Halo: The Master Chief Collection

Halo: The Master Chief Collection

Halo 3 457's campaign overhaul
54 Comments
Bisoso Oct 2 @ 9:15am 
Man, you should definitly use this model for the sniper rifle haha:

https://steamcommunity.com/workshop/filedetails/?id=2915174168
Bisoso Oct 1 @ 11:11am 
Man it's amazing work! Please add the m99 stanchion rifle!
Robert F. Sep 14 @ 11:26am 
Kinda jarring to see the Arbiter is using H2A while the H2 Arbiter uses H3's version. What a weird design choice.
Vapor Shiroshi Jul 20 @ 9:02am 
How to update a mod yourself without waiting for a mod author
go to the workshop folder where your mods are stored, located the mod.
>Look for the mod's Json file (not the campaign Json file)
>right click and open with notepad++
>look for MAX APP VERSION
>Change it from 3385 to 3495 (3495 is the current version) & (check for future updates to change this number)
>do not worry about having to change the MIN APP VERSION NUMBER Do not worry NO NEED!
>DO NOT CHANGE THE MODS VERSION NUMBER
This can work with any mod no matter how old it is, it even works for multiplayer map mods and co-op campaign as long as your friend updates the mod too.
Enjoy the secrets to unlimited power the keys to the kingdom are yours.
Gemis037 Jun 2 @ 1:28pm 
I launched with Anticheat disabled but the mod doesn't appear.
TheRat62 May 29 @ 5:36pm 
Please add better ragdolls!!!
Rookie (ZOE) Apr 7 @ 5:49pm 
Kat's rebalance mods might be little more than Vanilla+ versions of H3/ODST, but they still remain my preferred "vanilla" way of going through H3/ODST, since it implements SOOOO many nice QoL (short for "quality of life" AKA convenience obviously) changes that it makes H3/ODST truly tolerable, even on Legendary difficulty. :erune:

Hell, it even makes the Scarab's tail gun destructible, something that SHOULD'VE been done for vanilla H3/ODST already, dead serious here. :uritona:

