Total War: THREE KINGDOMS

Total War: THREE KINGDOMS

190 Expanded's Extra Regions
582 Comments
Rewan 9 hours ago 
You can follow the collection order
Blackzcracker 9 hours ago 
I'm seeing a bug that causes the game to return to the main menu when trying to load a campaign or start a new one whilst only using this mod and the mods required for it. It could potentially be because of my load order but I can't see the load order image as Imgur has blocked services to the UK. Is it possible to add the load order as text?
Ironic  [author] Nov 2 @ 3:46pm 
@MEXI you need the Puzzle Illustration for generic artwork, while WDG models is needed for the models.
MEXI Nov 2 @ 3:43pm 
Great mod, Is it still necessary to subscribe to the Puzzle mods and WDG because I didn't see any difference when removing them?
可汗 Oct 3 @ 1:05am 
Could you make a few vassals for Liu Bei? For example, Guan Yu, Zhang Fei, Zhao Yun and Zhuge Liang. According to their official ranks, they will receive corresponding salaries, just like a family business. This vassal relationship will never be terminated by either side. Prohibit Liu Bei and his vassals from all operations in the vassal option of diplomacy. Their diplomatic basic relationship is always set above 1000. Vassals can summon their own troops in any of Liu Bei's towns. Prohibit all factions from making any diplomatic proposals such as declaring war, trading, and forming alliances with Liu Bei's vassals. The diplomatic relationship of vassals with Liu Bei remains the same. Vassals can request Liu Bei to declare war on a certain faction.
Misawada01 Oct 2 @ 11:09am 
Hi any chance to add Pingcheng 平城县 into the map?
可汗 Oct 2 @ 8:41am 
Some have proposed that this area in the northern part of North Korea and a portion of the land in the western Liaoning region should be re-allocated as the territory of the Uhen tribe. This area originally belonged to the counties of the Han Empire, but later lost control due to internal turmoil within the Han Empire and became the territory of nomadic tribes.
可汗 Oct 2 @ 7:56am 
The attack by the Qiang and Xiongnu was the indirect culprit that caused the collapse of the Han Dynasty's economy. Also, the northeastern U Heng tribe also needs to be strengthened. These nomadic tribes should be given at least a few more pieces of land. One piece of land is too little. It is suggested that these nomadic ethnic factions cannot be eliminated. Even if their territories are occupied, they can still cooperate with the original parliamentary policies and events will keep resurfacing. Or the law and order in the nomadic urban areas will also become the standard for their revival. Or after 15 rounds of eliminating the nomadic tribal territories, they will return from the depths of the grassland and rise again. This is more realistic.
可汗 Oct 2 @ 7:56am 
Thanks to the author for the creation. It is suggested to strengthen the northern part of the border forces. The Xiongnu there is too weak. Historically, west of Wuwei in the Han Dynasty there were no Han people; they were all Qiang tribes. To the north of Ding'an was the territory of the Xiongnu, and to the north of Shuo'fang was the territory of the Xianbei. The Qiang and Xiongnu often had leaders led by Han Rui and Ma Ten and could always send 200,000 cavalry to attack the Xi'an area.
可汗 Oct 2 @ 7:53am 
The advantage of nomadic tribes lies in the vast grasslands, deserts and grassland areas. For the Han people, during their campaigns and attacks, it was extremely difficult to provide food and supplies. Even with the guidance of the Xiongnu, they often got lost on the grasslands. On the large map, their movement speed was twice that of the Han people. During battles, there would be casualties, and they needed to replenish troops within their territory. However, in battles, the food supply of the nomadic tribes, that is, military supplies, was not affected by distance because when they were hungry, they ate beef, mutton and dried meat, and when they were thirsty, they drank mare's milk. They had both water and energy. In addition, there were also herdsmen accompanying the army driving cattle and sheep as military supplies. They would also plunder and obtain supplies. In summary, they would not suffer non-combat casualties due to the loss of military food supplies.
可汗 Oct 2 @ 7:38am 
游牧民族得优势 由于草原戈壁沙漠地形辽阔广大 汉人远征进攻粮草补给非常困难 即使有胡人向导也常常在草原上迷路 在大地图上 移动速度快 是汉人两倍 战斗会有人员损耗需要在自己的领地补充军队数量 但战斗中游牧名族粮草也就是军事补给是不受距离影响的 因为游牧名族饿了吃牛羊肉干 渴了喝马奶 既有水分又有能量 而且随军有牧民驱赶牛羊做军粮 还会掠夺获得补给基本不会因为军粮补给而非战斗减员
可汗 Oct 2 @ 7:02am 
感谢作者的创作,建议增强边境势力西北的匈奴太弱了 历史上汉朝武威以西就没有汉人了 都是羌族部落了 安定以北是匈奴人得地盘 ,朔方以北是鲜卑人得地盘 羌族和匈奴常常由韩遂 马腾带路随时可以出兵20万骑兵进攻西安地区 羌人 和匈奴得进攻 是使汉朝经济崩溃得间接凶手 还有东北的乌恒部落也需要增强 这些游牧部落至少初始要给他们多给几块地一块地太少了 建议这些游牧民族派系无法被消灭 即使他们得领地被占领依然可以配合原有议会政策事件不断复活 或者游牧城市地区得治安低也会成为他们得复活得标准,或者在游牧民族领地在消灭15回合后从草原深处卷土重来,这样更真实
commander jet Sep 28 @ 3:40pm 
thank you for the fast replay , i try your advice it worked for me now , thank you much :)
Ironic  [author] Sep 28 @ 11:58am 
@commander jet Turn your unit card type from alternative to standard, this will use proper unit cards. Alternative is not supported
commander jet Sep 28 @ 11:30am 
thank you for this awsome mod , i have a problem i did the same setup lode order and play as
Liu Bei , hes units is blink there no photo on the units card plus when i start battle i get crash , idk if anyone have the same problem , i did redownlod and the mods too still not working , thanks agine for this mod
Noobysdad Sep 27 @ 2:27am 
I tried to disable sandbox but it still crashes when I let the turn pass
Ironic  [author] Sep 26 @ 4:19pm 
@Noobysdad Are you playing with Sandbox ? IF so try disabling it and letting the turn pass.
Noobysdad Sep 26 @ 3:56pm 
Hello guys, really want to say that this mod is amazing!

