Mount & Blade II: Bannerlord

Mount & Blade II: Bannerlord

Arcane Magisterium
79 Comments
Emlorp Jul 22 @ 8:08pm 
@Stawa I had actually found a fix for most of it other than spawning ancestors which I forget which pack its from this or the other. You have to go into the submodule and add the campaign there to get the visuals and items to load. This does add a side effect ive seen the spell items sold in shops rarely though so you could buy the item cheaper than the spell but only get 1 throw from it.
Stawa  [author] Jul 22 @ 12:16am 
hi guys, sorry for no answers but life been pretty busy lately, unfortunately I dont know what causes this issue. This mod should be compatibile with most other mods. Soon i will finally have some time and i will be rewriting most of the mechanics when warsails come out.
Emlorp Jul 20 @ 4:41pm 
I'm having same issue as Livebait and was attempting to find a fix through files but it seems i cannot find the fix. Spells wont spawn the given thrown weapon and some spells effects just wont apply or gives an error for location if its an aoe spell
Livebait Jul 5 @ 8:16pm 
Having an issue where mana is consumed but no spell effect actually occurs. Only other mod I am using is Shokuho-- if its a compatibility issue is there a quick fix i can do myself?
Gake Jun 22 @ 12:38pm 
Any chance for a compatibility patch for RBM? RBM turns all the missile spells into foam balls (mechanically). Fireball did 10 damage and to only one target despite hitting a crowd, for instance. Or is RBM preventing the secondary effects from activating?
Stawa  [author] May 1 @ 1:35am 
@sashaelbaba there are 3 possible settings: only you, only you and your team or everybody
sashaelbaba Apr 30 @ 2:07pm 
do enemies weild magic too or will i be the only one who does?
Stawa  [author] Jan 16 @ 5:20am 
@TheUltimateCyberMachine hmm maybe you are using both basic spells and arcane magisterium or other mod that has summon ancestor spell already defined? spell name needs to be uniqe otherwise it gets overwritten
TheUltimateCyberMachine Jan 15 @ 6:41pm 
@stawa I did. I also tried changing the xml file to cost 1 mana or spawn 10 at a time for summon ancestor. It doesnt seem to take effect, on new or loaded games. Any ideas? I need either unlimited mana or summon ancestor to cost 1 mana.
Stawa  [author] Jan 15 @ 1:45pm 
@TheUltimateCyberMachine increase int stat or change settings in mcm
TheUltimateCyberMachine Jan 15 @ 8:50am 
How can I increase max mana or speed up mana regeneration?
Stawa  [author] Oct 7, 2024 @ 9:32am 
@Danthemanloveyoulongtime It works for me and i cannot reproduce the issue T_T have you tried unsubscribing and subscribing again?
Danthemanloveyoulongtime Oct 7, 2024 @ 7:44am 
Heads up @Stawa, when using this I am getting the testtesttest when I select 0 to look at spell list for this mod just FYI. Also the other 2 mods you have do not work with the latest update, making gets consumed but nothing happens. Best of luck, loved these mods when I had them!
Stawa  [author] Sep 17, 2024 @ 8:26am 
@ Dwight Erlwin Edrada unfortunately this functionality isnt implemented yet, i will add it to next version, but currently for personal reasons development is on hold but i hope to return to this project soon
Dwight Edrada Diaries Sep 17, 2024 @ 7:02am 
Great Author @Stawa is it possible to unlearn the Learned spell? and replace it?
Stawa  [author] Sep 16, 2024 @ 1:17pm 
@Dwight Erlwin Edrada yes, but some spells will be overriden
Dwight Edrada Diaries Sep 15, 2024 @ 10:19pm 
can i use this with wind of magic basicspells?
Stawa  [author] Sep 9, 2024 @ 1:30pm 
@Atrox I'm not sure what might be causing the issue, all assets here and items parts are made by ThrashManiac9 and i lack knowledge about bannerlord items parts to address this issue atm.
Stawa  [author] Sep 9, 2024 @ 1:28pm 
@U1tracomb0 ill check that but i think it might be a conflict between some mods
Воха Sep 9, 2024 @ 7:58am 
I would like to see measures of protection against magical environments on such protective domes, special units that hold this shield, accessories, tower protection on castles, etc.... otherwise it’s a shame that in the first 20 seconds the headphones are afraid that the army is destroying each other , and the assads end when they all don’t begin. enemy, you wear headphones without even addressing them
U1tracomb0 Sep 8, 2024 @ 1:09pm 
Anyone else getting an exception crash after creating a new char and skipping the tutorial?
Atrox Sep 5, 2024 @ 7:20am 
I think there is an incompatibility to potentially anything that adds weapons to the crafting menu in smithy? / Custom weapons, Weirdly enough- I have tons of mods that work just fine with this and do that just however without ripping the found mod which appears to be Exalibutters Crafting parts.