(also, apologies in advance for the double-comment, but had no choice due to these comment's annoying "1000 text limit" :OhNo:)
Rookie (ZOE) Apr 7 @ 12:03pm 
@Vela Cambridge: So agreed, honestly. I've taken a liking to the mod-dev's 457 Overhaul series, I just wish it shared Kat's (not to be confused with Reach's Kat btw, referring to the mod-dev, just to clarify) rebalance love a bit, especially with restoring the Pelican's chin turret for instance and definitely the regular scorpion's coaxial machine gun (not the MG nest that H3 introduces, talking about the secondary weapon that's fired adjacent to the main tank barrel, as shown in this screenshot [files.catbox.moe] [<]), seriously. Though the Grizzly is already perfect as-is obviously. :HistoriaHappy:
Volcanis Mar 31 @ 1:00am 
We need 2 and CE overhaul please?
dopple Mar 29 @ 5:22pm 
Don't change the time on "The Storm" please, it improves the atmosphere of the level. The Halo 3 flashlight is sufficient, and frankly, I don't think you made it dark enough. :steamthumbsup:
MrSplashman Mar 14 @ 6:54am 
its good mod but i have one massive issue with the mod the level the storm has been changed from day time setting to night time, IT'S TOO DARK you can barely see in the level and the torch in halo 3 isn't strong enough to light the area up, many times i was killed by vehicles on the storm because i could barely see them in the dark PLEASE PLEASE change the time of day from night back to day time :steamthumbsdown:
Bisoso Mar 3 @ 8:25am 
Please add double zoom function for the Spartan Laser, with same magnifications as the Sniper Rifle
MalsvirT Oct 7, 2024 @ 12:26am 
-Gremlin is barely usable and doesn't appear enough to try it out
-"Rod" Spectre appears only once, in a situation where a regular Spectre would've been enough, and can't even be driven for long since you have to kill the 4 elites riding it to take it
-PLEASE, PLEASE, and this is a plea to all modders, STOP USING THAT ELITE BIPED YOU USE. I don't know why, but they don't use the NPC Elite melee animations, but Player Melee animations, which means they stand there gunbutting your face while screaming (even the Arbiter!)
MalsvirT Oct 7, 2024 @ 12:26am 
I liked the mod and finished it all, but:
-Particle Carbine and Trinary Pistol feel pointless, they're not different enough from Covenant Carbine and Plasma Pistol to be of use. They also disappear from later missions
-Lack of pickup icons for new weapons is confusing
-Skirmishers don't feel different enough from Jackals to matter, especially since they don't behave like Reach skirmishers (dashing close, leaping around and firing on the run)
-Jackal Forms seem redundant with Human Forms, especially since there's never a situation where Jackals make sense to be present and Humans aren't, but if there are differences please enlighten me
cont...
The Monke Sep 17, 2024 @ 5:06pm 
The Gremlin needs to be fixed. It flips way too easily, even at the simplest of turns and can't go up even the smallest inclines due to being extremely slow or just getting stuck. It's a shame to cause I desperately wanna use it.
Robert Aug 16, 2024 @ 7:52pm 
Game either froze or crash before I even could play it.
Joseph Murdok Jul 24, 2024 @ 11:52pm 
I like this mod so much, but too many fatal errors :(
McGeeYeeeYeee Jul 16, 2024 @ 7:21pm 
Add Boss fights plz
Esteban V Jul 11, 2024 @ 7:06pm 
Cold you make a version no enemy elites, Doesn't make sense in canon and a versión for halo 4
tyler811 Jul 5, 2024 @ 10:51pm 
is it normal that marines in final level turn into flood right before we enter the control room.
Silken Emperor May 25, 2024 @ 5:28pm 
gotta say great mod, it enhanced some moments, though I don't much like how vehicles made me feel squishy. 9.8/10
Robert May 25, 2024 @ 9:53am 
Didn't bloody work for me, it froze as I was loading into the game
SwiftJustice May 18, 2024 @ 8:48pm 
@potterhalo any chance we could add that "Grizzly" Tank to the Covenant level before taking down the two scarabs?
F.D.Nick May 12, 2024 @ 6:41am 
There are some issues with lighting in levels that have changed the time.The nighttime level is sooooooooo dark :steamsad: . I suggest enhancing the player's flashlight as well as the Vehicle lights or switching those level back to daytime.
Coders May 8, 2024 @ 6:30pm 
I like most of the new additions, but having enemy and ally elites in the same conflict can be confusing as hell and the storm is waaaay too dark
Shockwave May 6, 2024 @ 3:38am 
Yeah I would love to see you do Halo 4 next too
wero May 1, 2024 @ 8:48pm 
nice job you going making halo 4 457 campagin overhaul
808 May 1, 2024 @ 6:35pm 
I loved this mod. Will you be making a CE revamp?
ryanbailes06 Apr 30, 2024 @ 8:32pm 
also cortona level is not playable
ryanbailes06 Apr 30, 2024 @ 8:04pm 
I found a bug there are these random ass sounds i keep hearing and it bugs the game and it crashes
terminus est Apr 30, 2024 @ 7:01am 
Anotha one.
Hazard Apr 29, 2024 @ 2:56pm 
Legendary is frustratingly difficult
elinavarro878 Apr 28, 2024 @ 11:51pm 
nice!!!!
200 Angry Locusts Apr 28, 2024 @ 11:39pm 
v Yeah kinda agree
Falleax Apr 28, 2024 @ 6:06pm 
Is it possible for Halo modders to make a mod that doesn't just mush a bunch of different assets from different games together into a big inconsistent mess?
TheRat62 Apr 28, 2024 @ 3:06pm 
Centred crosshair view model positions in comparison to AR.

AR: needs more vertical up range
Needs more horizontal range towards center of screen.

BR: Needs default depth reduced
When AR is close to center of screen horizontally the BR is too far towards the center (can’t see barrel)

Vertical height is a bit too high off the hop.

