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Rapporter et oversættelsesproblem






In this case I took screenshots from ingame, but you could also use rust-edit (Where you build maps and prefabs) . Colours will always be a bit different I think, depending on the sunlight/weather ingame when you take a screenshot.
Even tho the colours here are a bit brighter , it still matches really good with brutalist buildings :)
When creating skins using building textures, is there a way to obtain the textures?
Currently, I'm obtaining textures by taking screenshots in-game and adjusting the colors. However, this method often results in significant differences in color between in-game and during creation. I would like to learn from the creator's expertise on this matter.