Tabletop Simulator

Tabletop Simulator

Luthier: The Art of the Instrument
15 Comments
bhfred Jun 17 @ 10:34am 
Saved games load broken, any chance of fixing this? Same response as alexsim
alexsim Apr 15 @ 12:49am 
I saved a game (after turn 3) and came back to it, but many of the scripts (which had worked before) were broken.

(It seemed like the game state was not correctly updated when reloading (or wasn't saved correctly). The start script tried to fire again, it wanted us to (re)select starting families (and then gave us resources for them), coins and VP were off (though the markers were in the right places on the table), etc.

Also, the set-up scripting (and automation) is very nice, but it would be great if I could set the number of players manually instead of having to have all the players logged in to the mod. (Sometimes I like to start a game and play multiple positions, especially when first learning a game. It also gives me a chance to explore the mods before the other players show up, which makes teaching easier.) Even a "manual set-up" button which just bypassed the set-up scripts would be helpful.
giochi.lofe Jan 14 @ 2:57pm 
I think I made a mistake having clicked on "additive loading" of a saved game... Now I get a series of errors in loading files and components even when I load a new game properly... And then it does not work any more (I also tried unsubscribing the game and then subscribing again, but unsuccessfully). Is there a way to recover?
paverson  [author] Jul 25, 2024 @ 7:40am 
Lonely Heart Owner, I'll pass this on to our scripter. Thanks!
Lonely Heart Owner Jul 24, 2024 @ 8:03am 
You need to select one of the scripted colors, (red, blue, green, yellow), and assign the players in your lobby to them. You've specifically got to use red for the solo game.
daddio_sk13 Jul 24, 2024 @ 5:26am 
How do you select players? I can't see how to do this unless I am missing something
Lonely Heart Owner Jul 22, 2024 @ 2:59pm 
I was giving the automated solo mode a go earlier and it looks like the solo guild cards are mislabeled. When I dropped the London guild on the board, TSS said it was the Paris guild and applied the AI's priorities accordingly. Worth mentioning I loaded this game from a save before starting it. Anyone else experience this glitch?
TrypAdvisor Jul 22, 2024 @ 10:57am 
The colours of the resources on TTS and in real life are quite different - I've been playing on TTS for a long while and playing in person with the actual cubes was very weird!! But rest assured - it's just the colours that are mixed up :) I believe the colour will change in the physical copy but Dave will definitely have more info there!
Beanrib Jul 13, 2024 @ 9:06am 
Thanks! Another quick question/observation in the mod:

The tooltips for the 'metal' and 'wood' resources appear to be swapped, compared to the rulebook and Paul Grogan's playthrough.
Metal does look like it should be the lighter cube, since it represents brass, silver, gold, etc.?
paverson  [author] Jul 12, 2024 @ 5:47pm 
Thanks Beanrib - I'll let our dev know!
Beanrib Jul 8, 2024 @ 5:59pm 
Small bug when loading a saved game:

Solo Priority Tokens (brown) and Solo Award Token (white) don't restore to saved positions, but are instead placed below solo board, in a large quantity.

Workaround - mark spots where priority and award tokens are with a red dot before saving, and replacing when loading, and deleting extra tokens.
paverson  [author] Jul 6, 2024 @ 1:17pm 
Beanrib - yes, everything is still in development, including the rules and how things are presented/written! Thanks for the comments!
Beanrib Jul 6, 2024 @ 9:49am 
This mod is pretty great, and very easy to run. Really enjoying the game, and looking forward now for the Kickstarter. Running through Solo Mode rules now.
Haven't seen any mod bugs yet.

Artwork and Visuals are still prototypes, but are the rules still in development? Any rule changes expected? Great work, game looks and plays very well.
paverson  [author] Jun 7, 2024 @ 4:25am 
We are hoping to have it ready by mid-June if all goes well! I'll will definitely post something in the change notes about it!
fionacolbert May 27, 2024 @ 2:32pm 
Do you know when you expect 2 player mode to be up and running? Can't seem to get it to work currently. Really excited for this game!