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Food for thought!
Anyways, have a good day!
So if you do add Spartan missions in the future, could you make at least one based on a Forge World map with Forerunner structures built into it?
The map could be set in the Canyon with the beach at your back, and a makeshift UNSC base built into a larger Forerunner framework, kinda like the battle in Rise of the Spartans pt. 3A,
You'd hold off advancing Covies coming from the end of the canyon, while drop ships infiltrate from various angles.
The marines could have the Military Police space helm. reminiscent of old Machinimas. and there would be a handful of Spartans with you. and maybe even a Scorpion tank that respawns like the canyon battle from ROTS.
That'd be really lit!
The MA37 with grenade launcher is really extremely cool. It reminds me of the Killzone rifle and I love it... but the 3 burst fire sounds a bit weird for that kind of gun.
You should have given the feature of the 3-burst fire to the other variant with the suppressor. Still, I love that rifle. I use it a lot... and die a lot. Best experience of my life. XD
Last but not least: there's also a version with all these guns and play as Spartan?
I explain myself worst:
I play the firefight, normal mode, grab a weapon, start fighting and then happens the problem: the rest of the team literally surrounds me.
Instead of guarding their own positions... they literally cross my line of fire. I end up killing them, find myself with the rifle empty and have an elite on my face. Most of the times.
It might look really good and professional alongside all your other modded mechanics!
I'd also love to see a Spartan/Noble 6 Firefight variant of this mod.
Anyways, thanks for hearing me out, you're a real one!
Lower tier Brutes,(the blue/gold ones) don't need a change in their health/shield capacity, as at this point in the Halo storyline, they were still 'untermensch' under the Sangheili Hand of the Prophets, so their equipment would feasibly still be worse, including shield capacity.
But I def think you should increase all Elite ranks shield capacity to some degree, so Ultras and Generals actually look scary again.
Regarding Elite Minors, you could go the Halo Wars path and NOT give them shields, but Majors and above a decent shield capacity!
Hunters are also a bit inaccurate with their weapons I’ve noticed. I can also make them more trigger happy and less likely to be baited into melee charges where they stop firing their cannon and are easier to just dance around them.
Elites are a bit less bullet sponges after the last update but still deadly.
As for Hunters, I don’t feel like they’re that weak - if you’re just spraying them from the front they need like 100 rounds from the machine guns to fully put down that way. I could make them more deadly with their weapons to compensate for the increased firepower of UNSC weapons.
In my playthroughs throughout the last few days, I've noticed that Elites are kind of weak and easy to kill, even as a marine, you can push multiple Elites around like it's nothing. The level of challenge between fighting Grunts and Elites is a bit blurred, and it can feel like they're almost the same unit. So, I would suggest subtly raising Elite and Brute Chieftan shield capacities so they actually feel like a threat when you see them.
You should also consider giving Hunters more health/armor, as they die insanely quickly, and present no challenge at all. Hunters are suppose to be walking tanks.
Then there's also the Banshees and Wraiths, they definitely need more armor as well.
Thanks for hearing me out, and keep up the awesome work!
What remains in my mind is the scenario in most of these maps: Reach is gone, the UNSC have left the system and you and your pals are among the few left on the planet.
Good... but then... how many? I think we should have less marines with us. My personal impression is that. I know it's made to give more chances of survival but... at the same time, it's weird to think that so many troopers and Marines are still on the planet after the UNSC have left.
Maybe you can close one of the way in in order to balance a bit the chances of survival. I don't know that if would be cool/fine or not, but again, I don't want to criticize, I'm just trying to give you my input.
Oh and then... it's a bit depressing also see so many good Marines and Troopers die AFTER the planet is lost. I mean... it sounds like a waste.
Excellent mode. Well done.
Newest update balanced so much. Marines die less.
The more I play it, the funner it gets.
Now everything feels unforgiving but very manageable with any degree of forethought on placement. Snipers feel more impactful for managing dangerous packs, each of the weapons has a range at which it does the best at while still maintaining preference for use. I do however appreciate that you did tweak the smgs to not be hilariously effective at oddly long ranges. was more than a bit silly i could spend most of a match with the smgs at rifle mid and long range. That might say more about me though..
If feasible, I was wondering if it'd be possible to add an option within firefight settings to toggle friendly AI re-spawns/reinforcements. If enabled, they reinforce as they do currently. If disabled, once your friendly AI's that you spawn with at the start of the mission die, there's no more field support available to you - just you vs the covenant. I think it would add to the desperate and hopeless feel of maps like Nightclub and Lone Wolf.
If it's not easy to do within the games modding, or if you think it's a bad idea in terms of combat flow, I totally get it. Regardless, thanks again, and really well done!
I personally prefer the friendly fire, it's immersive, plus at least in my anecdotal experience, it's rather uncommon. Nevertheless, absolutely legendary work on this mod.