I'm doing a campaign with Han Sui and the game was crashing at turn 81, this was fixed with the "summon, Guan Yinping" command using the sandbox. Now it crashes again at turn 94, anything I can do to fix this?
fisto the robo Sep 14 @ 9:30am 
a chance for a representation of the qiang/tibetan natives as the mythical "Fu State"? 附国

They were described to have an independent state around modern Chamdo city, north west of sichuan and should fit on the map. Most natives of the 3k time period are playable on the map except them, only through faction units. Qiang of Yi province also rebelled after the collapse of Shu Han so theres a chance to find semi-historical characters for them, even if the sources are tenuous.
Ironic  [author] Aug 24 @ 9:53am 
@weinaldo We have plans to continue to expand the map, but those may not be out for a while.
weinaldo Aug 23 @ 5:18pm 
This mod is really great. I wonder if there will be any modifications to the existing maps in the future, such as adding Chenliu Commandery in Yanzhou, Rengcheng Kingdom in Yanzhou, Taishan Commandery in Yanzhou, Yunzhong Commandery in Bingzhou, and Guiyang Commandery in Jingzhou.
Ironic  [author] Aug 22 @ 1:11pm 
@MR. CAPSLOCK I have 0 clue on why she causes that issue but yea...
MR. CAPSLOCK Aug 22 @ 1:09pm 
Thanx man ! I dunno what i did, i just followed your instructions but it worked. Btw great mod !
Ironic  [author] Aug 22 @ 8:11am 
@MR. CAPSLOCK install Sandbox, do “summon, Guan Yinping” let the turn pass and then do “summon, Liu Bei, Guan Yinping”

@hahani What doesn’t work due to dlc07?
MR. CAPSLOCK Aug 22 @ 5:26am 
hi, i am doing a campaign with Kitou (the xianbei tribe in the north west of the map) but game keeps crashing after i reach turn 81, i tried going back to previous saves but around turn 80-84 game crashes. can i do something ?
hahani Aug 21 @ 11:00pm 
or simply replace dlc07 with dlc06
hahani Aug 21 @ 10:58pm 
is there a way to get this mod work without dlc07? I'm not sure if it's gonna work if I delete the dlc07 instances using RFM.
Ironic  [author] Aug 13 @ 10:27am 
@Mingles check the factions + characters for patch notes
Mingles Aug 13 @ 9:39am 
with the update today i know the patch notes are on the 190 expanded mod, but what was changed on this part of the mod? i didn't see anything in the patch notes for it.
Rewan Aug 10 @ 9:11am 
Again, we cannot make that distinction. Making the characters get executed more often also would mean the AI picks the worst post battle loot option, and I don't want that.
Valar_Dohar Aug 10 @ 8:49am 
Maybe you could increase the execution chance?) It's not interesting when I know that if I lose a battle and my characters are captured, they will be released with a 99% chance... I'm referring to the characters themselves, not the percentage of troops replenished after a battle or supply.
Rewan Aug 10 @ 8:43am 
To put things in a simple way : We don't have the neccessary tools to have interesting nuances going on.
Rewan Aug 10 @ 8:41am 
The problem with characters being released is that CA didn't differentiate between what happens to characters and what happens to armies.