SMG: vertical height is too high compared to BR and AR

Hope this helps. That’s not to say viewmodel positions are bad they’re actually not too bad… but this is too just get them all into scale very closely.

The different UNSC weapons always seem out of whack in Halo 3 centred crosshairs for some reason. This could’ve been fixed if viewmodel adjustment menu allowed for individual weapon tweaking.
TheRat62 Apr 28, 2024 @ 2:58pm 
Allowing projectiles to affect corpses after death will also allow for more dramatic ragdolling. Enemies can be pushed back with more force when falling.
Livin_Nidus Apr 28, 2024 @ 2:22pm 
is anyone else upon loading into the first mission theres no in game audio?
TheRat62 Apr 28, 2024 @ 1:03pm 
Mod is nearly Halo 3 perfected. Much more challenging than vanilla... better AI. Feels like Halo 3 Annivesary with a bit more gritty changes to ragdolling mod will be perfect!
Greg Apr 28, 2024 @ 12:38pm 
@Snekenjoyer6 i think it is due to trying to follow the lore from a logical standpoint, since the heretics from halo 2 aren't the only such group for sure, and once the great schism happens, it makes sense for them to assist humanity, kinda like how that rebel fleet arrived to help admiral Cole in the books.
TheRat62 Apr 28, 2024 @ 12:31pm 
And one last request. For Brutes, can the higher rank Brutes with the awesome looking winged helmets keep their helmets when they die so that they remain feeling higher rank the whole way. When all the helmets disappear after shield depletion it loses visual variety and all Brutes end up looking like low rank Brutes once shields are drained. It's cool to see them die with their helmets on just like Elites.
TheRat62 Apr 28, 2024 @ 12:30pm 
Also, can you add more horizontal range for the AR so it can get more range towards center of the screen and then reduce the BR's horizontal default postion away from the center so that you can see the barrell a bit more.
TheRat62 Apr 28, 2024 @ 12:07pm 
Awesome mod though man. Great seeing the dead civilians makes it feel more like Earth!
TheRat62 Apr 28, 2024 @ 12:07pm 
And lastly, for centered crosshair, can the AR default viewmodel be brought up higher I feel like with vertical maxed out its it could be just a C hair higher. And Battle Rifle default position is definitely solid but also feel it could be brought down a C hair lower vertically in comparison to AR.
TheRat62 Apr 28, 2024 @ 12:04pm 
And alos, for shotgun deaths... any way to make it so that it blows enemies away with a strong ragdoll just like in Halo Reach?
TheRat62 Apr 28, 2024 @ 12:04pm 
Is there any way that you can make instant ragdolls function for the Brutes upon headshot deaths similar to how it works on in ODST? Just to avoid having to see the same 3 animations over and over again for their death >?

I see it functions for Elites

Would be awesome if it worked for Skirmishers and Jackals too!

And also, can projectiles affect bodies after death? Sometimes marines shoot dead enemies in Halo as if theyre mad at the enemy. Would be really gritty to see corpses jiggle from it.
Snekenjoyer6 Apr 28, 2024 @ 11:27am 
whats with yall halo modders and putting the heretic models in halo 3?
Greg Apr 28, 2024 @ 9:12am 
Also, if you do the CE next, do you think you could replace the player model with the infinite version, or if you know how to do it/have a friend that is good at 3d modeling, replace it with a very nice Spartan Fred concept art that i saw online ?
Greg Apr 28, 2024 @ 9:10am 
Overall i give it a solid 4 stars.
- really nice touch with the allied separatists, which don't fill the sandbox to the brim like many other mods;
- loved the grizzly and the sections where there are at least 3 factions fighting;
- the weapons icons for some weapons, that appear as the UNSC symbol (i think) are weird for me, since if i try to pick one during combat i need to stop and look at what i'm standing over;
- the first part of the ark is too dark to play without adjusting the settings and i kept flipping over and killing my marines.
Delta38 Apr 28, 2024 @ 8:42am 
very happy to see this i enjoy these mods