https://www.nexusmods.com/mountandblade2bannerlord/mods/2810?tab=description

and this I won't know why. Seems odd though since I use banner craft and tons of weapon / armors that add crafting in the same manner...:blankbs: guess its because this magic thing modifies crafting pieces in the vanilla category rather than actually being their own separate entities?
Atrox Sep 5, 2024 @ 5:46am 
Edit: There is a conflict with one of my mods, figuring out which one and why
Atrox Sep 5, 2024 @ 5:32am 
what version is this even for- i'm on 1.2.9 and nothing casts at all, mana drain but no cast:blankbs:
Stawa  [author] Aug 22, 2024 @ 1:08pm 
@Bender44 select a spell and then use a hotkey assigned to cast spell default it should be "q" it can be changed in mcm
Bender44 Aug 22, 2024 @ 12:20pm 
I see the book of spells, How do I use them?? is it a keybind?
Stawa  [author] Aug 17, 2024 @ 10:12am 
@LegallyADwarf radius of fireball cannot be changed as it simply uses bannerlord data, but damage can be edited in <modfolder of this mod>/ModuleData/spells. to edit mana costs etc check <modfolder of this mod>/Spells.
LegallyADwarf Aug 17, 2024 @ 7:47am 
How do you edit spells to do more damage ? (or more radius for the simple fireball ?)
Samurai Aug 15, 2024 @ 2:24am 
Thanks body. Really appreciate it. lots of people will like it.
Stawa  [author] Aug 14, 2024 @ 2:09pm 
@Samurai maybe it could be done
Stawa  [author] Aug 14, 2024 @ 2:08pm 
@cappykirk you can buy some spells in any city
cappykirk Aug 14, 2024 @ 1:42pm 
I don't get any spells, just a blank book opens, Nor can I find any spells
Samurai Aug 12, 2024 @ 1:10am 
close. something like opponents freeze and don't move, and I can move and attack them when I use the skill. And I am the only person who can use this super power in the game.
Stawa  [author] Aug 12, 2024 @ 12:58am 
@DocNasty thanks for clarification, I ll try to find some time to investigate
DocNasty Aug 11, 2024 @ 3:36pm 
appears to only be an issue with Realm of Thrones conversion mod
Stawa  [author] Aug 11, 2024 @ 5:47am 
@DocNasty sorry but I cannot replicate this issue, maybe if you could send me more info i would be able to think of the solution?
Stawa  [author] Aug 11, 2024 @ 5:46am 
@Samurai you mean create a spell that adds slow/stop time?
DocNasty Aug 10, 2024 @ 11:57pm 
get this error when casting spells "Index was out of range. Must be non-negative and less than the size of the collection parameter name:index"
Samurai Aug 10, 2024 @ 6:07am 
There is a mod called zawarudo which is a time stop mod and can you make that work again?
Stawa  [author] Aug 9, 2024 @ 11:47am 
@Cramrog hmm tested it again and mod works for me, can you test with only windsofmagic and arcane magisterium enabled?
Cramrog Aug 8, 2024 @ 4:31am 
iv tryed to bind to a few new keys but still cant cast spells
Stawa  [author] Aug 7, 2024 @ 10:13am 
@Ekuleru try setting different key in the mcm and let me know the outcome
Ekuleru Aug 7, 2024 @ 3:54am 
pressing q but doesnt work, i can see tha man being deducted but nothing else tried all spells, 1.2.10
Cr1fferS Jul 27, 2024 @ 9:00am 
hello does it work for 1.2.10 ?
TrytoLive Jul 26, 2024 @ 1:51pm 
@Stawa - Thanks I found it )
Stawa  [author] Jul 26, 2024 @ 1:21pm 
@TrytoLive mod configuration menu, its a requirement for framework mod (winds of magic) it lets you configure variables for mods
TrytoLive Jul 26, 2024 @ 12:25pm 
@Stawa - sorry - what is " mcm " ?
Stawa  [author] Jul 26, 2024 @ 8:18am 
@TrytoLive you can adjust mana per int in mcm, default is 15 so it is possible
TrytoLive Jul 26, 2024 @ 3:03am 
@Federex
For some reason i cannot up Int higher than 10 but some spells require 120 -150 Mana point. Did i forget something -how i can up mana to 120-150 point ?
TrytoLive Jul 18, 2024 @ 2:18am 
Thanks !