Garry's Mod

Garry's Mod

Five Nights at Tubbyland Map
101 Comments
BlueBear Jun 25 @ 5:10pm 
alright. ill see. thanks man.
TotalChaos  [author] Jun 19 @ 11:36pm 
You have permission to use my map's content pack and modify the assets contained in it too if you really want to. However, I don't want "my" (mostly modified versions of Clicky's assets and other things not originally by me) assets copied over and completely unmodified for your release, as I believe that's a waste of storage space and people should just install my content pack instead.
TotalChaos  [author] Jun 19 @ 11:36pm 
I wish you luck, then. Hopefully lord Gaben smiles down on you and blesses you with a "good" Hammer experience, or at least as good as Hammer can get.

I do have one suggestion, though. Clicky released some of the textures used in the FNaTL 1 room models at some point in the past, and one of them is the red tiles texture - which can be seen in my map alongside modified versions to imitate the various other colors of tiles seen in the cameras (and the office), since those alternate colors were never released to my knowledge.
If you can, can you use official textures in the maps and potentially recreations of official textures?
BlueBear Jun 19 @ 6:29pm 
you wouldn't have to worry about them being trash as i am in a bit of a fnatl phase rn so I wouldn't worry about messing anything up lol.
BlueBear Jun 19 @ 6:27pm 
alright. i'll keep that in mind.
TotalChaos  [author] Jun 11 @ 1:34pm 
Actually, if you need someone in the "quality control" department, as in someone to make sure the final maps aren't absolute trash, I'd be willing to help out.
TotalChaos  [author] Jun 10 @ 10:57am 
Snowy and I still plan on doing the nextbots eventually, whenever we get a good set of animations and I'm in the mood to code in some nextbots for GMod. Likely on DRGBase, since I feel like that would be easiest to work with.
Although that might not happen for a while yet since I'm redoing the models, the materials, and some of the textures in the SFM port to be less buggy, stupid, and redundant.
TotalChaos  [author] Jun 10 @ 10:57am 
FNaTL 2 and 3 are essentially cancelled by now. I just don't have the motivation to work on those maps or even a remastered version of this one, because Hammer is a pain in the ass.

As for the ragdolls, unfortunately, the models are just too high poly for GMod. I tried my best, but stuff like LOD is incredibly broken (polygons are oddly stretched and distorted), the ragdolls don't work right (I can't remember the exact problem off the top of my head but I know they don't work), and there's countless other issues. And that's all with SFM's model compiler, because GMod's straight up didn't work at all with the models.
BlueBear Jun 10 @ 1:50am 
question: do you plan to make maps for FNaTL 2 & 3? if not thats what i was planning.
follow up question: when do we get ragdolls?
TotalChaos  [author] Dec 31, 2024 @ 8:15am 
Faistir_RU, please do not advertise your addon in my addon's comments. That's not what my comments are for.
If you wish to advertise your addon, please do it elsewhere.
Yamato_boi Dec 10, 2024 @ 2:00pm 
Yeah true
TotalChaos  [author] Dec 10, 2024 @ 1:50pm 
I prefer to wait until everything is actually finished before releasing anything, a sort of "it's done when it's done" thing.
Yamato_boi Dec 10, 2024 @ 1:49pm 
And we can just add them into the same NPC tab when they are finished , it will also just give us more time to work on each NPC individually and patch up on whatever but again ill let you talk to Snowy about it
Yamato_boi Dec 10, 2024 @ 1:48pm 
Also one more thing , if the NPC pack does start development rather than try to release all the Tubbybots all at once , i say we release them one by one , for example say if we get Po finished up , we release her then say if we get Dipsy done we release him etc this is just an idea though , ill let you guys discuss about it whenever
Yamato_boi Dec 10, 2024 @ 11:29am 
Thanks for explaining the full plan , it gives me a better idea on how you guys are going to develop the Models , let me know in a few Months time or whenever you want to start making the nextbots! (I dont have much experience with modeling , animating etc,) But i could lend a helping hand with the smaller things like setting up the addon page , writing the description etc but ill let you guys run that by each other before making things offical (As i said before i dont want to overstep my boundaries) Good luck with the SFM and Gmod models!
TotalChaos  [author] Dec 10, 2024 @ 10:12am 
3. Once the models are in GMod and are fully functional, that's when work on the ragdolls will start. All of the models will use similar physics and ragdolls, with the majority of them, especially the Tubbybots, being identical. This is gonna be hard for me because I don't know how to make proper ragdolls that aren't just cubes stretched out to fit the models and parented/weighted to various bones.

