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(It seemed like the game state was not correctly updated when reloading (or wasn't saved correctly). The start script tried to fire again, it wanted us to (re)select starting families (and then gave us resources for them), coins and VP were off (though the markers were in the right places on the table), etc.
Also, the set-up scripting (and automation) is very nice, but it would be great if I could set the number of players manually instead of having to have all the players logged in to the mod. (Sometimes I like to start a game and play multiple positions, especially when first learning a game. It also gives me a chance to explore the mods before the other players show up, which makes teaching easier.) Even a "manual set-up" button which just bypassed the set-up scripts would be helpful.
The tooltips for the 'metal' and 'wood' resources appear to be swapped, compared to the rulebook and Paul Grogan's playthrough.
Metal does look like it should be the lighter cube, since it represents brass, silver, gold, etc.?
Solo Priority Tokens (brown) and Solo Award Token (white) don't restore to saved positions, but are instead placed below solo board, in a large quantity.
Workaround - mark spots where priority and award tokens are with a red dot before saving, and replacing when loading, and deleting extra tokens.
Haven't seen any mod bugs yet.
Artwork and Visuals are still prototypes, but are the rules still in development? Any rule changes expected? Great work, game looks and plays very well.