Crusader Kings III

Crusader Kings III

Cultivation - Fixed and some tweaks
6 Comments
notorius_marauder  [author] Apr 29, 2024 @ 8:59pm 
Hmm I already working on new cultivation submod so I'll work on those laters, for now you can either
1. Disable my mod
2. Go to the main mod files and delete the broken descriptions and my files will overwrite theirs (because my submod and main mod have different .txt files names)
notorius_marauder  [author] Apr 29, 2024 @ 8:55pm 
Ah i found the problems, seems like the updated version of the main mod changes their files name, it used to be cu_something.txt but they just change it to vanilla named files, and that give higher priority regardless of load order thats why some descriptions are broken
notorius_marauder  [author] Apr 29, 2024 @ 8:45pm 
@Roland of Gilead oh yea seems theres still some typos in the code I will fix it immediately thanks for the feedback
Roland of Gilead Apr 29, 2024 @ 12:13pm 
Sorry I shouldn't have said all the descriptions, its just the ones related to some decisions in the cultivation mod.

For example, the initial Search for Roots decision has the description replaced with give_spiritual_roots_descision_desc

and Begin Cultivation is replaced with cultivation_important_event.001.title with a description of cultivation_important_event.001.desc

and things like that. :)
notorius_marauder  [author] Apr 29, 2024 @ 10:05am 
@Roland of Gilead, should be after. But I'm curious to what you mean by breaking all the in-game descriptions? Can you give an example
Roland of Gilead Apr 29, 2024 @ 9:25am 
Should this be loaded before, or after the main mod? I'm new to mods in general, but I can see that loading it after the main mod breaks all the in-game descriptions