4. Once the ragdolls are finished, that's when the nextbots may or may not begin development. Though the ragdolls aren't required for the nextbots to work.

And that's it. SnowyMorpho might have different ideas for this, and if they do their ideas will automatically take priority over mine unless SnowyMorpho says otherwise.

I hit the character limit, so this had to be split up.
TotalChaos  [author] Dec 10, 2024 @ 10:11am 
Here's the plan in full, or at least how I understand it. SnowyMorpho might have other ideas.

1. I port a select amount of models from the original Blender pack to SFM (the select models being the models SnowyMorpho tells me to port and not all of them).

2. Once the SFM port is finished, as in I port all of the models I have permission to port, that's when I'll start porting the models to GMod. Since the SFM port would be finished by that point, it'll be as easy as telling Crowbar to bulk compile each and every model using GMod's StudioMDL, which really isn't that hard. That of course assumes GMod's StudioMDL is willing to cooperate, which is...questionable.
Yamato_boi Dec 10, 2024 @ 9:50am 
Just a question aswell , if this NPC pack becomes a thing , will we start on it after you port the Gmod models? As the orginal idea was to start on it after you ported the models.
TotalChaos  [author] Dec 10, 2024 @ 9:46am 
It's fine. They seemed okay with it anyway.
Yamato_boi Dec 10, 2024 @ 9:04am 
Apologies , i didnt mean to overstep my boundaries , ill leave you to talk to snowy about it.
TotalChaos  [author] Dec 10, 2024 @ 8:49am 
Yes, I saw that.
No offense, but I would've preferred to talk to them about it instead of you. I wasn't sure how they would feel about someone who wasn't involved with the port at all making "plans" with the person who ported the models, and then talking to them before I could talk to them.

And yes, I was thinking about jumpscare animations as well. If the nextbots ever become a thing, then jumpscares are a must. They are FNaF animatronics after all.
Yamato_boi Dec 10, 2024 @ 8:47am 
Also i was thinking we could give them Jumpscare animations! (Like the ones seen in the TJOC Nextbot pack) We dont have to give them crazy animations , we could just make the screen shake and have their respective jumpscare sound effect play. But we could update the pack (if it comes to be a thing) over time to improve and make it better
Yamato_boi Dec 10, 2024 @ 8:42am 
Talked to Snowy about the nextbots , they're alright with us using the models for the NPC pack but Im not sure if they want to work on it with us , either way awesome!
camacho.yeriel13 Dec 5, 2024 @ 4:48pm 
the five night at tubbyland character are cool and also im still going to wait for the gmod port and also until the sfm port is finished because i have ideas for those character and also because im a chill guy
oleshko48evgen Dec 4, 2024 @ 7:04am 
after so many years someone decided to make a map of a half-forgotten game respect to the author
Yamato_boi Dec 3, 2024 @ 10:53am 
I did try making a PTLD model (TTLA) but once again i havent gotten past porting it into Gmod and I did want to try give him some animations like for example give him a roar animation but as you said that would probably be really difficult to do. Well hopefully Snowymorpho is ok with us trying to make some nextbots as it would be really cool to do , we will just have to see what the future holds!
Yamato_boi Dec 3, 2024 @ 10:47am 
Yeah i totally agree with you , Trying to make anything in Gmod is just Mind numbing
TotalChaos  [author] Dec 3, 2024 @ 10:29am 
I don't do well with advanced nextbots, I just wanna say that now. Coding in GMod is an absolute nightmare, to say the least.
Adding an overlay and the music box might be difficult if GMod doesn't want to cooperate, which it very likely won't. I don't even know where to start with the overlay thing, and actually getting the music to sound right (playing it, looping it, and then making it stop properly so it doesn't keep playing) will be a challenge.