I purposefully made executions rarer because the post-battle action of taking 8 supplies is doodoo and I legit never want the AI to use it unless it's a bandit. (And yes, destroyers still have a bit of a chance to execute folks - but I'd still rather them take the replenishment rate or the money...)
Valar_Dohar Aug 10 @ 8:28am 
And if the character is captured by a faction with which the captured character has a bad relationship, such as "enemy" or "sworn enemy," the character is still released. Please note this.
Valar_Dohar Aug 10 @ 8:21am 
I can say that I "gave" my characters to be captured and absolutely always regardless of the valuable items of the captured, as well as the personality of the head of the faction, for example, "destroyer", according to which the faction with such a head usually executes prisoners, the characters were always released, for all time, not a single execution... Maybe it should increase the chance of execution then, or improve the dependence on the personality of the head of the faction, in the original I noticed that the more valuable items the captured, the higher the chance of execution, in the case of the personality "destroyer" in general, the chances were high.
Ironic  [author] Aug 10 @ 7:47am 
@Valar_Dohar The relationships tab has been expanded to accommodate the influx of historical characters and their relations will be updated in a future update. And I don't think you understand how UI modding works, this game doesn't have documentation for how the UI works, so this is the best method for what I can do for expanding the amount of relations and keeping track of them.

As for the recruitment of characters, AI factions and player factions can still recruit characters it isn't reduced or removed. AS for execution I don't understand if you are talking about the fact, AI or players are allowed to execute, they still do, but it's at a reduced rate now, as AI will typically look to release for the money instead.
Valar_Dohar Aug 10 @ 7:21am 
Hello! First of all, I want to thank you for this titanic work, for all these mods, please don't stop there, thank you. Now I want to ask you to put some things back in their places), I mean, let the characters be captured by another faction, it doesn't matter if the player's character or the AI could be executed again, I think it makes no sense to explain why). Now about the relationship system, or rather the display of characters' faces in the "relationships" tab, I didn't really like it, it looked inappropriate and grotesque, the original version was better, so it needs to be either reworked or returned to its original state. I understand that you won't reverse everything just for me, but maybe there's an option to make a choice, a separate mod, or a customization feature within the game itself. That's all for now, thank you again for your efforts, and good luck with everything!
Redfacemonkey Aug 7 @ 12:34am 
the korean leader is bobby lee
916642415 Aug 2 @ 10:52am 
When will the author continue to expand the map?
liam Jul 29 @ 12:20am 
I am also excited for more map expansion from korea peninsula!
liam Jul 29 @ 12:18am 
WDG do not work with korea factions?
猫形时锺 Jul 5 @ 6:47am 
感谢大佬到现在还坚持的更新
Mingles Jul 5 @ 3:27am 
gotcha! thank you for filling me in, I do genuinely appreciate it.
Ironic  [author] Jul 4 @ 10:27pm 
@Mingles

miscellaneous fixes that required some startpos changes
Really only thing of note: Kuitou’s first settlement fight is level 1 settlement instead of 0
Mingles Jul 4 @ 8:48pm 
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Mingles Jul 4 @ 8:47pm 
what was updated today the 4th?
dramaxcg Jul 4 @ 5:45am 
감사합니다:steamthumbsup:
Ironic  [author] Jul 3 @ 11:45am 
@dramaxcg Intended, 217 will be a start date
dramaxcg Jul 3 @ 11:25am 
이 모드를 넣으면 291년이 사라지고 217년이 생기는데, 모드 배합을 잘못한 것일까요?
Ironic  [author] Jul 2 @ 4:34pm 
@Feel Good Inc. Collection is up to date, and it is a recommend list, up to you if you want to play with anything extra