @ 5:51am 
You're welcome
Yup, its fixed. Thanks for all the work you do on this mod
onexxx28  [author] Sep 6 @ 7:56am 
I updated this mod and the problem should be fixed. If not, tell me.
Milkerman Sep 5 @ 8:04am 
Okay, so I wasn't the only person having that problem. I'm also looking for this fix. I've got like 1900 government points saved up and can't do anything.
Stopik Sep 5 @ 6:21am 
What is the fix to the lack of tier 3 government reforms?
What is the fix to the lack of tier 3 government reforms?
ARES_GOD_WAR Sep 1 @ 7:42am 
@onexxx28 Thanks for understanding
onexxx28  [author] Aug 31 @ 11:42am 
@ARES_GOD_WAR I will try to solve the Russian localization. Also, I need to finish this mod to be nice before I edit the others.
onexxx28  [author] Aug 31 @ 11:36am 
@Byzantine no
ARES_GOD_WAR Aug 30 @ 9:45am 
Hello, the problem of compatibility with Russian localization has surfaced again, please fix it. And 2 questions: will there be a mod or its adaptation in "Caesar"
Byzantine Aug 29 @ 5:04pm 
有QQ群吗?
Moth Aug 29 @ 7:49am 
@luisair
No, the government tier 3 is broken as few others. Mod need to fix. I'm waiting for an update to this mopd, hoping that it will return to normal.
luisair Aug 26 @ 3:20am 
Fixed it as described in the bugs discussion
luisair Aug 26 @ 2:14am 
apparently no country in the entire world has a tier 3 reform enabled, there no available, its 1486 now
luisair Aug 26 @ 1:38am 
There are no government tier 3 reforms available?
onexxx28  [author] Aug 25 @ 10:41am 
@Lucasia The Western Schism isn't represented in the mod and I will consider your suggestions.
onexxx28  [author] Aug 25 @ 10:39am 
@armet I will try to bring back the custom mission trees of this mod.
Lucasia Aug 23 @ 11:03am 
Thank you for this updated version! I have two suggestions and a question.

Question: Is the Western Schism represented in the mod?

Suggestion 1: The culture of province Värmland in Sweden should be changed to geatish. The populace is speaking a geatish dialect and the province was administrated as a part of "Götaland" (Geatland) until 1815.

Suggestion 2: Greenland should be an existing norse catholic nation. In 1356 it still had a catholic bishop on the island and the western settlement was likely abandoned around 1360 whilst the eastern settlements probably survived until the 1450s.
The downfall of the nation could be represented by pulsating semi-random events that removes development and decolonizes the provinces if the development gets to low, which can be stopped by decisions that ensure European trade (that costs money). Alternatively, you could escape to Canada/Vinland…
armet Aug 22 @ 8:38am 
are there any custom mission trees in the mod? all of the mission trees are base game for me
onexxx28  [author] Aug 20 @ 4:37am 
Roger that.
biggie_boss Aug 18 @ 5:08pm 
There is another issue I found. Trebizond is empire-rank but has greek as an accepted culture. This causes them to permanently have 1 culture slot occupied that they can't unless they culture swap. Greek should be removed as an accepted culture since they have a cultural union anyway.
unconnected Aug 17 @ 7:15am 
no problem
onexxx28  [author] Aug 17 @ 7:09am 
ok thanks
unconnected Aug 16 @ 3:54am 
Can confirm this is the issue as I tested an edit of the mod with the lines of code added and the HRE election mechanics return to normal.
unconnected Aug 16 @ 3:31am 
In addition to this, the 4 monarchy reforms that also prevent Emperorship are missing the line of code "is_eligible_for_hre_emperor = no " in their effects, the 4 monarchy reforms are the Stadhouder Monarchy (stadthalter_monarchy_reform in the code); States General (states_general_reform in the code); Revolutionary Empire (revolutionary_empire_reform in the code); and Livonian States General (livonian_naval_monarchy in the code).
unconnected Aug 16 @ 3:24am 
Pretty sure i have found the issue with the HRE dismantling due to no one being eligible, essentially, in the file "01_government_reforms_monarchies.txt" which is in common/government_reforms is missing the line of code "is_eligible_for_hre_emperor = yes" in the monarchy mechanics section which ends up resulting in no country being eligible for HRE emperorship.
onexxx28  [author] Aug 15 @ 1:27pm 
Yes