Just the mind-numbing joys of trying to code in any somewhat decent item into GMod, regardless of what it is. :steamhappy:
Yamato_boi Dec 3, 2024 @ 10:25am 
Also , i have been attempting to try to port the TTLA Noo Noo to Gmod , i havent gotten far as i have only been able to get it into blender and also i dont know how to make Ragdolls in Gmod as they are probably quite simple to do but i could be wrong , also mabye after this if were able to Make this nextbot pack , we could try make a Noo Noo Nextbot , I had an Idea where If you possesed Him he would have a sort of pink vision overlaying the screen and would also Have his music box play at random times and also make it Toggleable via a random key of choice , Let me know what you think!
TotalChaos  [author] Dec 3, 2024 @ 10:22am 
I don't believe I've talked to SnowyMorpho about making nextbots. I'll ask them about it some other time.
And if you want, assuming the nextbots get approved and SnowyMorpho is okay with it, you can write out the description. I'll be doing proofreading, though.
Yamato_boi Dec 3, 2024 @ 10:19am 
Thats great to hear , i have always wanted to make an NPC pack of any sort of FNATL games , whether be The original game or TTLA. Have you talked to snowmorpho before? Because if you have then it might be easier for them to allow us to do this (If it comes to fruition) Also i might be able to write out the description. We could work on the Tubbybot animations over time if we are allowed to upload it to Gmod
TotalChaos  [author] Dec 3, 2024 @ 10:00am 
I have animated the Tubbybots myself before, but those animations aren't the greatest.
As for making Po blind, I can do that, but the only code I have for that is code that's not mine. I can make a whole pack of nextbots, but I just don't have code or animations that I have permission to use (I have code and animations, just not permission to use any of them).
Yamato_boi Dec 3, 2024 @ 8:25am 
I did see a video somewhere on youtube a few months ago of a person who had did some walking/idle animations for some of the TTLA Tubbybots , i might try to find the video again and see but im not sure. Another problem is how would we animate Tinky Winky , He would probably be a challenge.
Yamato_boi Dec 3, 2024 @ 8:17am 
Yeah , a cool idea of mine is to make Po blind like have grey vision (if we are able to make the possesable) And only be able to see players / other npcs by movement, not sure how we would code that though , but we could try to get Linux55 to help as he has many NPC packs with blind creatures , who knows though.
TotalChaos  [author] Dec 3, 2024 @ 5:59am 
I wouldn't mind that, but my main concerns would be code and animations that we're actually allowed to use. And on top of that, I'll need to talk to SnowyMorpho to make sure they actually want nextbots of their models.
Yamato_boi Dec 3, 2024 @ 4:53am 
Total chaos , after you release the Gmod models do you want to try work together to make a DRG Base NPC about the main 4 (we could add more as time goes on) I dont have any experience of animating and modeling but we could be able to use some free animations from other FNAF animatronics , let me know if you want to try!
camacho.yeriel13 Nov 29, 2024 @ 7:20am 
sorry and wont never ask again
TotalChaos  [author] Nov 29, 2024 @ 6:43am 
I can't tell if you're intentionally being annoying or if you completely misunderstood what I said.
Either way, please stop commenting about the port. Just forget about it and it'll be done before you know it. That goes for everyone, stop blowing up my comments and acting like children just because you want a few FNaTL models.
Starting now, any comments asking about the port or demanding me to finish the port will be deleted. All I ask is that you lot be mature and act like proper adults for once.
camacho.yeriel13 Nov 29, 2024 @ 3:37am 
you welcome Totalchaos
TotalChaos  [author] Nov 28, 2024 @ 12:47pm 
I port Blender models to Source on my own time and not anyone else's, thank you very much.
camacho.yeriel13 Nov 28, 2024 @ 8:16am 
for Totalchaos: if you search a tutorial of how to port models from blender to source easy and fast on youtube and also a tutorial of how to not to be lazy anymore its on youtube and maybe those can be useful?
camacho.yeriel13 Nov 27, 2024 @ 3:17pm 
oops sorry never doing it again or am i nah juss kidding ._.
TotalChaos  [author] Nov 27, 2024 @ 2:23pm 
Please stop commenting about this every couple days and deleting your comments just to comment again.
camacho.yeriel13 Nov 24, 2024 @ 1:51pm 
thanks you TotalChaos for the reminder that the Gmod port will come whenever the sfm port is finished thanks alot and i continue to wait:steamhappy:
TotalChaos  [author] Nov 18, 2024 @ 8:12pm 
The GMod port will come whenever the SFM port is finished (meaning when all of the models have been ported and not just most of them) and I learn how to make proper ragdolls. We might be well into 2025 when that happens.
camacho.yeriel13 Nov 18, 2024 @ 2:20pm 
now after the sfm models are out i can wait for the gmod port of the models:steamthumbsup:
TotalChaos  [author] Nov 16, 2024 @ 1:55pm 
It's here, everybody. The official SnowMorpho FNaTL model port for SFM is finally here.
https://steamcommunity.com/sharedfiles/filedetails/?id=3366876005
TotalChaos  [author] Nov 16, 2024 @ 6:08am 
The models will be released for SFM soon, whenever I actually get around to doing it.
TotalChaos  [author] Nov 16, 2024 @ 6:06am 
Can you not beg here and then only a minute later beg on another submission?
I'm not accepting that friend request.
sonicDX (EFE) Nov 16, 2024 @ 1:27am 
hey bro pls make tubbyland models pls come on man and cool map is so original map But can you please make tubbyland models now?